A two-handed spear filled with false beliefs.
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Increases Hundred Spears damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Hundred Spears damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Hundred Spears by 1.5 seconds.
If refine rate is 11 or higher,
increases Hundred Spears damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
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ATK : 270
Weapon Lv : 4
An auger-shaped spear that is designed for striking the weak points of an enemy.
Property: Neutral
Increases physical damage on Demi-Human race targets by 10%.
Increases physical damage on Human Player race targets by 10%.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
Adds a 3% chance of casting Level 5 Pierce on the target when performing a physical attack.
A spear with a hooked blade that has proven its versatility in battle.
Property: Neutral
Increases physical damage on Brute race targets by 10%.
Increases physical damage on Demi-Human race targets by 5%.
Increases physical damage on Doram race targets by 10%.
Increases physical damage on Human Player race targets by 5%.
A spear that radiates with the warm, glowing light of pure holiness.
Property: Holy
Enables Level 5 Heal.
Adds a 10% chance of casting Level 3 Soul Strike on the target when performing a physical attack.
A two-handed spear which looks just like a miniature of a pillar from the ancient temples.
Property: Neutral
Def + 1 per 2 upgrade levels of the item.
Aspd - 10%
A two-handed spear emitting a red aura.
Property: Neutral
ATK + 5 for every 10 base above base level 70.
ATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Armor that has lost its light after being consumed by toxic demonic magic.
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ATK + 140.
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For every 2 refinement levels, POW + 1, CON + 1.
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At refinement level 7, ATK + 3%, P.ATK + 2.
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At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
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At refinement level 11, melee/ranged physical damage + 10%.
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Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set.
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Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
Dim Glacier Weapons [1]
for every 3 weapon refinement levels, ATK + 10,
if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5,
if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase,
if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%.
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[Grade Bonus]
[Grade D] ATK + 5%, POW + 5, CON + 5.
[Grade C] melee/ranged physical damage + 10%.
[Grade B] ATK + 1% additional increase.
[Grade A] ATK + 2% additional increase.
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A two-handed spear tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 270.
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Robe that has lost its light after being consumed by toxic demonic magic.
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MATK + 140.
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For every 2 refinement levels, SPL + 1, CON + 1.
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At refinement level 7, MATK + 3%, S.MATK + 2.
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At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
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At refinement level 11, increases all property magic damage by 10%.
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Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set.
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Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
Dim Glacier Weapon
For every 3 weapon refinement levels, MATK + 10,
If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5,
If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase,
If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%.
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[Grade Bonus]
[Grade D] MATK + 5%, SPL + 5, CON + 5.
[Grade C] All property magic damage + 10%.
[Grade B] MATK + 1%.
[Grade A] MATK + 2%.
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A spear, created from the body of a dead, giant sea creature, topped with a jagged blade that leaves deep wounds.
Property: Neutral
Increases physical damage on boss monsters by 10%.
Bypass 100% of hard defense of Dragon race targets when performing a physical attack.
Set Bonus
Dragon Breath [1]
Gae Bolg
Increases physical damage on Dragon race targets by 5%.
A two-handed spear crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +270
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A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 75%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
If upgrade level is +9 or higher,
Adds a 3% chance of casting Level 1 Aura Blade on the user when performing a physical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 3% chance of casting Level 1 Spear Dynamo on the user when performing a physical attack, if a higher level of this skill is known, it will be cast instead.
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 70%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
Crusader Bonus
If upgrade level is +9 or higher,
Adds a 10% chance of casting Level 5 Gloria Domini on the user when performing a physical attack.
Knight Bonus
If upgrade level is +9 or higher,
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using Pierce.
A spear imbued with the Fire property and enchanted with the power to summon flame.
Property: Fire
Str + 3
Adds a 10% chance of casting Level 5 Fire Ball on the target when performing a physical attack.
A two-handed spear that can be used in Herosria as well.
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
HIT + 50, variable casting 7%.
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Weapon Lv : 5
A spear that radiates with the warm, glowing light of pure holiness.
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ATK + 10%.
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For every 2 refine level, increase Overbrand damage by 5%.
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When refined to +7 or higher, increase Overbrand damage by additional 20%.
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When refined to +9 or higher, increase physical damage against Medium and Large size enemies by 15%.
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When refined to +11 or higher, increase physical damage against Fish and Demon race monsters by 30%.
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Set Bonus:
Illusion Brionac [2]
Illusion Saphien's Armor of Ocean [1]
ATK + 5%.
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When the refine level of each item in the set is 7 or higher, reduce After Cast Delay by 5%.
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When the total refine level of set is 18 or higher, increase Overbrand damage by 20%.
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When the total refine level of set is 22 or higher there's a chance to gain ATK + 50 and increase physical damage against Fish and Demon race monsters by 50% for 10 seconds when using Overbrand.
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The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Demon race targets by an additional 3% per 2 upgrade levels of the item.
Increases physical damage on Shadow and Undead property targets by 20%.
Increases physical damage on Shadow and Undead property targets by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Demon and Undead race enemies by 10%.
Reduces damage taken from Demon and Undead race enemies by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Shadow property attacks by 10%.
Reduces damage taken from Shadow property attacks by an additional 3% per 2 upgrade levels of the item.
Restores 50 HP to the user when a monster is killed by a physical attack.
Restores 1 SP to the user when a monster is killed by a physical attack per 2 upgrade levels of the item.
Adds a 10% chance of inflicting Chaos on the user when performing a short-ranged attack.
Set Bonus
Illusion Shoes
Illusion Spectral Spear
Aspd + 8%
If Illusion Shoes and Illusion Spectral Spear upgrade level is +7 or higher,
Increases the damage of Banishing Point by 20%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +18 or higher,
Increases long-ranged damage on targets by 10%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +22 or higher,
Increases the damage of Banishing Point by an additional 30%.
A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
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For every refine level, ATK + 4.
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For every 2 refine level, increase long ranged physical damage by 3%.
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When refined to +7 or higher, increase Clashing Spiral damage by 20%.
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When refined to +9 or higher, increase long ranged physical damage by additional 5%.
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When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
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Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]
ATK + 30.
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When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
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When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
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When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
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Two-handed spear made from the ivory of a mammoth. It is very hard to process due to its hardness, but its sharp end makes it perfect for stabbing.
Property: Neutral
Agi + 2
Aspd + 3%
Enables Level 5 Spear Stab.
Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
A sacred two-handed spear forged in the likeness of a weapon once wielded by an ancient god.
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MHP + 5%, POW + 2.
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Increases Dragonic Breath damage by 5%.
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When refined to +5 or higher, increases Dragonic Breath damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Dragonic Breath damage by 10%.
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When refined to +10 or higher, reduce After Cast Delay by 10%.
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When refined to +11 or higher, increases Dragonic Breath damage by 5%, and Madness Crusher damage by 15%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Hundred Spears damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Hundred Spears damage +15%.
When refined to +9 or higher, Hundred Spears cooldown -1.5 sec.
When refined to +11 or higher, Additional Hundred Spears damage +20%.
A spearfish that is well known for its delicious meat. However, this one is frozen solid.
Account Bound
Rental Item
Property: Neutral
ATK + 30, if the users base level is 101 or higher.
Increases the damage of Clashing Spiral by 100%.
Increases the damage of Inspiration by 50%.
Adds a 1.5% chance of inflicting Bleed on the target when using Clashing Spiral and Pierce.
Adds a 1% chance of inflicting Freeze on the user when performing a physical attack.
A box that has a Spearfish. (1 hour rental)
Rental Item
A Spearfish and an Oceanic fish. It is well known for it's delicious meat but is frozen solid.
when using pierce, spiral pierce, it gives critical damage at high rate and freezes itself by low rate.
Spiral Pierce Attack increase 100% , Inspiration Attack 50% . ( Effect of Inspiration will disappear once unequipped)
If base level is over 100 , add ATK + 30 .
Box is trade/store/vend, once opened the item becomes account bound
a box that has a spearfish. (7days available)
Rental Item
A Spearfish and an Oceanic fish. It is well known for it's delicious meat but is frozen solid.
when using pierce, spiral pierce, it gives critical damage at high rate and freezes itself by low rate.
Spiral Pierce Attack increase 100% , Inspiration Attack 50% . ( Effect of Inspiration will disappear once unequipped)
if base level is over 100 , add ATK + 30 .
Box is trade/store/vend, once opened the item becomes account bound
Lance made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Character Bound
ATK + 6 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
A Spear created by combining holy relics and magical power.
ATK + 5%.
Increase Madness Crusher damage by 10%.
If refine rate is 7 or higher, increase Long range physical damage by 10%.
If refine rate is 9 or higher, increase Madness Crusher damage by additional 10%.
If refine rate is 11 or higher, increase Madness Crusher damage by additional 10%.
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[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
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Weapon Lv : 5
Increase critical damage by 10%.
If compounded on Whip, Musical Instrument, Book, Two-Handed Sword or Two-Handed Spear weapons, CRI+5
ATK + 3 per upgrade level, Increase critical damage by 1% per upgrade level.
A two-handed spear filled with the pain of grief.
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ATK + 10%.
Increase Madness Crusher damage by 10%.
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For every 2 refine level, increase Hundred Spears damage by 3%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, increase Hundred Spears damage by additional 25%.
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When refined to +11 or higher, reduce cooldown of Hundred Spears by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Madness Crusher damage by additional 5%.
[Grade C] Increase Madness Crusher damage by additional 8%. P.ATK + 1.
[Grade B] Increase Madness Crusher damage by additional 12%. POW + 2.
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