A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Reduces the SP cost of Heal by 20%.
For every upgrade level of Acolyte Shadow Earring, reduces SP cost of Heal by an additional 3%.
Acolyte Shadow Pendant
MATK +1%,
MaxSP +1%.
If total upgrade levels of entire set at least +10:
MATK +2%,
MaxSP +2%.
Angel's Shield for Super Novice. Contains sacred demon resistance power.
Reduces damage taken from Demon race enemies by 5%.
Reduces damage taken from All property attacks except Neutral property by 5%.
Set Bonus
Advanced Angelic Guard [1]
Advanced Angel's Reincarnation [1]
All Stats + 2
Set Bonus
Advanced Angelic Cardigan [1]
Advanced Angelic Protection [1]
Advanced Angel's Reincarnation [1]
Advanced Angelic Guard [1]
Advanced Angel's Kiss [1]
Max HP + 900
Max SP + 100
Adds a 3% chance of casting Level 1 Assumptio on the user when receiving a physical attack.
A sacred earrings that is said to protect the wearer.
MaxHP + 10 per 1 refine level.
Reduce cooltime of Arrow Vulcan by 0.2 sec.
Reduce cooltime of Arrow Vulcan by 0.1 sec per 3 refine rate.
SET BONUS
Arrow Vulcan Shadow Weapon
Arrow Vulcan Shadow Pendant
Arrow Vulcan Shadow Earrings
Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate.
Location : Earrings Weight : 0
A sacred earring that is said to protect the wearer. Elicits the wearer's potential abilities.
MATK + 5.
MATK + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
A sacred necklace that is said to protect the wearer. Elicits the wearer's potential abilities.
ATK + 5.
Increases ATK + 1 per 2 refine rate.
When equipped with Bearer's Shadow set (Armor, Shoes, Shield, Weapon, Earring And Pendant), all stats + 1.
If the sum of refine rate is 45 or higher, grants [Endure] effect. Max HP is reduced by 60%.
Increases the maximum HP % value reduced by the sum of refine rate.
A ring encrusted with a violet amethyst, shining brightly.
It's sacred and powerful from deep within.
ATK + 7%, MATK + 7%, ASPD + 7%.
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Set Bonus
Brilliant Light Amethyst Ring
Soutane of Dexterity
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
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A ring studded with sea-colored aquamarine and shining brightly.
It's sacred and powerful from deep within.
ATK + 10%, ASPD + 7%.
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Set Bonus
Brilliant Light Aquamarine Ring
Soutane of Luck
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
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A ring that shines brilliantly with green emeralds.
It's sacred and powerful from deep within.
ATK + 7%, MATK + 7%, ASPD + 7%.
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Set Bonus
Brilliant Light Emerald Ring
Soutane of Vitality
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
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A ring with a reddish ruby and shining brilliantly.
It's sacred and powerful from deep within.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Brilliant Light Ruby Ring
Soutane of Strength
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
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A ring with a brilliantly shining blue sapphire.
It's sacred and powerful from deep within.
MATK + 10%, ASPD + 7%.
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Set Bonus
Brilliant Light Sapphire Ring
Soutane of Intelligence
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase magical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
------------------------
A ring studded with turquoise zircon and shining brightly.
It's sacred and powerful from deep within.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Brilliant Light Zircon Ring
Soutane of Agility
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
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A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows.
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Indestructible in battle.
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Reduce damage taken from Boss enemies by 50%.
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Reduce damage taken from Human and Doram Player by 40%.
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Increase long-range physical damage by 40%.
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When refined to +11 or higher, increase movement speed, ASPD + 5.
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When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50.
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When Base Level is 150 or higher,
for every refine level, increase long-range physical damage by additional 10%.
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Set Bonus:
Divine Bow Gandiva [2]
Fire Arrow OR Holy Arrow
MHP + 15%, MSP + 15%.
When weapon is refined to +13 or higher, increase long-range physical damage by 50%.
------------------------
Set Bonus:
Divine Bow Gandiva [2]
Ring of Artemis [1]
CON + 10.
Enable to use Lv.10 Triangle Shot.
When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%.
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[Grade Bonus]
[Grade D] Critical Damage + 10%.
[Grade C] POW + 5, CON + 5.
[Grade B] P.ATK + 20.
[Grade A] Long-range Physical Damage + 20%.
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A headgear that look like the wings of a Demon. Demonic power increases the wearer's strength and offers protection from sacred powers.
Position: Upper
Str + 1
Mdef + 2
Reduces damage taken from Angel race enemies by 3%.
Armor forged by imbuing the glaciers of Jotunheim with the sacred power of holy cat whiskers.
Additional abilities can be granted by applying special magic imbued with legendary feline power.
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ATK + 120.
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Every 2 refine levels, ATK + 15, DEF + 15.
------------------------
At refine level 7, increases melee/ranged physical damage by 5% and increases ASPD by 10%.
------------------------
At refine level 9, P.ATK + 3 and further increases ASPD by 5%.
------------------------
At refine level 10, DEF + 100 and reduces after cast delay by 5%.
------------------------
Set Bonus:
Glacier Armor [1]
Glacier Manteau [1]
ATK + 50.
------------------------
[Grade Bonus]
[Grade D] POW + 3, CON + 3, after cast delay -5%.
[Grade C] ATK + 3%, P.ATK + 2.
------------------------
A shield crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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RES + 15, MRES + 15.
------------------------
For every 2 refine level, DEF + 10, MDEF + 2.
------------------------
When refined to +7 or higher, ASPD + 15%.
------------------------
When refined to +9 or higher, reduces variable casting time by 10%.
------------------------
When refined to +10 or higher, DEF + 50, MDEF + 10.
------------------------
[Grade Bonus]
[Grade D] RES + 10, MRES + 10.
[Grade C] P.ATK +2, S.MATK + 2.
------------------------
Def : 220
A necklace crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
------------------------
MATK + 8%, MHP + 7%.
------------------------
Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Robe [1]
Reduces Fixed Casting Time by 0.3 seconds, MATK + 5%.
------------------------
Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Muffler [1]
Increases all property magic damage by 5%.
------------------------
Set Bonus:
Glacier Necklace [1]
Glacier Earring [1]
Glacier Shoes [1]
S.MATK + 3, DEF + 30.
------------------------
A pendant crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
------------------------
ATK + 8%, MHP + 7%.
------------------------
Set Bonus:
Glacier Pendant [1]
Glacier Ring [1]
Glacier Armor [1]
Reduces Fixed Casting Time by 0.3 seconds, ATK + 5%.
------------------------
Set Bonus:
Glacier Pendant [1]
Glacier Ring [1]
Glacier Manteau [1]
Increases melee and long-ranged physical damage by 5%.
------------------------
Set Bonus:
Glacier Pendant [1]
Glacier Ring [1]
Glacier Boots [1]
P.ATK + 3, DEF + 30.
------------------------
A robe crafted from the glaciers of Issgard, imbued with the sacred power of holy cat whiskers.
Additional abilities can be granted by enchanting it with special mythical feline magic.
------------------------
MATK + 120.
------------------------
For every 2 refine levels, MATK + 15, DEF + 15.
------------------------
At refine level 7, all property magic damage +5%, variable cast time -10%.
------------------------
At refine level 9, S.MATK + 3, variable cast time -5% additional reduction.
------------------------
At refine level 10, DEF + 100, after cast delay -5%.
------------------------
Set Bonus:
Glacier Robe [1]
Glacier Muffler [1]
MATK + 50.
------------------------
[Grade Bonus]
[Grade D] SPL + 3, CON + 3, after cast delay -5%.
[Grade C] MATK + 3%, S.MATK + 2.
------------------------
Sacred earrings said to protect the wearer and bring out the wearer's potential.
Reduce cooldown of Ignition Break by 0.2 sec.
Reduce cooldown of Ignition Break by 0.1 sec per 3 refine rates.
SET BONUS
Ignition Shadow Weapon
Ignition Shadow Pendant
Ignition Shadow Earring
Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates.
Location: Earring Weight: 0
A sword said to have been stuck in a rock in a far western country.
It identifies its owner and possesses sacred power.
------------------------
MATK + 180, MATK + 5%.
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Reduce After Cast Delay by 5%.
------------------------
When refined to +7 or higher, increase Genesis Ray damage by 15%.
------------------------
When refined to +9 or higher,
increase Neutral and Holy property magical damage by 15%,
reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Genesis Ray damage by additional 25%.
------------------------
Set Bonus:
Illusion Excalibur [2]
Illusion Sacred Mission [1]
MATK + 50.
Reduce Variable Casting Time by 10%.
------------------------
When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher,
reduce Genesis Ray cooldown by 1 second,
reduce After Cast Delay by 5%.
------------------------
A sacred two-handed spear forged in the likeness of a weapon once wielded by an ancient god.
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MHP + 5%, POW + 2.
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Increases Dragonic Breath damage by 5%.
------------------------
When refined to +5 or higher, increases Dragonic Breath damage by 10%.
------------------------
When refined to +7 or higher, increases long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increases Dragonic Breath damage by 10%.
------------------------
When refined to +10 or higher, reduce After Cast Delay by 10%.
------------------------
When refined to +11 or higher, increases Dragonic Breath damage by 5%, and Madness Crusher damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
------------------------
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
Reduces variable casting time of Fire Bolt, Cold Bolt, Lightning Bolt by 20%.
For every upgrade level of Magician Shadow Earring, reduces variable casting time of Fire Bolt, Cold Bolt, Lightning Bolt by an additional 3%.
Magician Shadow Pendant
MATK +1%,
MaxSP +1%.
If combined upgrade levels of entire set are +10 or higher:
MATK +2%,
MaxSP +2%.
A sacred Earrings that is said to protect the wearer.
Reduce SP consumption of Magnus Exorcismus by 2%.
Reduce SP consumption of Magnus Exorcismus by 1% per 2 refine level.
SET BONUS
Magnus Shadow Weapon
Magnus Shadow Pendant
Magnus Shadow Earrings
increase damage of Magnus Exorcismus as a percentage equivalent to the sum of refine level.
Location : Earrings Weight : 0
A shield named after a star.
It contains the sacred power of Aries.
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MDEF + 15.
------------------------
POW + 15, SPL + 15.
------------------------
Reduce damage taken from Normal and Boss enemies by 40%.
------------------------
For every refine level, MHP + 3%, MSP + 3%.
------------------------
When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%.
------------------------
When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%.
------------------------
Def : 170
A rose that is said to bloom only on frozen ground.
Is it really just an ordinary plastic rose?
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Increase physical and magical damage against Illusion of Frozen monsters by 20%.
------------------------
Set Bonus:
Plastic Blue Rose
Illusion Combo Battle Glove [2]
Reduce Tiger Cannon cooldown by 1 second.
For every 2 refine level of weapon,
MHP + 200,
Increase Sky Blow and Dragon Combo damage by 5%.
------------------------
Set Bonus:
Plastic Blue Rose
Illusion Huuma Fluttering Snow [2]
Reduce Swirling Petal cooldown by 1 second.
For every 2 refine level of weapon,
AGI + 3, DEX + 3.
Increase physical damage against all size enemies by 2%.
------------------------
Set Bonus:
Plastic Blue Rose
Illusion Sacred Mission [1]
ASPD + 1.
For every 2 refine level of shield,
Increase physical and magical damage against all property monsters by 3%.
When shield refined to +10 or higher,
ATK + 5%, MATK + 5%.
Reduce After Cast Delay by 7%.
------------------------
Def : 0
Location : Lower
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
------------------------
Damage of Red Flame Cannon increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Red Flame Cannon additionally increased by 2%.
------------------------
Set Bonus:
Red Flame Cannon Shadow Earring
Thunder Cannon Shadow Pendant
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Magic damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magic defense of all races (excluding players).
------------------------
Set Bonus:
Red Flame Cannon Shadow Earring
Thunder Cannon Shadow Pendant
Master Shadow Weapon
Magic damage to enemies of all properties increased by 3%, S.MATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% magic resistance of all races (excluding players).
------------------------
Location : Earring
A Sacred pendant said to protect its wearer. It draws out the wearer's potential.
------------------------
Damage of Thundering Cannon increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Thundering Cannon additionally increased by 2%.
------------------------
Location : Pendant
A crown with the sacred aura.
Position: Upper
Mdef + 15
Aspd + 10%
Reduces the SP cost of Adoramus and Judex by 15.
Increases the damage of Adoramus and Judex by 20%.
Reduces the variable casting time of Adoramus and Judex by 5% per level of Oratio known.
If Clearance is level 5, increases magical damage on boss monsters by 25%.
Increases magical damage on Earth, Ghost, Neutral and Undead property targets by 5% per level of Lauda Agnus and Lauda Ramus known
For every upgrade level of Sacred Crown, increases magical damage on Demi-Human race targets by 2%.
If Sacred Crown upgrade level is +7 or higher,
Aspd + 5%
Increases the damage of Adoramus and Judex by an additional 30%.
If upgrade level is +9 or higher,
Additional Aspd + 5%.
Increases the damage of Adoramus and Judex by an additional 50%.
If upgrade level is +10 or higher, nullifies the number of Gemstones required for certain skills.
A collar worn by the King of Light.
It is said to give the wearer various blessings.
------------------------
Reduce After Cast delay by 15%.
------------------------
When learned Oratio Lv 10,
Reduce Cooldown of Oratio by 1.5 sec.
When learned Clearance Lv 5,
Increase Magic damage to all size enemy by 15%.
------------------------
Location : Lower
Def : 0