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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “MATK + 4%” in Renewal

Page 11 of 19
Lunar Rainbow

Lunar Rainbow [1]

#19156 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
80
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A beautiful moon rainbow which is caused by the moonlight. A +10 version of this hat will casts a level 10 skill at 10% chance. Position: Upper Agi + 3 MATK + 10 per upgrade level of the item. Mdef + 10 Set Bonus Lunar Rainbow [1] Ring of the Ancient Wise King Adds a 4% chance of casting Level 4 Water Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10. Set Bonus Lunar Rainbow [1] Pitman Card Adds a 4% chance of casting Level 4 Earth Spike or Level 4 Heaven's Drive on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10. Set Bonus Lunar Rainbow [1] Hill Wind Card Adds a 4% chance of casting Level 4 Lightning Bolt or Level 4 Thunderstorm on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10. Set Bonus Lunar Rainbow [1] Laurell Weinder Card Adds a 4% chance of casting Level 4 Cold Bolt or Level 4 Frost Nova on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10. Set Bonus Lunar Rainbow [1] Red Ferus Card Adds a 4% chance of casting Level 4 Fire Bolt or Level 4 Fire Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Full item details & effects
Madogum

Madogum [2]

#28744 · Dagger · Weapon
ATK
150
MATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A dagger used by a wizard who admired a magic knight. It seems to resonate with Ancient Hero Boots. MATK +150. For each 2 refine levels, MATK +10. For each 3 refine levels, increase attack speed (reduces delay after attack by 2%). When refined to +9 or higher, increase all elemental magic damage by 10%. When refined to +11 or higher, adds a random chance to autospell Psychic Wave 3Lv when melee physical attakcs. When equipped with Ancient Hero Boots, adds random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks. Weapon Lv : 4 Required Lv : 100 Required Job: Shadow Chaser Jobs
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Magic Barrier Cloth

Magic Barrier Cloth [1]

#480331 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
An improved version of cloth that was given out at certain magic contest. It doesn't seem to be a genuine product, but safety is guaranteed. ------------------------ ASPD + 5%. ------------------------ Reduce after cast delay by 5%. ------------------------ ATK + 50, MATK + 50 ------------------------ Reduce damage taken from players by 5%. ------------------------ When refined to +6 or higher, Increase ASPD and reduce after cast delay by additional 5%. ------------------------ When refined to +8 or higher, Increase ASPD and reduce after cast delay by additional 10%. ------------------------ Set Bonus: Magic Barrier Cloth [1] Anti Conjurer Suit [1] MHP + 25%, MDEF + 50. ------------------------ Set Bonus: Magic Barrier Cloth [1] Magic Protector Robe [1] When using recovery skills, HP recovery amount + 30%. Reduce SP consumption when using skills by 10%. ------------------------ Def : 38
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Magic Swordsman Thanatos's Sword-FA

Magic Swordsman Thanatos's Sword-FA [1]

#480324 · Armor · Garment
DEF
90
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
An improved version of the magic sword said to have been used by a powerful swordsman in the past. The power contained within has been amplified. ------------------------ When base level is 250 or higher, S.MATK +8, P.ATK +8. ------------------------ For every 2 refine level, increases melee/ranged physical damage by 3%, increases all property magical damage by 3%. ------------------------ For every 4 refine level, increases physical/magical damage to Medium and Large size monsters by 5%. ------------------------ When refined +9 or higher, increases physical/magical damage to Dragon and Angel race by 7%. ------------------------ When refined +11 or higher, increases physical/magical damage to Dragon and Angel race by an additional 7%. ------------------------ Set Bonus: Thanatos Sword-FA [1] The Agony of Thanatos-LT [1] Reduces Variable Casting Time by 10%. When headgear refined +7 or higher, increases physical/magical damage to Holy and Shadow enemies by 20%. When headgear refined +9 or higher, increases physical/magical damage to Angel and Dragon race by 15%. When headgear refined +11 or higher, increases physical/magical damage to Medium and Large size by 15%. ------------------------ Set Bonus: Thanatos Sword-FA [1] Red Force Pendant-LT [1] or Blue Mental Pendant-LT [1] ATK +50, MATK +50, P.ATK +3, S.MATK +3. increases physical/magical damage to Medium and Large size by 15%. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5, S.MATK + 5. [Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%. [Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. [Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. ------------------------
Full item details & effects
Magical Booster

Magical Booster

#18720 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
30
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment. MATK + 3% Set Bonus Hypnotist's Staff Magical Booster MATK + 20 per upgrade level of Hypnotist's Staff. If Hypnotist's Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the cast delay of skills by 10%. Set Bonus Magical Booster Piercing Staff MATK +15 per upgrade level of Piercing Staff. If Piercing Staff upgrade level is +10 or higher, Additional MATK + 50 Reduces the variable casting time of skills by 10%. Set Bonus Magical Booster Southern Cross Increases magical damage on boss monsters by 2%. If Southern Cross upgrade level is +5 or higher, Increases magical damage on boss monsters by an additional 3%. Increases damage taken from normal monsters by 5%. If Southern Cross upgrade level is +7 or higher, Increases magical damage on boss monsters by an additional 4%. Increases damage taken from normal monsters by an additional 5%.
Full item details & effects
Magical Cloth

Magical Cloth [1]

#450132 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
200,000 z
Sell value
100,000 z
Increase fire, water, wind, earth property magic damage by 5%. When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10% When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed. When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec. SET BONUS Magical Cloth True Celia Alde Card MATK +5%, ignores magical defense of all races by 50%.
Full item details & effects
Magical Foxtail Staff

Magical Foxtail Staff [2]

#1692 · One-Handed Staff · Weapon
ATK
120
MATK
260
Weapon Lv.
3
Required Lv.
140
Slots
2
Weight
60
Buy value
100,000 z
Sell value
50,000 z
The dragonfly and the foxtail give off mysterious magical synergy in this staff. Property: Neutral Max SP + 100 Max SP + 1% per 2 upgrade levels of the item. MATK + 2% per 2 upgrade levels of the item. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Magical Yellow Foxtail Staff

Magical Yellow Foxtail Staff [1]

#1693 · One-Handed Staff · Weapon
ATK
140
MATK
280
Weapon Lv.
4
Required Lv.
175
Slots
1
Weight
70
Buy value
200,000 z
Sell value
100,000 z
A yellow, well-ripened foxtail that has a dragonfly sitting on it. Property: Neutral Required Jobs: Doram MATK + 280 MATK + 3% per 2 upgrade levels of the item. Adds a chance of casting Level 1 Arclouse Dash on the user when using Fresh Shrimp, if a higher level of this skill is known, it will be cast instead. Adds a chance of casting Level 1 Fresh Shrimp on the user when using Silvervine Stem Spear, if a higher level of this skill is known, it will be cast instead. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
Full item details & effects
Major Auto Spell Shadow Armor

Major Auto Spell Shadow Armor

#24728 · Shadow Gear · Shadow armor
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 3%. Increases all property magical damage by 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). ------------------------ Set Bonus: Major Auto Spell Shadow Armor Major Auto Spell Shadow Shoes MATK + 2%, if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead), if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). ------------------------ Location: Shadow Armor Required Lv: 1
Full item details & effects
Maroon Bunny Band

Maroon Bunny Band [1]

#18888 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A hairband that attracts individuals. You can wear it when you want to look sexy. Position: Upper Required Jobs: All Jobs Int + 5 Luk + 5 ATK + 2% MATK + 5% Increases sexiness by 100%. If upgrade level is +9 or higher, Additional ATK + 4% Additional MATK + 4% If upgrade level is +12 or higher, Reduces the fixed casting time of skills by 10%.
Full item details & effects
Master Shadow Shield

Master Shadow Shield

#24793 · Shadow Gear · Shadow shield
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2%, MATK + 2%. ------------------------ For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%. ------------------------ When refined to +7 or higher, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, P.ATK + 2, S.MATK + 2. ------------------------ Location: Shield
Full item details & effects
Master Shadow Weapon

Master Shadow Weapon

#24792 · Shadow Gear · Shadow weapon
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2%, MATK + 2%. ------------------------ For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%. ------------------------ When refined to +7 or higher, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, P.ATK + 2, S.MATK + 2. ------------------------ Location: Weapon
Full item details & effects
Master Soul Rifle

Master Soul Rifle [2]

#28255 · Rifle · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
The one who can handle all guns skillfully is a rifle with the strength of his soul. It seems to resonate with the boots of an ancient hero. MATK + 210. MATK + 10 per 2 refine rate. Reduce delay after attack by 3% per 3 refine rate. When refined to +7 or higher, ASPD + 1, MATK + 5%. When refined to +9 or higher, adds a chance to autocast Soul Strike lv10 when ranged physical attacking. When refined to +11 or higher, increases the chance to autocast Soul Strike, adds a chance to autocast Soul Expansion lv3 when ranged physical attacking. When equipped with ancient hero boots, adds a chance to INT + 20, increase damage of ghost magical damage by 10% when physical attacking.
Full item details & effects
Master Soul Rifle-LT

Master Soul Rifle-LT [2]

#810009 · Rifle · Weapon (Two-Handed)
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
MATK + 250. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Soul Strike and Napalm Vulcan damage by 20%. When refined to +7 or higher, increases Soul Expansion damage by 40%, increases ghost property magic damage by 25%. When refined to +9 or higher, when performing long range physical damage, there is a 15% chance to auto cast Soul Strike level 10, Soul Expansion level 5, Napalm Vulcan level 5. When refined to +11 or higher, increases Soul Expansion damage by additional 30%, increases magic damage aginst all size enemies by 15%. ------------------------ Set Bonus: Master Soul Rifle-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] MATK +3%. [Grade C] Increases ghost property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Mental Destroyer

Mental Destroyer

#1661 · One-Handed Staff · Weapon
ATK
100
MATK
50
Weapon Lv.
4
Required Lv.
95
Slots
0
Weight
140
Buy value
20 z
Sell value
10 z
A Staff that allows the user's magic to penetrate the enemy's mind. This item is indestructible in battle. Property: Neutral Int + 10 MATK + 50 Mdef + 20 Adds a 100% chance to destroy 5% SP from the target when performing a physical or magical attack. If upgrade level is +6 or higher, Adds a 100% chance to destroy an additional 3% SP from the target when performing physical or magical attack. Increases the SP cost of skills by 100%.
Full item details & effects
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