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RENEWAL DATABASE

Equipment

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Libra” in Renewal

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Libra Crown

Libra Crown

#5662 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
30
Buy value
10 z
Sell value
5 z
A magnificent crown created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign. Position: Upper Dex + 3 Reduces damage taken from Wind property attacks by 7%. If upgrade level is +7 or higher, MATK + 3% If upgrade level is +9 or higher, Additional MATK + 2%. Adds a chance of casting Level 5 Frost Nova when performing a physical attack.
Full item details & effects
Libra Crown

Libra Crown [1]

#400117 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20, MATK +20. If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%. If refine rate is 9 or higher, Increases long ranged physical damage by 10%, increases Neutral property magical damage by 10%. If refine rate is 11 or higher, increases all property magical damage by 10%, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Libra Crown Black Circle or Heart Whip Increases Neutral property magical damage by 10%. increases Metallic Sound damage by 5% per refine rate of Black Circle or Heart Whip. ------------------------ Set Bonus: Biolab Libra Crown Antique Cello or Scarlet Ribbon Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10% per refine rate of Antique Cello or Scarlet Ribbon. ------------------------ Set Bonus: Biolab Libra Crown Wind Gale Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10% per refine rate of Wind Gale. ------------------------ Def : 10 Location : Upper
Full item details & effects
Libra Diadem

Libra Diadem

#5663 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
30
Buy value
10 z
Sell value
5 z
A magnificent diadem created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign. ATK +7 If refined to 7 or higher, has a chance of casting Lv 2 Mild Wind while physically attacking. If refined to 9 or higher, Flee +5 and physical attack power +3%. Location: Upper
Full item details & effects
Librarian Glove

Librarian Glove [1]

#2716 · Armor · Accessory
Armor Lv.
1
Required Lv.
80
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A glove which is a favorite item among librarians. Max SP + 20 Set Bonus Principles of Magic [2] Librarian Glove [1] Pocket Watch or Pocket Watch [1] Int + 5 Max HP + 700 Aspd + 5% Set Bonus Ancient Magic [2] Librarian Glove [1] Pocket Watch or Pocket Watch [1] Int + 5 Max HP + 700 Aspd + 5%
Full item details & effects
Ancient Magic

Ancient Magic [2]

#1573 · Book · Weapon
ATK
30
MATK
140
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
70
Buy value
20 z
Sell value
10 z
A book with a Very impressive phrase,'There is no royal road to learning.' on its cover. 'Practice makes perfect. If you keep trying, you'll be an expert before you know it'. Property: Neutral Set Bonus Ancient Magic [2] Librarian Glove [1] Pocket Watch or Pocket Watch [1] Int + 5 Max HP + 700 Aspd + 5% Set Bonus Ancient Magic [2] Mage Coat or Mage Coat [1] Int + 4 Max SP + 10% Mdef + 8
Full item details & effects
Pocket Watch

Pocket Watch

#2717 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
20
Buy value
20 z
Sell value
10 z
A silver-colored watch with connecting chain. Set Bonus Memory Book or Memory Book [1] Monocle or Monocle [1] Pocket Watch MATK + 7% HP Recovery + 15% SP Recovery + 15% Set Bonus Librarian Glove [1] Principles of Magic [2] Pocket Watch Int + 5 Max HP + 700 Aspd + 5% Set Bonus Ancient Magic [2] Librarian Glove [1] Pocket Watch Int + 5 Max HP + 700 Aspd + 5%
Full item details & effects
Pocket Watch

Pocket Watch [1]

#2971 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
80
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A silver-colored watch with connecting chain. Set Bonus Memory Book or Memory Book [1] Monocle or Monocle [1] Pocket Watch [1] MATK + 7% HP Recovery + 15% SP Recovery + 15% Set Bonus Librarian Glove [1] Principles of Magic [2] Pocket Watch [1] Int + 5 Max HP + 700 Aspd + 5% Set Bonus Ancient Magic [2] Librarian Glove [1] Pocket Watch [1] Int + 5 Max HP + 700 Aspd + 5%
Full item details & effects
Principles of Magic

Principles of Magic [2]

#1572 · Book · Weapon
ATK
60
MATK
160
Weapon Lv.
3
Required Lv.
60
Slots
2
Weight
30
Buy value
20 z
Sell value
10 z
This helps students study and build a strong foundation of using magic. If you're having trouble... - Author: Sage S Property: Neutral Int + 3 SP Recovery + 5% Set Bonus Principles of Magic [2] Librarian Glove [1] Pocket Watch or Pocket Watch [1] Int + 5 Max HP + 700 Aspd + 5%
Full item details & effects
Sorcerer's Night Cap

Sorcerer's Night Cap [1]

#18793 · Armor · Headgear (Top)
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hat that promotes a sophisticated yet sleepy look. It once belonged to an ancient magician who was well known for her vast knowledge and lazy behavior, to the point she was nicknamed "The Great Unmoving Library". Position: Upper MATK + 2 for every 5 base Int. Aspd + 5 Enables Level 5 Double Attack, if a higher level of Free Cast is known, it will be enabled at that level instead. If upgrade level is +9 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 3% for every 5 base levels.
Full item details & effects
Trial Diadem

Trial Diadem [1]

#400079 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20, MATK +20. If refine rate is 7 or higher, ASPD +10%. If refine rate is 9 or higher, ATK +15%, increases holy attribute magical damage by 15%. If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%, reduces fix casting time by 0.2 seconds. ------------------------ Set Bonus: Biolab Libra Diadem Farthezan Reduces variable casting time by 10%. increases Gloria Domini and Genesis Ray damage by 10% per refine rate of Farthezan. ------------------------ Set Bonus: Biolab Libra Diadem Harve Reduces cooldown of Shield Press by 1 second. Increases Shield Press damage by 10% per refine rate of Harve. ------------------------ Set Bonus: Biolab Libra Diadem Fortridge Reduces cooldown of Cannon Spear by 0.5 Seconds. Increases Cannon Spear damage by 12% per refine rate of Fortridge. ------------------------ Def : 10 Location : Upper
Full item details & effects
Zodiac Boots (Archer)

Zodiac Boots (Archer) [1]

#470263 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
A pair of shoes designed according to the constellation. It might resonate with certain memories and zodiac equipment. ------------------------ MATK + 50, ATK + 50. ------------------------ For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%. ------------------------ For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Cecil's Memory Reduce Arrow Storm cooldown by 0.7 seconds. For every 4 refine level of Weapon, Reduce Fixed Casting Time by 0.2 seconds. Reduce After Cast Delay by 5%. Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Alphoccio's Memory OR Zodiac Boots (Archer) [1] Trentini's Memory Reduce Metallic Sound cooldown by 0.5 seconds. For every 4 refine level of Weapon, increase Neutral property magical damage by 15%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Biolab Virgo Diadem [1] Cecil's Memory When total refine level of Helmet, Shoes, and Weapon is 33 or higher, Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds. When total refine level of Helmet, Shoes, and Weapon is 35 or higher, Ignore physical defense of all race enemies (excluding players) by 40%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Biolab Libra Crown [1] Alphoccio's Memory OR Zodiac Boots (Archer) [1] Biolab Libra Crown [1] Trentini's Memory When total refine level of Helmet, Shoes, and Weapon is 33 or higher, There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound. When total refine level of Helmet, Shoes, and Weapon is 35 or higher, Ignore magic defense of all race enemies (excluding players) by 40%. ------------------------ Def : 60
Full item details & effects
Zodiac Boots (Swordsman)

Zodiac Boots (Swordsman) [1]

#470255 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
Shoes modeled after the constellations of Aries and Libra. It can unleash powerful abilities when combined with certain memories. ------------------------ ATK + 50, MATK + 50. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ATK + 1%, MATK + 1%. ------------------------ For every 4 refine level, increase Sonic Wave and Genesis Ray damage by 15%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Seyren's Memory Reduce Sonic Wave cooldown by 0.5 seconds. For every 4 refine level of weapon, increase Critical Damage by 20%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Randel's Memory Reduce Ray of Genesis cooldown by 0.2 seconds. For every 4 refine level of weapon, increase Gloria Domini damage by 40%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Biolab Aries Crown [1] Seyren's Memory When total refine level of helmet, shoes, and weapon is 33 or higher, Increase long ranged physical damage by 30%. When total refine level of helmet, shoes, and weapon is 35 or higher, Ignore physical defense of monsters of all races (except players) by 40%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Biolab Libra Diadem [1] Randel's Memory When total refine level of helmet, shoes, and weapon is 33 or higher, Increase Holy property magic damage by 30%. When total refine level of helmet, shoes, and weapon is 35 or higher, Ignore magic defense of monsters of all races (except players) by 40%. ------------------------ Def : 60
Full item details & effects
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