A manteau once owned by Vali, son\ of Odin. It represents Vali's fighting spirit which allowed him to defeat Hoedr the warrior despite his blindness.
Reduces damage taken from Neutral property attacks by 15%.
Set Bonus
Vali's Manteau
Vidar's Boots
Odin's Blessing [1]
Vit + 5
HP Recovery + 10%
SP Recovery + 10%
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs
MATK + 50
Novice Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Additional Max HP + 200 per upgrade level of the item.
Max SP + 400
ATK + 150
Additional MATK + 200
Hit + 10
Perfect Dodge + 1 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Reduces the SP cost of skills by 5%.
Swordman Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Max SP + 100
Merchant Bonus
ATK + 100
Hit + 10
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Priest Bonus
ATK + 50
Additional MATK + 100
Aspd + 1% per upgrade level of the item.
Monk Bonus
Max SP + 200
Perfect Dodge + 1 per upgrade level of the item.
Reduces the SP cost of skills by 5%.
Armor imprinted with Varmund's Grass rune magic.
It is imprinted with power.
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STA +1 per 25 base Vit of the user.
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When armor refined to +7 or higher,
MHP +5%.
When armor refined to +9 or higher,
Increases imcoming heal effectiveness by 10%.
When armor refined to +11 or higher,
Additional MaxHP +10%.
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[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] STA +3, MHP +3%.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
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Def: 45
Armor Lv: 2
Req Level: 210
Mysterious energy surrounds you.
If equipped with Fallen Warrior Manteau [1],
ATK +5 for every 30 pure STR
increased ASPD (Post-attack delay -3%) for every 30 pure AGI
Post-skill delay -4% for every 30 pure VIT
MATK +5 and Variable Cast Time -8% for every 30 pure INT
Long-ranged Physical damage +1% for every 30 pure DEX
Critical damage +3% for every 30 pure LUK
Location: Lower Weight: 10
The boots worn by Vidar, son of Odin, when he killed the Fenrir Wolf. These represent the great physical and mental strength Vidar displayed in that epic final battle.
Max HP + 9%
Max SP + 9%
Set Bonus
Vali's Manteau
Vidar's Boots
Odin's Blessing [1]
Vit + 5
HP Recovery + 10%
SP Recovery + 10%
When receiving physical or magic damage, there's a low chance to gain Vigor of General effect.
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For 10 seconds, VIT + 100, MSP + 10%.
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 2, INT + 3, STR + 1
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Additional Max HP + 50 for every 10 base Vit.
If the user's base Vit is 110 or higher, Max HP + 1%.
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Additional Max HP + 50 for every 10 base Vit.
If the user's base Vit is 110 or higher, Max HP + 1%.
Formal wear was worn by the priest who revered Odin's vitality.
It's imbued with a blessing that enhances the wearer's vitality.
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MaxHP +15%, MaxSP +5%
ASPD +7%
Reduces variable casting by 7%
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For every 2 refine levels, Increases MaxHP by 2%.
For every 3 refine levels, VIT +5.
For every 4 refine levels, Increases physical/magical damage against angel and demon race monsters by 10%
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Set Bonus
Soutane of Vitality
Clergy's Manteau
Clergy's Boots
VIT +8, DEF +50, MDEF +20.
Reduces physical/magical damage taken from angel and demon race by 20%.
If the sum of refine rate of the Soutane of Vitality, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +4%, MATK +4%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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Best of Alchemist Monthly series 'Dream of SP Vol.10'. This book contains Alchemist Vain and Vajin's study of increasing SP, and recipes for making reagent.
Used for Geneticist skill Special Pharmacy.
Crafting Materials:
SP Increase Potion (Small)
10 Lemon
10 Grape
1 Sweet Sauce
10 Empty Bottle
SP Increase Potion (Medium)
10 Honey
10 Blue Herb
1 Sweet Sauce
10 Empty Bottle
SP Increase Potion (Large)
10 Royal Jelly
15 Blue Herb
1 Sweet Sauce
10 Empty Bottle
A shield worn to enhance vitality.
Vit + 1
Max HP + 10 per upgrade level of the item.
Def + 1 per upgrade level of the item.
Set Bonus
Vital Shadow Shield
Vital Shadow Shoes
Vit + 1
A pair of shoes worn to enhance vitality.
Vit + 1
Max HP + 10 per upgrade level of the item.
If upgrade level is +7 or higher,
Additional Vit + 1
If upgrade level is +9 or higher,
Additional Vit + 1
Set Bonus
Vital Shadow Shield
Vital Shadow Shoes
Vit + 1
Shoes made out of the stem of the Tree of Life. They are comfortable and provide life energy to the wearer.
Vit + 2
Max HP + 10%
HP Recovery + 5%
Mdef + 3
Restores 30 HP to the user every 10 seconds.
Increases the recovery rate of recovery skills and recovery items by 5%.
A hat made from a carved out watermelon. When you wear this, your heart and mind will be in Summer-mode!
This item cannot be upgraded.
Position: Upper
Vit + 1
Luk + 1
Mdef + 4
A headgear worn by a Warrior of a fighting order. These Warriors in White tend to be physical Combat Specialists.
Str +2, Vit +2, Luk +1
Cannot be Damaged
Location: Upper
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
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When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Pendant, ATK +15%.
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When using Gray Wolf Ring, ATK +15%.
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When using Gray Wolf Earring, MATK +15%.
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When using Gray Wolf Necklace, MATK +15%.
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When using Wolf Orb (STR) Level 1, STR +15.
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When using Wolf Orb (AGI) Level 1, AGI +15.
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When using Wolf Orb (VIT) Level 1, VIT +15.
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When using Wolf Orb (INT) Level 1, INT +15.
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When using Wolf Orb (DEX) Level 1, DEX +15.
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When using Wolf Orb (STR) Level 2, POW +15.
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When using Wolf Orb (VIT) Level 2, STA +15.
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When using Wolf Orb (AGI) Level 2, WIS +15.
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When using Wolf Orb (INT) Level 2, SPL +15.
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When using Wolf Orb (DEX) Level 2, CON +15.
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When using Wolf Orb (DEF) Level 1, DEF +300.
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When using Wolf Orb (MDEF) Level 1, MDEF +30.
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When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Speed) Level 1, ASPD +10%.
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When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
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When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
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When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
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When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
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When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
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Def : 0
Location : Upper