A box that contains 1 Red Wing Hat
A red driver's hat decorated with white wings.
Str +1, Int +1, Dex +1.
If refined to 7, increase ATK and MATK by 2%.
If refined to 9, aditional increase ATK and MATK by 2%.
Head Location : Upper
Cancellation of purchase or refund is not allowed for this item.
One-handed cane used by a hero who was not bound by any form.
It resonates with the Ancient Hero's Boots.
Cannot be destroyed.
MATK + 160.
MATK + 10 per 2 refine rates.
Increase damage of Heavens Drive by 20% per 3 refine rates.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, can cast Psychic Wave slv3.
When equipped with Ancient Hero's Bootsm adds a chance to INT + 20, MATK + 15% for 7 sec when magic attack.
An improved version of the one-handed staff used by a certain hero who was not bound by any form.
MATK + 210, MATK + 5%.
Indestructible in battle.
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When base level is 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level,
MATK + 15.
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For every 3 refine level,
Increases Heaven's Drive skill damage by 30%.
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When refined +7 or higher,
Increases magical damage to all properties enemies by 15%,
Enable to use Psychic Wave Lv. 5.
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When refined +9 or higher,
Reduces Variable Casting Time by 15%,
increases Psychic Wave skill damage by 20%.
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When refined +11 or higher,
Increases Earth and Neutral magical damage by 20%,
reduces Variable Casting Time by additional 5%.
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Set Bonus:
Freedom Stick-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Grade Bonus]
[Grade D] MATK + 3%.
[Grade C] Increases Earth and Neutral magical damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
A headgear modeled after the crown worn by Arunafeltz Pope, who is said to be the incarnation of Freyja.
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For every 2 refine level, MATK + 20.
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For every 3 refine level, increase all property magic damage by 7%.
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When refined to +7 or higher, MATK + 10%.
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When refined to +9 or higher, reduce After Cast Delay by 10%.
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When refined to +11 or higher, increase magic damage against all race monsters by 15%.
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When refined to +12 or higher, increase magic damage against all property monsters by 15%.
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When refined to +13 or higher, reduce Fixed Casting Time by 0.5 seconds.
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When refined to +14 or higher, SPL + 15, MATK + 30%.
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Set Bonus:
Full Faith Crown [1]
Fenrir Card
Reduce Fixed Casting Time by additional 0.2 seconds, S.MATK + 20.
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For every 2 refine level of headgear, increase Comet damage by 7%.
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When equipped by Sorcerer classes,
Enables to use Comet Level 3.
Increase SP consumption by 30% when using skills.
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When equipped by Warlock classes,
Reduce Comet cooldown by 20 seconds.
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Def : 70
Location : Upper
MATK + 3%.
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For every 2 refine level, increase all property magical damage by 1%.
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When refined to +10 or higher, S.MATK + 2.
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Set Bonus:
Full Spell Shadow Armor
Full Spell Shadow Shoes
MATK + 2%, S.MATK + 2.
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When the total refine level of set is 18 or higher,
All property magical damage + 5%, magical damage against all size enemies + 10%.
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Set Bonus:
Full Spell Shadow Armor
Magical Spell Shadow Weapon
MATK + 3%.
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When the total refine level of set is 18 or higher,
SPL + 3, S.MATK + 3.
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Location : Armor
MATK + 3%.
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For every 2 refine level, increase all property magical damage by 1%.
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When refined to +10 or higher, S.MATK + 2.
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Set Bonus:
Full Spell Shadow Shoes
Magical Spell Shadow Shield
MATK + 3%.
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When the total refine level of set is 18 or higher,
SPL + 3, S.MATK + 3.
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Location : Shoes
Ignore magical defense of all race monsters (except players) by 5%.
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For every 2 refine levels, ignore magical defense of all race monsters (except players) by additional 1%.
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When refined to +10 or higher, increase magical damage against all race monsters (except players) by 3%.
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Set Bonus:
Full Tempest Shadow Armor
Full Tempest Shadow Shoes
MATK + 2%.
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When the total refine level of set is 18 or higher,
ignore magical defense of all race monsters (except players) by 100%.
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Location : Armor
Ignore magical defense of all race monsters (except players) by 5%.
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For every 2 refine levels, ignore magical defense of all race monsters (except players) by additional 1%.
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When refined to +10 or higher, increase magical damage against all race monsters (except players) by 3%.
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Set Bonus:
Full Tempest Shadow Earring
Full Tempest Shadow Pendant
MATK + 2%.
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When the total refine level of set is 18 or higher,
ignore magical defense of all race monsters (except players) by 100%.
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Location : Earring
A shield that contains the power of the earth.
Mdef + 10
Increases physical and magical damage on Earth property targets by 5%.
Reduces damage taken from Earth property attacks by 10%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Increases physical and magical damage on Earth property targets by an additional 10%.
Reduces damage taken from Earth property attacks by an additional 15%.
If upgrade level is +8 or higher,
ATK + 50, if the users base Str is 90 or higher.
MATK + 30, if the users base Int is 90 or higher.
Aspd + 5%, if the users base Agi is 90 or higher.
Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher.
Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
A Seal once owned by a legendary gambler. Only those who know what true luck is, will be able to get the seal.
Position: Middle
Crit + 3
Increases critical damage on targets by 3%.
Reduces damage taken from Arrow Storm and Gates of Hell by 10%.
Reduces critical damage on targets by an additional 2% for every 10 base Dex.
Additional Crit + 1, ATK and MATK + 2 for every 10 base Luk.
Additional Crit + 5 and increases critical damage on targets by an additional 10%, if the users base Luk is 108 or higher.
Additional Crit + 10, increases critical damage on targets by an additional 17% and reduces damage taken from Arrow Storm and Gates of Hell by an additional 30%, if the users base Luk is 120 or higher.
Set Bonus
Gambler's Seal
Heart Card in Mouth
Aspd + 1
Additional Aspd + 1, if the users base Luk is 108 or higher.
Additional Aspd + 2, if the users base Luk is 120 or higher.
Increases critical damage on targets by 2%.
Increases critical damage on targets by an additional 2%, if the users base Luk is 108 or higher.
Increases critical damage on targets by an additional 4%, if the users base Luk is 120 or higher.
Increases critical damage on targets by an additional 2% for every 10 base Dex.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Luk is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Luk is 120 or higher.
Reduces damage taken from Critical Slash by 100%.
Enables Splash Attacks, if the users base Luk is 120 or higher.
Aside from the potent mana in it, this staff is famous for its ability to Mute the enemy, preventing them from casting spells.
MATK + 320, INT + 25, DEX + 25.
Magic attacks have a chance of Poisoning the enemy or casting Level 1 Silentium.
When you receive Melee Physical damage, this item creates a chance of causing Silence on your attacker.
Cannot be Upgraded.
Indestructible.
MDEF +15.
For every 2 refine level, ATK and MATK + 8.
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For every 4 refine level, EXP gained from monster + 3%.
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When refined to +7 or higher,
ATK + 4%, MATK + 4%.
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When refined to +9 or higher,
Increases melee/ranged physical damage by 7%,
increase all property magical damage by 7%.
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When refined to +13 or higher,
ignore defense and magical defense of normal monster by 10%.
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When equipped by a 'Dancer, Monk, Rogue, or Assassin' class,
all refinement bonus effect above is doubled.
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Def : 10
One of the collection lists of rare equipment collector Kachua.
It's said that the wizard of Geffen used it in the past, but it's known to have disappeared.
It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past.
Reduces variable casting time by 10%.
MATK + 10 per 2 refine rate.
MATK + 1% per 3 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Geffen Magic Robe,
MATK + 30.
If refine rate of Geffen Magic Robe is 11 or higher,
additional MATK + 40, reduces variable casting time by 20%.
When equipped with Magic Intensifier Ring,
reduces SP comsumption of skills by 5%.
One of Geffenia's secret treasures. There are not many people who can use this shield's magic.
Int + 1
Mdef + 2
If the user's base Int is 120 or higher,
Max HP + 800
MATK + 10
Set Bonus
La'cryma Stick [2]
Geffenia Water Book [1]
Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1].
A magnificent Diadem created to pay tribute to the 3rd sign of the zodiac, Gemini the Twins. Attached to the crown is an Alexandrite gemstone, the birthstone for those born under this sign.
MATK +2%,
If refined to 7 or higher,
Mdef +7, MATK +8%, and Increase resistance to Wind Property by 5%
Location : Upper
Holy earring that protects the wearer.
MATK + 5.
MATK + 1 per 2 refine rate.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring
Gemstone Shadow Pendant
All Stats + 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstones.
But SP consumption of skills is increased by 100%.
When using skills, SP consumption is reduced
by percentage equivalent to sum of refine rate.
Location : Earring Weight : 0
Holy earring that protects the wearer.
MATK + 5, reduce SP consumption by 2%.
When refined to +7 or higher,
reduce sp consumption by additional 1%.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring II
Gemstone Shadow Pendant
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 100%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
SET BONUS
Gemstone Shadow Shield II
Gemstone Shadow Weapon II
Gemstone Shadow Earring II
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 25 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 70%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
Location : Earring Weight : 0
A staff once used by a very gentle man somewhere long ago. A very narrow sword is hidden inside the staff.
Property: Neutral
Dex + 1
Set Bonus
Gentleman Staff [1]
Magician Hat
Int + 2
Dex + 2
SP Recovery + 5%
MATK + 1% per upgrade level of Gentleman Staff [1].
A axe crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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Indestructible in battle
MATK +210
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A dagger crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +210
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A sword crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +210
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A book crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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Indestructible in battle
MATK +210
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A bow crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
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MATK +220
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Range : 5
An earring crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
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MATK + 8%, MSP + 7%.
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Set Bonus:
Glacier Earring [1]
Glacier Necklace [1]
DEF + 50.
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P.ATK + 1, S.MATK + 1.
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When refine level is +7 or higher, Physical and Magic damage to all property enemies + 3%.
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When refine level is +9 or higher, Physical and Magic damage to all size enemies + 3%.
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When refine level is +11 or higher, Physical and Magic damage to all race enemies + 3% (excluding players).
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When grade is D or higher, Physical and Magic damage to Normal and Boss enemies + 2%.
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When grade is C or higher, additional Physical and Magic damage to Normal and Boss enemies + 1%.
MATK + 30.
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Increases all property magic damage by 6%.
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When refined to +7, ASPD + 6%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 6%.
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[Weapon Grade Bonus]
[Grade D] MATK + 2%, MATK + 30.
[Grade C] When refined to +7, S.MATK +3.
[Grade B] When refined to +9, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 12%. When refined to +11, increases magic damage against all size enemies by 12%.
MATK + 75.
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Increases all property magic damage by 15%.
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When refined to +7, ASPD + 15%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
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[Weapon Grade Bonus]
[Grade D] MATK + 5%, MATK + 75.
[Grade C] For every 3 refine level, S.MATK +4.
[Grade B] For every 2 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 18%. When refined to +11, increases magic damage against all size enemies by 18%.