POW +3.
------------------------
ATK +10%.
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Perfect Hit + 25%
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Reduce damage taken from Players by 3%.
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For every 2 Base levels,
Increases Cart Cannon and Cart Tornado damage by 1%.
(Max bonus lv 250)
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For every 10 Base levels,
Increases Acidfied Zone (Fire/Water/Wind/Ground) damage by 1%.
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STR +10, ATK +140.
Increases heal effectiveness by 30%.
Increase rate of incoming recovery skills and items by 15%
Increases resistance to Bleeding, Chaos status by 100%
------------------------
When base INT is 120 or higher, additional ATK +200.
Increase physical damage against boss class enemies by 10%
Increases heal effectiveness by additional 50%.
Increase rate of incoming recovery skills and items by additional 30%
Decreases the variable casting time of the Coluseo Heal skill by 100%.
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Def: 0
Location: Middle
An elegant hat with an impressively bold silhouette.
You will be enchanted by its beautiful and alluring design.
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POW + 3
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Reduce damage taken from Players by 13%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
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ATK + 40%
------------------------
Every 10 Base Level, increase damage of Shadow Stab and Eternal Slash by 1%.
------------------------
Every refine level, POW + 1.
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Def : 10
Location : Upper
A hat adorned with a cute chick that brings feelings of joy to those that see it hopping.
Position: Upper
Adds 3% resistance to Demihuman Class monsters.
Adds 3% resistance to Animal Class monsters.
Adds 3% resistance to Human Player Class monsters.
Adds 3% resistance to Doram Class monsters.
Cannot be upgraded.
Enables Lv. 2 Double Attack.
Max HP and SP +50
A hat adorned with a cute chick that brings feelings of joy to those that see it hopping.
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Max HP and SP +50.
LUK + 2.
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Enables to use Double Attack level 2.
If user has higher skill level, that level will be triggered instead.
------------------------
Reduces damage taken from Demihuman and Brute monsters by 3%.
Reduces damage taken from Doram and Human Players by 3%.
------------------------
Cannot be refined.
------------------------
Location : Upper
A heavy-looking hat which is decorated with blue and silver gems. It looks suitable for splendid events like weddings.
Additional 10% tolerance to Stun.
Int + 1, MDEF + 2.
Location : Upper-Mid
Christmas tree that's worn at the back.
It resonates with various items to give the wearer some special abilities.
ATK + 1%, MATK + 1% per 2 refine rate.
When refined to +9 or higher, ATK + 30, MATK + 30.
When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack.
When equipped with Noble Cross and Hurt Mind,
MATK + 30, increase Duple Light's damage by 40%.
When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%.
When equipped with Noble Cross and Kind Heart,
ATK + 30, increase Knuckle Arrow damage by 40%,
When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%.
When equipped with Old Parasol and Evil Spirit Glove,
MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage,
When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage.
When equipped with Evil Spirit Glove and Red Lantern,
increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%.
When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage.
When equipped with Hurt Mind and Kind Heart,
increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%.
When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Armor that shines in cold colors made of bradium, a mineral from another world.
It is imbued with the power of a god, and there are traces of it being used in a ritual somewhere, but the name of the god believed in is unknown.
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Increases Physical/Magical damage to Insect type monsters + 40%.
Resistance to water property attacks +20%.
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For every refine level, resistance to Insect monster +1%, resistance to Holy property monster +3%.
When refined to +8 or higher, immune to sleep, and Armor will be indestructible.
When refined to +9 or higher, immune to knockback, and Resistance to Acid Terror skill + 80%.
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Def : 100
A charm that resembles a fat earthworm.
Account Bound
Required Jobs: Doram
Reduces the variable casting time of Picky Peck by 50%.
Increases the damage of Picky Peck by 1% per level of Picky Peck known for every 6 base DEX.
If you wear this, it feels like you become a fancy Chung aristocrat.
LUK + 3, Mdef +4, Def+5
When receiving any physical attack, Mammonite Lv5 will be activated at a low rate.
(If you have no zeny, it won't be activated.)
Item Class : Headgear Defense : 5
Location : Upper Weight : 50
A narrow, short
roll of finely cut
tobacco wrapped in
thin paper. Reduces
damage from Insect
monsters by 3%.
Location : Lower
Novice Job
(Parental Advisory)
This golden eagle crown symbolizes destiny and protects its wearer against demons. Once worn by some brave female warriors, it makes its wearer feel strong and confident.
+5% resistance against Neutral attacks.
+5% resistance against Dragon monsters.
Creates a chance of casting Level 9 Kyrie Eleison when you receive Physical damage.
All stats + 5. Consumes 400 HP every 4 seconds.
Indestructible.
Location : Upper Weight : 60
This golden eagle crown symbolizes destiny and protects its wearer against demons. Once worn by some brave female warriors, it makes its wearer feel strong and confident.
+5% resistance against Neutral attacks.
+5% resistance against Dragon monsters.
Creates a chance of casting Level 9 Kyrie Eleison when you receive Physical damage.
All stats + 5. Consumes 400 HP every 4 seconds.
Indestructible.
Location : Upper Weight : 60
A crown that looks like a bird that is said to revive multiple times. If you wear, you will be blessed.
Position: Upper
Max HP + 10%
Mdef + 15
Reduces the variable casting time of skills by 10%.
Increases the damage of Overbrand by 10%.
Reduces the fixed casting time of Overbrand by 100%.
If King's Grace is at level 5 or higher,
Reduces the variable casting time of Inspiration by 2 seconds.
Reduces the cooldown of Inspiration by 10 seconds.
If Moonslasher is at level 5 or higher,
Reduces the variable casting time of Overbrand by 1 seconds.
If Force of Vanguard is at level 5 or higher,
Max HP + 10%
Max SP + 10%
Def + 150
Mdef + 15
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by an additional 5%.
Increases the damage of Overbrand by 15%.
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by an additional 5%.
Increases the damage of Overbrand by 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard defense of All Race targets when performing a physical attack.
A mantle that amplifies the energy of autumn in accordance with the truth of life's cycle.
Its true power has awakened through the authority of the constellations.
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SPL + 4, CON + 4.
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Increases SP consumption by 15% when using skills.
------------------------
For every 2 refine levels, MATK + 10.
------------------------
For every 3 refine levels, All Property Magic Damage + 2%.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, S.MATK + 7, reduce After Cast Delay by 10%.
------------------------
[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] MATK + 10%, All Property Magic Damage + 7%.
[Grade B] SPL + 5, CON + 5, S.MATK + 7, DEF + 50.
[Grade A] S.MATK + 9, Magic Damage to All Property + 7%.
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Def : 80
A mantle that amplifies the energy of spring in accordance with the truth of life's cycle.
Its true power has awakened through the authority of the constellations.
------------------------
POW + 4, CON + 4, CRI - 20.
------------------------
For every 2 refine levels, ATK + 10.
------------------------
For every 3 refine levels, Melee Physical Damage + 2%.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%.
------------------------
[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] ATK + 10%, Melee Physical Damage + 7%.
[Grade B] POW + 5, CON + 5, P.ATK + 7, DEF + 50.
[Grade A] P.ATK + 9, Physical Damage to All Property + 7%.
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Def : 80
A mantle that amplifies the energy of summer in accordance with the truth of life's cycle.
Its true power has awakened through the authority of the constellations.
------------------------
POW + 4, CON + 4, CRI - 20.
------------------------
For every 2 refine levels, ATK + 10.
------------------------
For every 3 refine levels, Long-range Physical Damage + 2%.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%.
------------------------
[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] ATK + 10%, Long-range Physical Damage + 7%.
[Grade B] POW + 5, CON + 5, P.ATK + 7, DEF + 50.
[Grade A] P.ATK + 9, Physical Damage to All Property + 7%.
------------------------
Def : 80
A mantle that amplifies the energy of winter in accordance with the truth of life's cycle.
Its true power has awakened through the authority of the constellations.
------------------------
POW + 2, CON + 2, CRI + 4.
------------------------
For every 2 refine levels, ATK + 5, CRI + 1.
------------------------
For every 3 refine levels, Critical Damage + 1%, CRT + 1.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 5%, C.RATE + 3.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%.
------------------------
[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] CRI + 10, Melee and Long-range Physical Damage + 7%.
[Grade B] POW + 5, CON + 5, CRT + 5, C.RATE + 5.
[Grade A] Critical Damage + 15%, C.RATE + 7.
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Def : 80
A hat worn by a nurse who took care of people who were hurt everyday.
Position: Upper
Increases the recovery rate of recovery skills by 3%.
The users casting cannot be interrupted outside of WoE.
If upgrade level is +5 or higher,
Increases the recovery rate of recovery skills by an additional 6%.
If upgrade level is +7 or higher,
Increases the recovery rate of recovery skills by an additional 9%.
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an additional 12%.
Set Bonus
Croce Staff [1]
Clergy Nurse Cap [1]
Increases the recovery rate of recovery skills by 4% per upgrade level of Croce Staff [1].
Set Bonus
Clergy Nurse Cap [1]
Rosary's Necklace
Perfect Dodge + 1 per upgrade level of Clergy Nurse Cap [1].
Increases the recovery rate of recovery skills by 2% per upgrade level of Clergy Nurse Cap [1].