An improved version of the magic sword said to have been used by a powerful swordsman in the past.
The power contained within has been amplified.
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When base level is 250 or higher, S.MATK +8, P.ATK +8.
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For every 2 refine level,
increases melee/ranged physical damage by 3%,
increases all property magical damage by 3%.
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For every 4 refine level,
increases physical/magical damage to Medium and Large size monsters by 5%.
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When refined +9 or higher,
increases physical/magical damage to Dragon and Angel race by 7%.
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When refined +11 or higher,
increases physical/magical damage to Dragon and Angel race by an additional 7%.
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Set Bonus:
Thanatos Sword-FA [1]
The Agony of Thanatos-LT [1]
Reduces Variable Casting Time by 10%.
When headgear refined +7 or higher,
increases physical/magical damage to Holy and Shadow enemies by 20%.
When headgear refined +9 or higher,
increases physical/magical damage to Angel and Dragon race by 15%.
When headgear refined +11 or higher,
increases physical/magical damage to Medium and Large size by 15%.
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Set Bonus:
Thanatos Sword-FA [1]
Red Force Pendant-LT [1]
or
Blue Mental Pendant-LT [1]
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
increases physical/magical damage to Medium and Large size by 15%.
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[Grade Bonus]
[Grade D] P.ATK + 5, S.MATK + 5.
[Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%.
[Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
[Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
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The dragonfly and the foxtail give off mysterious magical synergy in this staff.
Property: Neutral
Max SP + 100
Max SP + 1% per 2 upgrade levels of the item.
MATK + 2% per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
A yellow, well-ripened foxtail that has a dragonfly sitting on it.
Property: Neutral
Required Jobs: Doram
MATK + 280
MATK + 3% per 2 upgrade levels of the item.
Adds a chance of casting Level 1 Arclouse Dash on the user when using Fresh Shrimp, if a higher level of this skill is known, it will be cast instead.
Adds a chance of casting Level 1 Fresh Shrimp on the user when using Silvervine Stem Spear, if a higher level of this skill is known, it will be cast instead.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
ATK + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Set Bonus:
Major Auto Spell Shadow Earring
Major Auto Spell Shadow Pendant
ATK +2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
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Location: Shadow Earring
Required Lv: 1
An armor worn over existing armor, granting additional defensive effects. It can be used alone, but its defensive effect is low.
HP + 100, ATK + 1%.
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When refined to +7 or higher, additionally increases ATK by 1%.
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Set Bonus:
Malicious Shadow Armor II
Malicious Shadow Shield
Malicious Shadow Shoes
When performing physical attacks, has a 4% chance to absorb 2% of damage as HP.
For every 5 total refine levels of the set, additionally absorbs 1% of damage as HP.
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Location : Armor
Equipped : All Classes
Increases critical damage by 1%.
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For every 2 refine level, additional increases critical damage by 1%.
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If refine rate is 9 or higher,
increases melee/ranged physical damage by 3%.
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Set Bonus
Mammoth Shadow Set
(Armor, Shield, Shoes, Weapon, Earring, Pendant)
ATK +1%
if the sum of refine rate is 45 or higher, immune to knockback.
Location : Earring
A mantle imbued with the energy of Monarch Penguin, the divine beast of winter.
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POW + 1, CON + 1, CRI + 4.
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For every 2 refine levels, ATK + 4.
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For every 3 refine levels, Critical Damage + 1%, CRT + 1.
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When refined to +7 or higher, reduce Variable Casting Time by 5%, C.RATE + 3.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, P.ATK + 2, reduce After Cast Delay by 10%.
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[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] CRI + 7, Melee and Long-range Physical Damage + 7%.
[Grade B] POW + 5, CON + 5, CRT + 3, C.RATE + 1.
[Grade A] Critical Damage + 10%, C.RATE + 3.
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Def : 80
A cute hat with a round shape.
When you look at it from behind, you can see a cute Marin.
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POW + 3.
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Reduce damage taken from Human and Doram Player by 13%.
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Reduce damage taken from Normal and Boss enemies by 20%.
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Increase physical damage against all class enemies by 40%.
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For every 10 Base Level, increase Double Bowling Bash and Mega Sonic Blow damage by 1%.
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For every refine level, POW + 1.
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When refined to +10 or higher, Perfect Hit + 25, After Cast Delay - 20%.
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When refined to +11 or higher, ATK + 150, POW + 15.
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Def : 10
Location : Upper
A hairband that attracts individuals. You can wear it when you want to look sexy.
Position: Upper
Required Jobs: All Jobs
Int + 5
Luk + 5
ATK + 2%
MATK + 5%
Increases sexiness by 100%.
If upgrade level is +9 or higher,
Additional ATK + 4%
Additional MATK + 4%
If upgrade level is +12 or higher,
Reduces the fixed casting time of skills by 10%.
An armor modeled after one of the twelve legendary pantheon.
You can feel Mars divine power coming from it.
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When using Back Slide, ASPD + 2 for 10 seconds.
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For every 4 refine level, DEX + 3, MaxHP + 3%,
ignore physical defense of Brute, Demihuman, and Human/Doram Player enemies by 15%.
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When refined to +12 or higher,
Reduce Dark Claw cooldown by 5 seconds.
For every level of Double Strafe learned, increase Triangle Shot damage by 2%.
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Set Bonus:
Mars Armor [1]
Giant Whisper Card
FLEE + 20, ATK + 30.
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Set Bonus:
Mars Armor [1]
Kades Card
Reduce damage taken from Holy and Ghost property attacks by 20%.
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Def : 0
ATK+150.
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Every 2 level refine, ATK+15.
Every 3 level refine, increase Cross Impact/Rolling Cutter/Triangle Shot/Fatal Menance skills damage by +20%.
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When refined to +9 or higher, increase melee/range physical damage by 10%.
When refined to +11 or higher, increase physical damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Mars Armor-LT
Giant Whisper Card
Flee+30/ATK+100.
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Set Bonus:
Mars Armor-LT
Kades Card
Flee+50/ATK+150.
Increase resistance to Holy and Ghost properties 20%.
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[Grade Bonus]
[Grade D] Dark Claw skills cooldown time -5 seconds and Masquerade-Gloomy skills cooldown time -1 second.
Every 3 level refine, increase physical damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1.
Every 3 level refine, increase physical damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 8%.
When refined to +13 or higher, Dark Claw skills cooldown time -5 seconds and Masquerade-Ignorance skills cooldown time -1 second.
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Def: 30
ATK + 2%, MATK + 2%.
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For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
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When refined to +7 or higher, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
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Location: Shield
ATK + 2%, MATK + 2%.
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For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
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When refined to +7 or higher, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
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Location: Weapon
A gigantic wrench shaped more like a battle axe than a club.
Indestructible, Physical/Magic damage -10% from Small and Medium enemies
ATK +4 for every upgrade level
+9 Effect: Axe Tornado and Lava Flow cooldown -1 sec.
+11 Effect: Axe Tornado damage +15%
MDEF +10
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Every 2 refine level, STR +2.
Every 3 refine level, MHP +2%.
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When refined to +7 or higher, ATK +7%.
When refined to +9 or higher, reduces Fixed Casting Time by 0.5 seconds.
When refined to +11 or higher, increases physical damage to all property by 7%.
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Set Bonus:
Scrap Remodel Shoes [1]
Cannon Converter [1]
Reduces After Cast Delay by 8%.
Increases Arm Cannon damage by 20%.
Increases Cart Cannon damage by 20%.
When using Arm Cannon or Cart Cannon,
there is a chance increase long-range physical damage by 30% for 10 seconds.
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Set Bonus:
Scrap Remodel Shoes [1]
Arquien's Necklace [1]
ATK +8%.
Reduces Afer Cast Delay by 8%.
When using Axe Tornado or Cart Tornado,
there is a chance increase melee physical damage by 30% for 10 seconds.
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Set Bonus:
Scrap Remodel Shoes [1]
Waste Stove Card
ATK +50.
Reduces damage from Medium and Large monster by 8%.
Every 3 refine level of Armor,
increases melee and ranged physical damage by 4%.
When equipped by Merchant class,
ATK +80.
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Set Bonus:
Scrap Remodel Shoes [1]
RSX-0806 Card
ATK +100.
Reduces damage from Medium and Large monster by 10%.
Every 2 refine level of Armor,
increases melee and ranged physical damage by 4%.
When equipped by Merchant class,
ATK +120.
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Def : 50
MDEF+10.
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Every 2 refine level, POW +2
Every 3 refine level, MaxHP +4%, After cast delay -2%.
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When refined to +7 or higher, ATK+7%.
When refined to +9 or higher, increases melee/ranged physical damage by 15%.
When refined to +11 or higher, increases physical damage to all property enemy by 10%.
When refined to +13 or higher, reduce variable casting time of Arms Cannon by 100%, reduce cooldown of Axe Tornado 2 seconds. Increases damage of Arms Cannon and Axe Tornado by 60%.
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Set Bonus:
Scrap Remodel Shoes-LT [1]
Waste Stove Card
ATK+80.
Reduce physical damage from Medium and Large 8%,
Every 2 refine level, increases melee/ranged physical damage by 4%.
When equiped by Merchant Class, increases additional ATK+100.
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Set Bonus:
Scrap Remodel Shoes-LT [1]
RSX-0806 Card
ATK+100.
Reduce physical damage from Medium and Large by 10%,
Every 2 refine level, increases melee/ranged physical damage by 5%
When equiped by Merchant Class, increases additional ATK+150.
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[Grade Bonus]
[Grade D] Reduce fixed casting 0.7 seconds.
[Grade C] Increases damage to all size by 10%.
[Grade B] Increases damage of Mighty Smash, Spark Blaster by 40%.
[Grade A] Increases physical damage to all race by 15%.
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Def: 50
Something that reminds you of precious moments that will stay in your memory.
POW +7, CON +7.
ATK +100.
Reduces after cast delay by 10%.
MHP +10%.
Increases physical damage against all class enemies by 15%.
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Set Bonus:
Memento Mori (Biolo) [1]
Thanatos Sword-AD [2]
Increases Physical Damage against all sizes enemies by 15%,
increases Cart Cannon skill damage by 25%.
When Thanatos Sword-AD [2] refine level +10 or higher,
increases ranged physical damage by 20%,
increases Cart Cannon skill damage by additional 25%.
When Thanatos Sword-AD [2] [C grade] or higher,
P.ATK +5,
increases Cart Cannon skill damage by additional 40%.
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Def : 0
Short coat made in imitation of Menblatt's feathers.
ATK + 30
If upgrade level is +5 or higher,
For every 60 base Dex, Increases long-ranged damage on targets by 1%.
If upgrade level is +7 or higher,
For every 10 base Dex, Increases long-ranged damage on targets by 1%.
Set Malus
Menblatt Card
Menblatt Wing Manteau [1]
For every 10 base Dex, Reduces long-ranged damage on targets by 1%.
Can't be destroyed in battle.
MATK +350.
When base level is 210 or higher, POW&SPL +2, P.ATK&S.MATK +1.
For every 2 refine level, ATK&MATK + 15.
For every 3 refine level, ATK&MATK + 2%.
When refined to +7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
When refined to +9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Catnip Meteor by 2 seconds.
When refined to +11 or higher, increases Lunatic Carrot Beat and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.
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Set Bonus:
Meow Meow Foxtail-LT [2]
Hero Boots-LT [1]
ATK&MATK +10%, P.ATK&S.MATK +2.
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[Bonus by Grade]
[Grade D] ATK&MATK +3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.ATK&S.MATK + 1.
[Grade B] POW&SPL + 3, P.ATK&S.MATK + 2.
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Weapon Lv: 5
Required Lv: 190
Mysterious Foxtail that makes a meow meow sound while shaken.
It seems to resonate with Ancient Hero Boots.
MATK + 300.
Every 2 Refine levels ATK, MATK + 10.
Every 3 Refine levels MATK, ATK +2%.
When Refine level is 7, Lunatic Carrot Beat, Silvervine Stem Spear damage increased by 15%.
When Refine level is 9, Variable Casting decreased by 10%, Attack Speed increased (delay after attack decreased by 10%).
When Refine level is 11, Picky Peck, Catnip Meteor damage increased by 20%.
When worn together with Ancient Hero Boots and using physical/ magic attacks, with a fixed rate for 7s LUK + 20, ATK, MATK + 15%.
Weapon Lv : 4
Required Lv : 100
Required Job: Summoner(Doram)
ATK/MATK +120.
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Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%.
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When refined to +9 or higher, ATK/MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduces global cooldown by 15%.
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Set Bonus:
Mercury Suit-LT
Faceworm Larva Card
Increases skill Cold Blooded Cannon damage by 25%.
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Set Bonus:
Mercury Suit-LT
Ancient Mummy Card
Increases skill Red Flame Cannon damage by 25%.
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Set Bonus:
Mercury Suit-LT
Gioia Card
Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%.
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Set Bonus:
Mercury Suit-LT
Assaulter Card
Increases long-ranged physical damage by 15% and CRI +5.
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Set Bonus:
Mercury Suit-LT
Samurai Spectre Card
Increases long-ranged physical damage by 25% and CRI +10.
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[Grade Bonus]
[Grade D]
When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds.
Every 2 refine level, ATK、MATK +8.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade C]
Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
A small detector made for finding ores in mines.
It's light and durable, so many people use it for self-protection.
ATK +10%.
Cross Impact damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Cross Impact damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
A hammer made of rare ore found in a meteorite.
It seems to resonate with Ancient Hero Boots.
Cannot be destroyed in battle.
ATK + 10 per 2 refine rate.
Increases Vulcan Arm damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%.
If refine rate is 11 or higher, reduces variable casting time by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Mechanic Jobs
A katar whose black blade is engraved with a teal-green pattern.
ATK +3%
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Cross Ripper Slasher damage +15%
If upgrade level is +11 or higher,
Damage +20% on Small and Medium enemies