Goggles that Doram uses when catching fish in Malangdo Island. The wearer turns into a hunter of the sea.
MaxHP + 15%, reduce incoming damage from players by 5%, Heals + 25%.
When Spirit of Sea Lv. 1 is learned, can cast Safety Wall Lv. 10.
When Grooming Lv. 5 is learned, reduce fixed casting time by 70%.
-
Location : Middle Weight : 10
Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges.
Now all sides of the book, not just the corners, are incredibly heavy and solid.
------------------------
ATK + 3%, MDEF + 10.
------------------------
If refine rate is 7 or higher, ATK + 25, CRI + 3.
------------------------
If refine rate is 9 or higher, increases ASPD by 5%.
------------------------
If refine rate is 12 or higher, ATK + 7%, increases critical damage by 10%.
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Set Bonus
Encyclopedia Complete Edition
Force/Mental Condenser
MaxHP + 10%, reduces global cooldown by 5%.
------------------------
Def : 150
An Armor faintly imbued with the magic of the stars.
------------------------
ATK +125.
Every 2 refine, ATK +15.
------------------------
If refine rate is 9 or higher, MaxHP +7%.
If refine rate is 11 or higher, increases melee physical damage by 10%.
------------------------
Def : 175
MaxHP+10%.
After Cast Delay -8%.
------------------------
Every 2 refine level, additional After Cast Delay -2%.
Every 3 refine level, Max HP +3000.
------------------------
When refined to +7 or higher, increases ASPD (delay after attack -10%) .
When refined to +9 or higher, ATK & MATK +10%.
When refined to +11 or higher, increases physical/magical damage to all race by +15%.
When refined to +13 or higher, reduce physical damage taken from all size enemy by 10%.
------------------------
[Grade Bonus]
[Grade D] P.ATK, S.MATK+5.
[Grade C] MaxHP+15000, after cast delay -5%.
[Grade B] 2% chance for 10 seconds when attacking physically or magically, all attribute magic damage, melee/ranged physical damage by +20%.
[Grade A] Reduce damage taken from all property 10%.
------------------------
Def: 0
Location: Upper
Together with fire, water, wind and earth.
This magic shoes was infused with the power of the 5th element.
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MaxHP +3% , MaxSP +3%
------------------------
Reduces damage taken from players by 10%.
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When refined to +5 or higher,
MaxHP +7% , MaxSP +7%,
Wind Magic property damage +10%.
When refined to +7 or higher,
MaxHP +10% , MaxSP +10%,
Wind Magic property damage +10%.
------------------------
When learned Varetyr Spear Lv 10,
INT +40,
Enables to use Lord of Vermilion level 10.
Every level of Spirit Symphaty,
Increase Magic damage by 10%.
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus:
Reduce After cast delay by 3%,
MATK +15
When learned Call Ventus Lv 3,
When using Electric Walk: Increase Movement speed for 30 sec.
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Def : 12
MDef : 10
When equipped by Novice Jobs, ATK + 10%, MaxHP + 1500,
------------------------
When equipped with Lude Gal Card and both are equipped by Novice or Super Novice, has a chance to negate size penalty for 7 seconds dealing physical damage.
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It was an ordinary cloak, but with the magical interference device installed by the Illusions, it turned into a terrible shape worthy of the name, Gluttony.
MaxHP + 3%
Reduce resistance versus players by 5%.
When refined to +7 or higher, additional MaxHP + 5%, AGI + 10, DEX + 10.
When refined to +9 or higher, additional MaxHP + 7%, AGI + 10, DEX + 10.
Increase physical damage to small, medium, large monsters by 1% per Lv. of Shadow Spell, perfect hit +2%.
When Triangle Shot Lv.10, increase resistance to Wind, Earth property attacks by 50%.
When Feint Bomb Lv.10, recovers HP 100, SP 10 when monster is killed using physical attack. Recovers 2 SP per attack hit.
Increase damage of Triangle Shot by 50%, Feint Bomb by 15% per Lv. of Maelstrom.
When worn on the body, it exerts surprising power, but it is said that when that power runs out, it will eventually turn into an ugly monster and be decapitated by the hero.
MaxHP + 15%, increases resistance against all race monsters by 5%.
When equipped with Aegis System, increase movement speed and resistance against players by 5%.
Location : Upper Weight : 30
Manteau given to those recognized by the Gray Wolf Tribe.
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MaxHP + 2500.
MaxHP + 150 per 2 refine rate.
If refine rate is 7 or higher, ASPD +7%.
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Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Boots[1]
Increases critical damage by 15%.
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Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Shoes[1]
Reduces variable casting time by 15%.
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Def : 70
Armor Lv : 1
Muffler given to those recognized by the Gray Wolf Tribe.
------------------------
MaxHP + 1500.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
------------------------
Set Bonus:
Gray Wolf Muffler[1]
Gray Wolf Boots[1]
Increases long ranged physical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Muffler[1]
Gray Wolf Shoes[1]
Increases all property magical damage by 15%.
------------------------
Def : 70
Armor Lv : 1
Shoes worn by a great hero.
It seems to resonate with the Awakened hero's armor.
MaxHP + 1500, MaxSP + 150.
MaxHP + 1%, MaxSP + 1% per 3 refine levels.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, reduce fixed casting by 0.5 sec.
When refined to +11 or higher, reduce fixed casting by 0.2 sec.
When refined to +13 or higher, reduce global cooldown by 5%, reduce variable casting by 5%.
Enables Heaven's Drive Lv1
Increases resistance to Human Player and Doram player damage by 1%
If refined to +7 or higher
ATK +7 for every 18 points of Pure Luk and Str
Reduced Skill Delay Usage by 1% for every 18 points of Pure Luk and Str
3% Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
ASPD 1% for every 18 points of Pure Agi and Vit
MaxHP 1% for every 18 points of Pure Agi and Vit
3% Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK +7 for every 18 points of Pure Int and Dex
Reduce Spell Cast Time by 1% for 18 points of Pure Int and Dex
3% Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
If refined to +12 or higher
ATK an additional +5 for every 18 points of Pure Luk and Str
2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
ASPD an additional 1% for every 18 points of Pure Agi and Vit
MaxHP an additional 1% for every 18 points of Pure Agi and Vit
2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK an additional +5 for every 18 points of Pure Int and Dex
2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
If refined to +15 or higher
ATK an additional +2 for every 18 points of Pure Luk and Str
2% additional Resistance to Shadow and Holy attribute attacks for every 18 points of Pure Luk and Str
MaxHP an additional 1% for every 18 points of Pure Agi and Vit
2% additional Resistance to Fire and Water attribute attacks for every 18 points of Pure Agi and Vit
mATK an additional +2 for every 18 points of Pure Int and Dex
2% additional Resistance to Wind and Earth attribute attacks for every 18 points of Pure Int and Dex
A stone that increases Health.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your costume item.
Max Hp + 100 If Base Lv is 120 or higher Max Hp + 2%
Earrings with the power of heaven.
It is said that the owner will have the power to judge those who disturb the order.
------------------------
Enables the use of Item Appraisal Lv. 1.
------------------------
For every 18 base STR, HIT +2, MaxHP +2%.
------------------------
For every 18 base AGI, FLEE +2, decreases after cast delay by 2%.
------------------------
For every 18 base VIT, MDEF +2, decreases variable cast time by 2%
------------------------
For every 18 base INT, MaxSP +2%, decreases SP Consumption by 2%.
------------------------
For every 18 base DEX, Critical +2, ASPD +2%.
------------------------
For every 18 base LUK, DEF +20, ATK +15, MATK +15.
------------------------
Def: 0
Location: Middle
Weight 0
MaxHP + 3%
MaxSP + 3%
Can use Magnum Break Lv.3
When refined to +7 or higher,
MaxHP + 7%
MaxSP + 7%
ATK + 50
When refined to +11 or higher
MaxHP + 10%
MaxSP + 10%
ATK + 50
When FAW Magic Decoy Lv reaches 5, reduce after cast delay by 10%, increases MaxHP + 150 per 1 BaseLv.
Increase Axe Tornado damage by 30%, Axe Boomerang Damage by 20% per 1 skill level of Axe Boomerang learned.
Ignores all race's defense rate by 20% per 1 skill level of Magma Eruption learned.
When equipped with Illusion War Axe, increase damage dealt to boss monsters by 70%, reduce damage taken from Boss monsters by 25%.
DEF : 12
A combat shield created by collecting the essence of Illusion technology.
MaxHP + 10% , MaxSP + 10%, When above BaseLv170, increase resistance of neutral property attacks by 5%.
ATK + 15 , MATK + 15 per 3 refine rates.
Indestructible.
MaxHP +40%, ATK -15%.
Drains 1,000 HP every 4 sec.
Drains 10,000 HP when unequipped.
If equipped with Randgris Card, additional MaxHP +10%, ATK +5%.
Location: Armor
An eye patch of great power from a nameless warrior.
Increased attack speed by 15%.
MaxHP +15%.
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Set Bonus:
Injured Eyepatch
Lord Knight Card
Increased movement speed,
When a Physical Attack hits, there is a high probability (20%) when in Berserk state that ATK + 1000 for 5 seconds.
Def : 0
Location : Middle
Formal wear was worn by the priest who revered Odin's intelligence.
It's imbued with a blessing that enhances the wearer's intelligence.
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MaxHP +5%, MaxSP +15%
Reduces variable casting by 10%
------------------------
For every 2 refine levels, MATK +3%.
For every 3 refine levels, INT +5.
For every 4 refine levels, magical damage against angel and demon race monsters by 8%
------------------------
Set Bonus
Soutane of Intelligence
Clergy's Manteau
Clergy's Boots
INT +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Intelligence, Clergy's Manteau, and Clergy's Boots is 27 or higher.
MATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
A gold ring decorated with jasper in the center. It is said to have an effect of strengthening beliefs.
STR + 7.
Physical damage against all class enemies + 10%.
Increases Ignition Break and Sonic Wave damage by 1% per 3 base levels.
If Ignition Break is level 5, MaxHP + 15%
If Wind Cutter is level 5, increases physical damage against boss monsters by 15%
If Sonic Wave is level 10, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage.
If Death Bound is level 10, Perfect Hit + 15.
Insignia used by King Schmidt.
MaxHP +10%.
------------------------
Set Bonus
King Schmidt's Insignia (Vit)
King Schmidt's Suit
King Schmidt's Manteau
MaxHP + 5%,
Reduces global cooldown by 5%.
------------------------
The uniform used by King Schmitz.
------------------------
Can't be destroyed.
Increases physical and magical damage against medium and large size enemies by 10%.
------------------------
If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%.
------------------------
If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
------------------------
If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%..
------------------------
Set Bonus
King Schmidt's Suit
King Schmidt's Manteau
MaxHP + 5%, MaxSP + 5%.
If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces global cooldown by 15%.
------------------------
P.ATK+5, S.MATK+5,
Increases damage against demihuman race enemies and angel race monster by 5%.
Reduces damage taken from demihuman race enemies and angel race monster by 3%.
When equipped with Darklord Essence Force 3,
Increases melee physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Intelligence 3,
Increases all property magical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Speed 3,
Reduces global cooldown by 10%.
MaxHP -20%.
When equipped with Darklord Essence Concentration 3,
Increases long ranged physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Vitality 3,
MaxHP +30%.
ASPD -50%.
When equipped with Darklord Essence Luck 3,
Increases critical damage by 20%.
Increases heal efffectiveness by 20%.
Increases global cooldown by 10%.
------------------------
Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Shnaim Card
Increases physical and magical damage against all race enemies by 15%.
------------------------
Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Ahat Card
Increases physical and magical damage against all size enemies by 15%.
------------------------
Set Bonus
Loyal Servant of Morroc
Despair God Morocc Card
MaxHP + 50%.
Increases physical damage against all race enemies by 40%.
------------------------
Def : 0
Location : Lower
Formal wear was worn by the priest who revered Odin's luck.
It's imbued with a blessing that enhances the wearer's luck.
------------------------
MaxHP +10%, MaxSP +10%
ASPD +10%
------------------------
For every 2 refine levels, CRIT +3, critical damage +4%.
For every 3 refine levels, LUK +5.
For every 4 refine levels, physical damage against angel and demon race monsters by 8%
------------------------
Set Bonus
Soutane of Luck
Clergy's Manteau
Clergy's Boots
LUK +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Luck, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
Armor said to contain the power of the Great Wolf that captured the moon.
Can't be destroyed in Battle
------------------------
MaxHP + 15% , MaxSP + 15%
------------------------
Every refine level of Armor,
After Cast Delay -1%.
------------------------
When refined to +7 or higher,
Fix cast time -50%.
When refined to +9 or higher,
Additional Fix cast time reduction 20%.
------------------------
Set Bonus
Lunar Eclipse Armor
Hatii Card
Immune to frozen.
Max HP +50%.
When receiving physical attack,
there is 20% chance that the target will be frozen.
Physical/magical damage received from medium and large sized enemy -15%.
Incoming damage received from New Moon Kick and Full Moon Kick -20%.
------------------------
Def : 120
Shield for anti-magic, with improved ability to reflect magic.
It's very thin, probably because of its anti-magic shield.
------------------------
Increases all property magical damage by 3%, Mdef + 15.
------------------------
If refine rate is 7 or higher, MATK + 25.
------------------------
If refine rate is 9 or higher, reduces variable casting time by 5%.
------------------------
If refine rate is 12 or higher, increases all property magical damage by additional 7%.
------------------------
Set Bonus
Magic Absorber
Force/Mental Condenser
MaxHP + 10%, reduces global cooldown by 5%.
------------------------
Def : 50
An improved Manteau that was one of the prizes of the Geffen Magic Contest.
It is not an officially licensed improved product, but there is a text that says safety is excellent.
------------------------
MaxHP + 1500.
------------------------
MaxHP + 1% per refine rate.
------------------------
Increases ASPD by 2% per 3 refine rate.
------------------------
If refine rate is 9 or higher, increases melee physical damage by 5%.
------------------------
If refine rate is 11 or higher, increases melee physical damage by additional 7%.
------------------------
Set Bonus
Magic Barrier Manteau
Anti Conjurer Suit
ATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%.
------------------------
Set Bonus
Magic Barrier Manteau
Magic Protector Robe
ATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, increases ASPD by 10%.
------------------------
Def : 75
An improved muffler that was one of the prizes of the Geffen Magic Tournament.
It is not an officially licensed improved product, but there is a text that says safety is excellent.
------------------------
MaxHP + 1500.
------------------------
MaxHP + 1% per refine rate.
------------------------
Reduces variable casting time by 2% per 3 refine rate.
------------------------
If refine rate is 9 or higher, MATK + 7%, increases heal effectiveness by 5%.
------------------------
If refine rate is 11 or higher, increases all property magical damage by 7%.
------------------------
Set Bonus
Magic Barrier Muffler
Anti Conjurer Suit
MATK + 50,
If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases ASPD by 10%.
------------------------
Set Bonus
Magic Barrier Muffler
Magic Protector Robe
MATK + 50,
If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
------------------------
Def : 70