A festive party hat for celebrating Ragnarok's
second anniversary and given as a small gift to
express thanks to all of RO's loyal players.
Increase ATK and MATK against all monsters by 3%.
Hit, Flee, Perfect Dodge +3
Location: Upper
A box that contains:
Rental Item
1 Dex Survival Rod
Duration: 2 Weeks after opening.
Rental Item
DEX +4.
MATK +20%.
When equipped in combination with the rental Survivor's Manteau R, gain +25% resistance to neutral property attacks, and increases your MATK by 15%.
Attack Strength: 71
obs : Mage, Acolyte, and Soul Linker Classes
Box Weight : 0
An ultra-strong bow created through the carbon fusion process.
MATK +135
Bow ATK +5%
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases the damage of Triangle Shot by 15%.
If upgrade level is +11 or higher,
Bow ATK +10%
Once it was nothing but a weed growing in the mansion's botanical garden, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +330.
When dealing magic damage, create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +15%.
When refined to +9 or higher, Catnip Meteor cooldown -1.5 sec.
When refined to +11 or higher, Additional Silvervine Stem Spear and Catnip Meteor damage +20%.
ATK: 280
A book filled with false beliefs.
MATK +210.
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Increases Duple Light damage by 10%.
ATK +12 and MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Duple Light damage by additional 25%.
If refine rate is 9 or higher,
increases ASPD by 10%.
If refine rate is 11 or higher,
increases Duple Light damage by additional 40%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
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ATK : 210
Weapon Lv : 4
A wand filled with false beliefs.
MATK +220.
Can't be destroyed in battle
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Increases Curse Explosion damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher,
increases shadow property magical damage by 15%.
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ATK : 160
Weapon Lv : 4
A foxtail filled with false beliefs.
MATK +350.
Can't be destroyed in battle
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Increases Catnip Meteor damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Catnip Meteor damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher,
increases Catnip Meteor damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
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ATK : 200
Weapon Lv : 4
A sword filled with false beliefs.
MATK +220.
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Increases Genesis Ray damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Genesis Ray damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Genesis Ray by 0.5 seconds
If refine rate is 11 or higher,
increases Genesis Ray damage by additional 25%.
If refine rate is 12 or higher,
increases holy and neutral property magical damage by 15%.
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ATK : 200
Weapon Lv : 4
A harp filled with false beliefs.
MATK + 210.
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Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
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ATK : 100
Weapon Lv : 4
A book filled with false beliefs.
MATK +200.
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Increases Psychic Wave damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Psychic Wave damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Psychic Wave by 1 second.
If refine rate is 11 or higher,
increases Psychic Wave damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
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ATK : 170
Weapon Lv : 4
A book filled with false beliefs.
MATK +200.
------------------------
Increases Poison Burst damage by 10%.
MATK +12 per 3 refine rate.
If refine rate is 7 or higher,
increases Poison Burst damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher,
increases Poison Burst damage by additional 25%.
If refine rate is 12 or higher,
increases poison property magical damage by 15%.
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ATK : 170
Weapon Lv : 4
An ornament rope filled with false beliefs.
MATK + 210.
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Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
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ATK : 100
Weapon Lv : 4
A rod filled with false beliefs.
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MATK +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
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ATK : 200
Weapon Lv : 4
A stick filled with false beliefs.
MATK +205.
Can't be destroyed in battle
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Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
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ATK : 160
Weapon Lv : 4
A two-handed staff filled with false beliefs.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Comet damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Comet damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
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ATK : 200
Weapon Lv : 4
A wand filled with false beliefs.
MATK +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.
If refine rate is 12 or higher,
increases holy property magical damage by 15%.
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ATK : 160
Weapon Lv : 4
An item made by an adventurer's grudge. It can collect magic and withdraw it freely.
Int + 5
If upgrade level is +5 or higher,
MATK + 5 for every 60 base Int.
If upgrade level is +7 or higher,
Additional MATK + 5 for every 10 base Int.
Set Bonus
Adventurer's Spirit
Antique Book Card
Disables the following effects of Antique Book Card, MATK + 5 for every 10 base Int.
The ring of Egir, The God of the Sea. It is said to contain the blessings of the sea.
MATK + 10, increases all property magical damage by 2%.
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Set Bonus
Egir Ring
Egir Helm"
Egir Armor"
Egir Manteau"
Egir Shoes"
Additionally increases all property magical damage by 2%.
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Def : 5
A newly crafted helmet based on Egir's.
Can't be destroyed.
ATK + 7%, MATK + 7%.
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If refine rate is 9 or higher, ATK + 40, MATK + 40.
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Set Bonus
Aegirnion Helm
Aegirnion Armor"
Aegirnion Manteau
Aegirnion Shoes
additional ATK + 5% and MATK + 5%,
Increases EXP gained from killing fish and demihuman race monsters by 20%.
Increases physical and magical damage against fish and demihuman race monsters by 50%.
Reduces damage taken from water and wind property by 25%.
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Location : Upper
Def : 10
Staff made of Gold.
It is said that it was made by a Great Wizard in the past.
It seems to resonate with Ancient Hero Boots.
MATK +200
Cannot be destroyed in battle.
Every 2 Refine level MATK +10
Every 3 Refine levels 12% increase to Earth Strain skill damage
When Refine level is 9, Variable Casting decreased by 10%
When Refine level is 11, cooltime of Earth Strain skill is lowered by 1s
When equipped together with Ancient Hero Boots and using magical attacks, with a fixed rate (3%) for 7s INT +20, MATK +15%
Weapon Lv : 4
Required Lv : 100
Required Job: Warlock Jobs
A high class robe worn by ranking officials.
Property: Neutral
MATK + 5%
Enables Level 1 Spell Breaker.
If the users base level is 120 or higher,
Additional MATK + 4%.
If the users base level is 140 or higher,
Additional MATK + 5%.
Set Bonus
Agenda Robe [1]
Ancient Cape
Reduces the variable casting time of skills by 2% per upgrade level of Agenda Robe.
The users casting cannot be interrupted outside of WoE.
Set Bonus
Agenda Robe [1]
Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe.
Set Bonus
Agenda Robe [1]
Rental Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe.
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
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MHP + 10%, MSP + 10%.
MDEF + 10.
------------------------
For every 2 refine level, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, ATK + 5%, MATK + 5%.
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When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
------------------------
When refined to +12 or higher, reduce Fixed Cast Time by 50%.
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Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
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Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
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[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
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Def: 50
An ancient ritual dagger with unknown powers.
MATK + 120, MSP + 100, SP Recovery increased by 5%.
Low chance of cursing self with every physical or magic ATK.
A Beautiful Golden accessory with ancient magic. It changes its power depending on the owner's class.
If base Lv. 150, All Stats +2.
If Swordman, Merchant, Thief class, ATK + 8%
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount,
If Archer, DEX +3, increase long distance physical attack power 10%.
Location : Upper
An old decorated headgear that was once used by nobles in Ancient Morocc.
There might be a curse embedded in it. Think twice before wearing this beautiful jewelry.
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ATK + 40, MATK + 40.
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For every 8 base STR, ATK + 5.
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For every 8 base AGI, ATK + 3.
------------------------
For every 8 base VIT, ATK + 2, MATK + 2.
------------------------
For every 8 base INT, MATK + 5.
------------------------
For every 8 base DEX, ATK + 2, MATK + 2.
------------------------
For every 8 base LUK, MATK + 3.
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Set Bonus:
Ancient Morocc Noble Jewelry [1]
Marduk Card
Reduce After Cast Delay by 8%.
Increase physical and magical damage against all property enemies by 12%.
------------------------
Set Bonus:
Ancient Morocc Noble Jewelry [1]
Pharaoh Card
Enable to detect Hiding and Cloaking enemies,
Reduce After Cast Delay by 15%.
Increase physical and magical damage against all property enemies by 25%.
------------------------
Def : 0
Location : Middle
A gatling gun decorated in a glass case that looks like an antique. It seems that it cannot be created with modern technology.
When physically attacking, adds 1% chance to drain 5% of damage as SP.
Increase damage of Round Trip by 7% per 10 base AGI.
Increase damage of Round Trip by 30% when total base Agi is above 110.
Adds 1% additional chance to drain SP per 2 refine rates.
MATK + 120
A hairband that attracts individuals. You can wear it when you want to look sexy.
Position: Upper
Required Jobs: All Jobs
Vit + 3
MATK + 2%
Mdef + 2
Increases sexiness by 100%.
If upgrade level is +9 or higher,
Additional MATK + 4%
Additional Mdef + 5
If upgrade level is +12 or higher,
Reduces the fixed casting time of skills by 10%.
A weapon that awakens the wearer's potential.
ATK + 1 per 1 refine level.
MATK + 1 per 1 refine level.
Increase physical ranged damage by 3%.
When refined to +7 or higher, increase physical ranged damage by additional 3%,
When refined to +9 or higher, increase physical ranged damage by additional 4%,
SET BONUS
Arrow Vulcan Shadow Weapon
Arrow Vulcan Shadow Pendant
Arrow Vulcan Shadow Earrings
Increase damage of Arrow Vulcan as a percentage that is equivalent to sum of its refine rate.
SET BONUS
Arrow Vulcan Shadow Weapon
Maestro/Wanderer Shadow Shield
Ignores all race's physical defense by 40% except players, ignores additional physical defense as a percentage that is equivalent to sum of its refine rate.
Location: Weapon Weight: 0