Solider Card.
DEF +2, MDEF +2.
Swordman Card Set
Assaulter Card
Permeter Card
Solider Card
Freezer Card
Heater Card
Set Bonus: A chance to cast
level 1 Weapon Perfection
when attacking.
HP Regen +50%
A chance of gaining
'Red Potion'
each time a monster is killed.
Max HP +20%
Str +10
Swordman Class :
+50% HP Restoration
when using Red, Yellow,
and White Potions.
A grimoire containing the records of King Solomon's secrets. It is so thick that you can even use it as a shield.
Int + 2
MATK + 5
If the users base Int is 120 or higher,
Additional MATK + 25
Set Bonus
Ring of the Ancient Wise King
Solomon's Key
Reduces the SP cost of skills by 5%.
The armor worn on top of the equipment that gives an additional defense effect. It can be equipped alone, but has little effect.
Increase damage of Sonic Wave by 5%.
Increase damage of Sonic Wave by 2% per 2 refine rates.
Location: Armor Weight: 0
smal shield that gives an additional defense effect. It can be equipped alone, but has little effect.
Increase range damage dealt by 3%.
When refined to +7 or higher, increase range damage dealt by 3%.
When refined to +9 or higher, increase range damage dealt by 4%.
When equipped with Sonic Armor/Shield/Shadow Shoes,
Increase Sonic Wave's damage equivalent to the sum of refine rates.
When equipped with Runeknight Shadow Weapon,
Penetrates physical armor by 40% for all races except players. Additional armor penetration equivalent to the sum of Sonic Shadow Shield/Runeknight Shadow Weapon's refine rates.
Location : Shield Weight : 0
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sorcerer Classes.
Reduces Earth Grave cool down time 1 second.
Each refine rate additionally reduces Earth Grave cool down time 0.3 seconds.
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With Sorcerer Shadow Weapon, can get the additional effect.
Add Diamond Dust and Earth Grave 20% damage.
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With the all of Mage Shadow 2type, Sage Shadow 2type, Sorcerer Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A hat that promotes a sophisticated yet sleepy look. It once belonged to an ancient magician who was well known for her vast knowledge and lazy behavior, to the point she was nicknamed "The Great Unmoving Library".
Position: Upper
MATK + 2 for every 5 base Int.
Aspd + 5
Enables Level 5 Double Attack, if a higher level of Free Cast is known, it will be enabled at that level instead.
If upgrade level is +9 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 3% for every 5 base levels.
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
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Location : Earring
Shoes that can be worn over regular footwear to grant additional defensive effects.
They can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Shoes
So hot! A headgear with the figure of Kafra Sorin! Her cute appearance made the price of this hat rise at the auction place.
Position: Upper
Decreases 5% damage from Demihuman monsters.
Decreases 5% damage from Human Player monsters.
Increases ATK + 50 for 10 seconds with low chance when physically attacked.
Cannot be upgraded.
Int + 7
Increases magical damage against small, medium and large size monsters by 10%.
Increases Soul Expansion damage by 1% per 7 base level.
If user learned Stasis level 5, increases shadow, ghost and neutral property magical damage by 10%.
If user learned Intensification level 5, reduces cooldown of Intensification by 75 seconds.
If user learned Hell Inferno level 5, attack speed + 15%,
recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Recognized Spell level 5, reduces delay after skill by 30%.
When equipped with Truth Liberation and both are equipped by Warlock, ignores magic defense of all race monsters by 100%.
When this ring is unequipped, cancels the effect of Intensification.
A ring that has been infused with soul rune energy.
The shape has been transformed by Varmundt's magic.
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Increase long-range physical damage by 15%.
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Reduce Variable Casting Time by 5%.
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ASPD + 5%.
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Def : 10
A crown said to have been worn by spiritualists who guide souls.
The long, flowing ribbon is mesmerizing.
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SPL + 3.
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Reduce damage taken from Human and Doram Player by 13%.
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Reduce damage taken from Normal and Boss enemies by 20%.
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MATK + 40%.
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For every 10 Base Level, increase Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God,
and Circle of Directions and Elementals damage by 1%.
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For every refine level, SPL + 1.
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When refined to +10 or higher, After Cast Delay - 20%, ignore MDEF of all race enemies by 50%.
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Def : 10
Location : Upper
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
MDEF + 2
Add a chance of auto casting level 1 Assumptio on the wearer when the wearer receives physical attack.
Item Class : Headgear Defense : 2
Head Position : Upper Weight : 30
Required Level. : 20
A ring engraved with Varmundt's soul rune magic.
The engraving is amplified with the essence of the soul.
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Increase long-range physical damage by 15%.
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Reduce Variable Casting Time by 5%.
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ASPD + 5%.
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Def : 10
This monster card has been rejected and deemed defective. Only the highest quality cards are allowed to possess a monster's abilities. Instead of letting it go to waste, the Kafra Staff has offered it as a decorative headgear.
Position: Lower
Adds a chance of gaining Blank Card when a monster is killed.
Concept by Noxy**.
A must-have sparkler when attending the fireworks festival in Comodo.
Maybe it has other purposes than a mere sparkler?
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Increase physical and magical damage against Illusion of Luanda monsters by 20%.
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Set Bonus:
Sparkling Stick
Illusion Tablet [2]
HIT + 30, ASPD + 1.
For every 3 refine level of weapon, increase Falling Stars and Flash Kick damage by 5%.
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Set Bonus:
Sparkling Stick
Illusion Hunter Bow [2]
Long ranged physical attack CRI + 30.
When weapon refined to +7 or higher,
Critical Damage + 10%.
Reduce Aimed Bolt cooldown by 1 second.
When weapon refined to +9 or higher, increase Aimed Bolt and Focused Arrow Strike damage by 35%.
When weapon refined to +11 or higher, reduce Variable Casting Time by 10%.
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Def : 0
Location : Lower
Increases magic damage against boss class enemies by +15%.
For every refine level,
MATK +5, MHP +2%, MSP +2%, reduce global cooldown by -1%.
When refine level is 10 or higher, INT +15.
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Set Bonus:
Space Shoes [1]
Dark Lord Card
Enables Level 5 [Volcano].
If base level 99 or lower,
For every refine level,
When receiving physical attack, increases fire property magic damage by 5% for 15 seconds.
If base level 100 or higher,
For every refine level,
When receiving physical attack, increases fire property magic damage by 10% for 15 seconds.
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Def : 15
Newly improved ninja shoes which took into consideration the opinions of skilled ninjas. Lighter and durability of the textile is better than before.
Agi + 1
Additional Agi + 1 per 3 upgrade levels of the item.
Set Bonus
Fox Armguard [1]
Special Ninja Suit
Agi + 2
Newly improved ninja shoes which took into consideration the opinions of skilled ninjas. Lighter and durability of the textile is better than before.
Agi + 1
Additional Agi + 1 per 3 upgrade levels of the item.
Set Bonus
Fox Armguard [1]
Special Ninja Suit [1]
Agi + 2
The crystallization of wisdom born from the Magician's Guild.
As its name suggests, it was created as the greatest masterpiece by a modern magician.
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Reduce damage taken from Doram and Human Player by 7%.
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For every 10 Base Level, increase Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
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For every refine level, increase magic damage against all sizes enemies by 7%.
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When refined to +7 or higher,
ASPD + 10%.
Reduce damage taken from Normal and Boss enemies by 5%.
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When refined to +9 or higher,
Reduce Fixed Casting Time of Crimson Arrow by 100%.
Cannot be destroyed in battle.
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When refined to +12 or higher, MATK + 100, SPL + 10.
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Def : 100
This circle of magic outlines the properties, it feels like you can use powerful magic by wearing it.
Position: Upper
MATK + 20 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
If upgrade level is +9 or higher, increases the damage of Neutral and Shadow property magical attacks on targets by 10%.
If upgrade level is +11 or higher, increases the damage of Water, Earth, Fire, and Wind property magical attacks on targets by 10%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.
Set Bonus
Spell Circuit [1]
Mental Stick [1]
Increases the damage of Psychic Wave by 5% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Kronos
Increases the damage of Hell Inferno by 10% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Mikatsuki [1]
Raksasa Dagger [1]
Reduces the variable casting time of skills per combined sum of upgrade levels of the weapons.
Increases the damage of Flaming Petals, Freezing Spear, and Wind Blade by 5% per 2 upgrade levels of the weapon.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
A seal imbued with the power of spell among the star magic.
Increases all property magical damage by 7%, S.MATK + 2.
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Set Bonus:
Spell Signet of Star[1]
Nebula Robe of Spell[1]
increases all property magical damage by 5%, S.MATK + 2.
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Def : 10
Divine devotion. When good people do good deeds, they are said to show up to help and rescue people.
Reduce damage taken from normal and boss monsters by 40%.
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For every refine level,
MHP and MSP +3%.
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When refined to +9 or higher,
Reduces damage taken from Holy property attacks by 25%.
(When learned Faith lv 1 or higher)
increases damage taken from Holy property attacks by 25%.
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When refined to +11 or higher,
Reduce damage taken from Neutral property attacks by 15%.
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Def : 60
Spiked Scarf
VIT + 1.
Reduces damage from Demi-Human class monsters by 1%,
Increases damage to Demi-Human class monsters by 1%.
Item Class: Headgear Defense : 1
Location : Lower Weight : 10