Boots awarded by the royal family to hunters who distinguished themself in the hunt as a token of gratitude.
Increases ASPD (Attack Delay -8%).
For every 3 refine levels, increases ASPD (Attack Delay -2%).
If equipped with True Hunting Mail, increases Ranged Physical Attack by 7%.
If the refine levels of True Hunting Mail, True Hunting Manteau and True Hunting Boots are 9 or greater, increases Critical Damage by 10%.
An infinity drink that temporarily gives you a feeling of unlimited energy.
For 60 minutes; Max HP +5%, Max SP +5%,
Critical attack, Ranged attack, All elements magic attack +5%.
Casting cannot be cancelled.
Increases movement speed for 10 minutes.
The effect will be lost if the character dies.
You can make an all-in-one buff potion by taking it to the NPC below along with the True Shining Def Scroll and True Limit Power Booster.
[Nyantime]
[Nyantime]
Compounds On: Weapon
Increases the damage of Crimson Rock by 20%.
Increases the damage of Crimson Rock by an additional 20% when compounded to a level 4 weapon.
If upgrade level is +10 or higher,
Increases the damage of Crimson Rock by an additional 20%.
Set Bonus
True Kathryne Keyron Card
Warlock Kathryne Card
Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; MATK + 100.
For every 2 refine levels, ATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Gemini Crown
Judgement Slasher and Repentance Slasher
Increases Critical damage by 20%.
For every 2 of the sum of refine rate of Judgement Slasher and Repentance Slasher,
increases melee and long ranged physical damage by 5%.
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Set Bonus:
Biolab Gemini Crown
Agudo Filo
Increases Cross Impact damage by 20%.
Increases meele physical damage by 5% per refine rate of Agudo Filo.
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Set Bonus:
Biolab Gemini Crown
Ripper Cross
increases long ranged physical damage by 20%.
Increases Cross Ripper Slash damage by 10% per refine rate of Ripper Cross.
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Def : 10
Location : Upper
Take me to your (guild) leader! This hovering sombrero will make you feel like you're visiting strange new worlds!
Position: Upper
Mdef + 5
Hit + 5
Flee + 5
Perfect Dodge + 5
Crit + 5
If upgrade level is +7 or higher, reduces the variable casting time of skills by 5%.
If refined to +9 or higher, reduces the global delay of skills by 5% and Aspd + 5%.
Ceremonial shoes eroded by an unknown force.
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Every 2 refine level, ATK + 15.
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Every 3 refine level, MHP + 100, MSP + 8.
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When refined to +9 or higher, ASPD + 7%.
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When refined to +11 or higher,
When performing physical attack, there's a chance LUK + 175 for 10 seconds.
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When refined to +13 or higher, CRI + 7, Critical Damage + 7%, ATK + 7%.
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[Grade Bonus]
[Grade D] LUK gained from the effect is increased by additional 25.
[Grade C] LUK gained from the effect is increased by additional 25.
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Def : 65
The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.
Thief Bonus
Max SP + 100
MATK + 150
For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.
Armor imprinted with Varmund's Fire rune magic.
It is imprinted with power.
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POW +1 per 25 base Str of the user.
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When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] POW +3, ATK +3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
ATK +5%.
------------------------
Set Bonus:
Varmund Fire Rune Manteau[1]
Varmund Fire Rune Boots[1]
Varmund Fire Rune Armor[1]
increases melee physical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
CON +1 per 25 base Dex of the user.
------------------------
When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] CON +3, ATK +3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] C.Rate +1.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%.
------------------------
Set Bonus:
Varmund Ice Rune Manteau[1]
Varmund Ice Rune Boots[1]
Varmund Ice Rune Armor[1]
increases long ranged physical damage by 5%,
reduces variable casting time by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases long ranged physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Mysterious energy surrounds you.
If equipped with Fallen Warrior Manteau [1],
ATK +5 for every 30 pure STR
increased ASPD (Post-attack delay -3%) for every 30 pure AGI
Post-skill delay -4% for every 30 pure VIT
MATK +5 and Variable Cast Time -8% for every 30 pure INT
Long-ranged Physical damage +1% for every 30 pure DEX
Critical damage +3% for every 30 pure LUK
Location: Lower Weight: 10
A badge worn by members of a vigilante group that once existed to stop criminals.
Required Jobs: Shadow Chaser
Flee + 10
Increases long-ranged damage on targets by 5%.
Set Bonus
Vigilante Badge
Vigilante Bow
Vigilante Suit
Increases the damage of Double Strafe by 50%.
Reduces the SP cost of Triangle Shot by 10.
A bow used by members of a vigilante group that once existed to stop criminals.
Property: Neutral
Required Jobs: Shadow Chaser
Increases long-ranged damage on targets by 5% for every 20 base Dex.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by an additional 10%.
If upgrade level is +9 or higher,
Increases the damage of Double Strafe by 50%.
Set Bonus
Vigilante Badge
Vigilante Bow
Vigilante Suit
Increases the damage of Double Strafe by 50%.
Reduces the SP cost of Triangle Shot by 10.
A suit worn by members of a vigilante group that once existed to stop criminals.
Property: Neutral
Required Jobs: Shadow Chaser
Dex + 5
Increases long-ranged damage on targets by 3% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Increases the damage of Triangle Shot by 20%.
Set Bonus
Vigilante Badge
Vigilante Bow
Vigilante Suit
Increases the damage of Double Strafe by 50%.
Reduces the SP cost of Triangle Shot by 10.
Blinking violet wings that float behind you.
Indestructible.
MATK + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
Additional MATK + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 4%.
When equipped with Magical Booster, reduces variable casting time by 30%.
When equipped with Crimson Booster, increases long ranged physical damage by 14%.
When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
Position: Garment
Stone that awakens Warlock's potential.
Gives the following ability to the garment slot of the costume.
Increase damage of Crimson Rock by 10%.
When equipped with High Wizard Stone(Upper), increase damage of Crimson Rock by additional 15%.
When equipped with High Wizard Stone(Middle), reduce fixed casting of Soul Drain by 0.1 sec per 2 skill level learned.
When equipped with High Wizard Stone(Lower), increase fire property magic damage by 5%.
[Lace La Zard]
Increase damage of Crimson Rock by 10%.
When equipped with High Wizard Stone(Upper), increase damage of Crimson Rock by additional 15%.
When equipped with High Wizard Stone(Middle), reduce fixed casting of Soul Drain by 0.1 sec per 2 skill level of it's learned.
When equipped with High Wizard Stone(Lower), increase fire property magic damage by 5%.
Reduces fixed casting time by 0.1 seconds per each level of Comet learned.
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Set Bonus
Warlock Stone (Middle)
Warlock Stone (Garment)
Increases Crimson Rock damage by 15%.
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Set Bonus
Warlock Stone (Middle)
Warlock Stone II (Garment)
Increases Jack Frost damage by 15%.
[Aver De Dosh]
Morocc twon Hyuke's black tail style. It doesn't seem to be moving.
ASPD + 3%, Critical + 7.
Equip with [Whikebain's Black Ears], extra critical attack damage + 10%.
Equip with [Whikebain's Black Ears], Critical +5 if [Whikebain's Black Ears]'s refined more than +7
Required lv : 45
An amulet modeled after the tail of a sacred white fox.
It is said to bring good fortune to the bearer.
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ATK + 150, POW + 3, CRI + 50.
------------------------
Increase physical damage against all class enemies by 10%.
------------------------
Reduce damage taken from Human and Doram Player by 3%.
------------------------
Reduce 16th Night cooldown by 25 seconds.
------------------------
For every 10 Base Level, increase Shadow Hunting, Shadow Dance, Shadow Flash, and Shadow - Nightmare damage by 1%.
------------------------
Def : 0
Armor of the brilliant archer guild known as Icarus.
Property: Neutral
For every upgrade level of the item,
Flee + 1
Increases long-ranged damage on targets by 2%.
Set Bonus
White Wing Boots [1]
White Wing Manteau
White Wing Suit [1]
White Wing Brooch
Aspd + 2
Increases long-ranged damage on targets by 30%.
Increases the damage of Arrow Storm by 50%.
Adds a chance of casting Level 3 Double Strafe on the target when performing a long-ranged attack, if a higher level of this skill is known, it will be cast instead.
Set Bonus
Gray Wing Boots
White Wing Suit [1]
Increases critical damage on targets by 4% for every 20 base Luk.
Increased Movement Speed.
If White Wing Wing Suit [1] upgrade level is +7 or higher,
Aspd + 8%
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Blitz Beat by 40%.
Increases the damage of Focused Arrow Strike by 50%.
If White Wing Wing Suit [1] upgrade level is +9 or higher,
Additional Aspd + 4%
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Blitz Beat by an additional 20%.
Increases the damage of Focused Arrow Strike by an additional 25%.
Increase Only One Bullet damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Only One Bullet damage by additional 2%.
------------------------
Set Bonus:
Wild Bullet Shadow Armor
Wild Bullet Shadow Shoes
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Wild Bullet Shadow Armor
Wild Bullet Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
------------------------
Location : Armor
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from Players by 10%.
------------------------
For every refine level, MATK +4%.
------------------------
When refined to +10 or higher,
Reduce After Cast Delay by 15%.
ATK and MATK +15%.
------------------------
When refined to +12 or higher,
Reduce After Cast Delay by additional 25%.
ATK and MATK additional +25%.
------------------------
When refined to +13 or higher,
CRI +20.
Increases critical damage by 30%.
------------------------
Def : 25
Increase Focused Arrow Strike damage by 15% and critical damage by 10%.
------------------------
When refine level is 7 or higher, increase Focused Arrow Strike damage by additional 15% and critical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Focused Arrow Strike damage by additional 15% and critical damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Focused Arrow Strike damage by additional 15% and critical damage by additional 15%.
CRI + 10.
------------------------
When refine level is 7 or higher, critical damage + 6%.
------------------------
When refine level is 9 or higher, additional critical damage + 6%.
------------------------
When refine level is 11 or higher, additional critical damage + 8%.
CRI + 10.
------------------------
When refine level is 7 or higher, critical damage + 6%.
------------------------
When refine level is 9 or higher, additional critical damage + 8%.
------------------------
When refine level is 11 or higher, additional critical damage + 8%.