A fearsome dagger with
a burgundy blade that
is coated with potent
poison. Each physical
melee attack has a chance to inflict Poison status.
Attack Strength: 64
Archer, Merchant, and
Thief Classes; Soul
Linker and Ninja Jobs
Fresh Carrot is native to Poring Village.
Add a low chance to transform into Lunatic for 5 seconds when performing physical attacks.
While in transform state, temporarily increases movement speed. (Doesn't stack with Increase AGI skill.)
Position: Lower
Fresh Green Onion is native to Poring Village.
Add a low chance to transform into Smokie for 5 seconds when performing physical attacks.
While in transform state, temporarily increases movement speed. (Doesn't stack with Increase AGI skill.)
Position: Lower
A seal imbued with the power of power among the star magic.
ATK + 7%, P.ATK + 3.
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Set Bonus:
Power Signet of Star[1]
Nebula Armor of Power[1]
ATK + 5%, P.ATK + 2.
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Def : 10
A box that contains 1 Magical Stone inside.
This item is not refundable
This item is used to access various Premium Services.
All third class job changes require [1 Magical Stone] or VIP Status on the account.
Sam Status is accepting Magical Stones to reset your stat points. You can find him in Payon around 180 115.
Magical Stones Required per level:
Base Lvl 1 ~ 40 [1 Magical Stone]
Base Lvl 41 ~ 70 [2 Magical Stone]
Base Lvl 71 ~ 90 [3 Magical Stone]
Base Lvl 91 ~ 110 [4 Magical Stone]
Base Lvl 111 ~ 125 [5 Magical Stone]
Base Lvl 126 ~ 140 [6 Magical Stone]
Base Lvl 141 ~ 150 [7 Magical Stone]
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +320.
Neutral and Water Magic damage +15%
MATK +6 and Variable Cast Time -3% for every 3 refine levels
When refined to +7 or higher, Comet and Jack Frost damage +10%.
When refined to +9 or higher, Comet cooldown -10 sec., Jack Frost cooldown -1.5 sec.
When refined to +11 or higher, Additional Comet and Jack Frost damage +20%.
ATK: 180
Cannot trade this item with other players.
Prototype Huuma Shuriken being prepared by the Ninja Association.
Still at the early stages of development and will have to wait a while for actual commercial sales to start.
Weapon lvl : 4
Applicable Job : Ninja Class
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
A box that contains 1 Classic Spanner 2 Week Rental Box
Description:
Rental Item
A heavy tool with many practical applications.
Enable a chance of
randomly inflicting the Stun, Blind, Poison
or Frozen statuses with
each attack.
This item cannot be Dropped or Traded.
Attack Strength: 150
This pigeon has been purified from evil.
All Basic Stat + 12.
Reduce After Cast Delay by 5%.
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Set Bonus when equipped with any type of Vivatus Fides Weapon :
ATK + 300 , MATK + 300,
Reduce After Cast Delay by 5%.
------------------------
Def : 10
Location : Middle
A poison that causes a feverish state.
For 300 seconds, it spells darkness that can't be removed and causes hallucination. Gets 100 damages for one second, and while getting damages if casting was ongoing, the casting also can be cancelled.
Compounds On: Garment
If used by Ranger,
Crit + 20
Increases physical damage on targets by 15% when using a bow.
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Ranger Cecil Card
True Cecil Damon Card
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
Account Bound.
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A bottle of condensed plant juices with various healing properties, said to be effective for quick wound healing.
When taken, it restores 6% of MHP every 3 seconds for 10 minutes.
The effect does not activate in Frenzy status.
------------------------
If the character becomes incapacitated, the item effect will also disappear.
Cannot be used in the Siege of Herosria.
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The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Reduces Skill Cooldown of Hit Barrel by 1 second.
For every 2 refine levels, reduces Skill Cooldown of Hit Barrel by an additional 1 second.
Rebellion Shadow Shoes
Reduces Skill Cooldown of Hit Barrel by 4 seconds.
Reduces Skill Cooldown of God's Hammer by 2 seconds.
Gunslinger Shadow series, Rebellion Shadow series
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Account Bound.
A red booster that activates the body's energy and assists in battle.
Be careful as it can be somewhat taxing on your stamina.
------------------------
For 10 minutes,
ATK and MATK +30, ASPD +5%,
Reduces Variable Casting Time by 5%,
Reduces MHP and MSP by 10%.
When doing physical/magical attack, there's a chance to autocast Improve Concentration Lv. 3.
(If a higher level has been learned, it will be activated according to the level learned.)
------------------------
The effect will disappear upon death.
Account Bound
Rental Item
Property: Neutral
Dex + 4
Max HP + 500
Set Bonus
Survivor's Manteau
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Manteau [1]
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
MATK + 5%.
------------------------
When compounded on two-handed staff, increase all property magical damage by 10% and additional 2% per 3 refine rate of weapon,
------------------------
When base level is 200 or higher, increase all property magical damage by additional 3% per 3 refine rate of weapon.
------------------------
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Indestructible
Axe Stomp damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Acidified Zone (Fire/Wind) damage +5% for every 2 upgrade levels
ATK +3% for every 4 upgrade levels
A weapon restored using Ether after being eroded by an impure energy.
New abilities previously undiscovered have begun to appear.
Can't be destroyed.
MATK +200.
Increases Howling of Chulho and Hyunrok Breeze damage by 5% per 2 refine rate.
Increases long ranged physical and all property magical damage by 3% per 4 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 200
A staff made of Crystal. It shines beautifully against the light. This staff can also help the holder recover from damage.
Property: Neutral
Required Job: Mage Jobs
INT + 3
MATK + 125
Increases the recovery rate of recovery skills by 5%.
Adds a 10% chance of restoring 100 HP and 50 SP to the user every 2 seconds for 10 seconds when dealing magical attacks.
All Basic Stat + 4.
Reduces Variable Casting Time by 5%.
Increases physical/magical damage to all class monster by 8%.
------------------------
Set Bonus:
Ring of Despair-LT
Demon God's Apostle Shnaim Card
MHP +5%, ATK and MATK +50.
------------------------
Set Bonus:
Ring of Despair-LT
Demon God's Apostle Ahat Card
MHP +5%, ATK and MATK +50.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Force3
POW +5,
Increases melee physical attack by 8%.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Intelligence3
SPL +5,
Increases all property magical damage by 10%.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Concentration3
CON +5,
Increases long-range physical damage by 8%.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Speed3
ASPD +1,
Reduces delay after skill by 5%.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Luck3
C.RATE +5,
Increases critical damage by 10%.
------------------------
Set Bonus:
Ring of Despair-LT
Darklord Essence Vitality3
RES and MRES +20,
MHP + 5%.
------------------------
Def : 0
A ring that resonates with the Ring of Flame Lord: together, they form a matching set.
Agi + 2
Vit + 1
Mdef + 2
Adds a chance of casting various skills on the target or the user when receiving a physical attack;
Level 3 Assumptio
Level 10 Heal
Level 1 Quagmire
Level 5 Tarot Card of Fate
Level 10 Venom Splasher
Set Bonus
Ring of Flame Lord
Ring of Resonance
Adds a chance of casting additional skills on the target when performing a physical attack;
Level 1 Guillotine Fist
Level 1 Lex Aeterna
Level 2 Meteor Assault
Level 5 Occult Impaction
Level 5 Sonic Blow
A magical ring that hung on the foot of the legendary blue dragon.
All Basic Stat + 1, MDEF + 10.
------------------------
When equipped by Swordsman class,
MHP + 7% and Sonic Wave skill damage by 50%.
ASPD + 2 for 30 seconds after using Martyr's Reckoning skill.
------------------------
When equipped by Mage class,
MATK + 5%.
Autocast lv. 5 Safety Wall after using Frost Misty and Blinding Mist skill.
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When equipped by Thief class,
FLEE + 10.
Reduces Hallucination Walk skill cooldown by 60 seconds
Reduces Manhole skill Variable Casting Time by 100%
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When equipped by Acolyte class,
After Cast delay -5%.
MHP + 25% for 30 seconds after using Offertorium skill.
Additional After Cast Delay -20% for 10 seconds after using Rising Dragon skill.
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When equipped by Archer class,
ASPD + 1.
Reduces Variable Casting Time by 100% for 5 seconds after using Warg Bite skill.
For each level of Voice Lessons learned,
increases Severe Rainstorm skill damage by 2%.
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When equipped by Merchant class,
ATK + 5%.
Increases Cart Tornado skill damage by 20%.
Autocast lv. 5 Geneticist Cart Boost after using Suicidal Destruction skill.
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When equipped by Expanded class,
ATK + 10%.
MATK + 10%.
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Def : 0