With the built-in defense function, it is a terrifying shoulder pad that automatically defends itself by performing 360-degree search and tracking. Who made it is a secret.
Reduce incoming physical damage from normal monsters by 5%.
Increase resistance against neutral property attack by 2% per 1 refine rate.
When refined to +7 or higher, MaxHP + 20% , MaxSP + 20%, casting cannot be cancelled.
When refined to +9 or higher, can cast Spell Breaker lv5.
When Spell Breaker lv5, reduce variable casting by 15%.
Formal wear was worn by the priest who revered Odin's agility.
It's imbued with a blessing that enhances the wearer's agility.
------------------------
MaxHP +10%, MaxSP +10%
ASPD +10%
------------------------
For every 2 refine levels, Increases long ranged physical damage by 3%.
For every 3 refine levels, AGI +5.
For every 4 refine levels, Increases physical damage against angel and demon race monsters by 8%.
------------------------
Set Bonus
Soutane of Agility
Clergy's Manteau
Clergy's Boots
AGI +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Agility, Clergy's Manteau, and Clergy's Boots is 27 or higher.
Increases long ranged physical damage +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
MaxHP+20%,
------------------------
Every 2 level refine, MaxHP+1000/VIT+15.
Every 3 level refine, increase Dragon's Breath/Dragon's Water Breath/Earth Drive/Shield Press skills damage by 20%.
------------------------
When refined to +9 or higher, MaxHP+10000.
When refined to +11 or higher, reduce physical damage taken from all sizes enemies by 10%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Apollo Armor-LT
Green Ferus Card
Reduce After cast delay skill by 8%,?
Increase melee/range physical damage by +15%.
------------------------
Set Bonus:
Apollo Armor-LT
Eddga Card
Reduce After cast delay skill by 8%,?
Increase melee/range physical damage by +30%.
When receiving magical attack, have a chance 50% of inflicting Freezing/Stun/Stone Curse to the enemies.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, VIT+3.
Every 3 level refine, increase melee/range physical attack by 3%.
[Grade C] Every 3 level refine, MaxHP+3%.
[Grade B] Every 2 level refine, VIT+5.
Every 3 level refine, increase melee/range physical attack by 5%.
[Grade A] Every 2 level refine, MaxHP+5%.
When refined to +13 or higher, reduce physical/magic damage taken from all sizes by 10%.
------------------------
Def: 30
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
------------------------
Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
------------------------
When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
------------------------
Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
------------------------
Def: 100
All basic status +2.
MaxHP, SP +10%.
------------------------
Every 2 refine level, ATK, MATK +10.
Every 3 refine level, increases to resist neutral properties by 3%.
------------------------
When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
When refined to +13 or highers, reduce global cooldown skill by 10%.
------------------------
Set Bonus:
Astraea Cape-LT
Astraea Shoes-LT
Increases resistance to all races by 10%,
Max HP, SP +10%.
------------------------
[Grade Bonus]
[Grade D]?RES +30, MRES +30.
[Grade C]?P.ATK, S.MATK +5.
[Grade B]?Max HP +10000.
[Grade A]?Increases resistance to all races by 5%.
------------------------
Def: 15
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Def: 20
Location: Upper
Combat engine improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +7%)
If equipped with Automatic Leg Type A,
Critical damage +15%
If equipped with Automatic Leg Type B,
Variable Cast Time -15%
Combat engine improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -7%,
If equipped with Automatic Leg Type A,
Long-ranged Physical damage +7%
If equipped with Automatic Leg Type B,
All elemental Magic damage +15%
MaxHP +5%, decrease incoming damage from players by 5%,
Reduce casting time of animal type skills by 10%.
When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%.
When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%.
Reduce delay after attack by 2% per each level of Hiss learned.
Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%.
Increase animal damage type skills by 15% for every level of Sprit Of Savage learned.
Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.
No Knockback.
Can use skill Summon Spirit Sphere LV5.
------------------------
Every 2 refine level, ATK+10, POW+1, CON+1
Every 3 refine level, Increases ranged/melee physical damage by 8%.
------------------------
When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, Perfect Hit+25.
When refined to +13 or higher, Increases ranged/melee physical damage by 10%.
------------------------
Set Bonus:
Battle Aura Manteau-LT [1]
Old Blazing Soul [1]
Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%.
When headgear refined to +13 or higher, MaxHP+25%.
------------------------
Set Bonus:
Battle Aura Manteau-LT [1]
Ifrit Card
Increases physical damage to human, angel, demon, and player race by 40%.
Resistance to fire property by 50%.
Resistance to water property -30%.
Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds.
When using skill 'Fury', ATK+200 for 10 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK+80.
[Grade C] Perfect Hit+10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%.
------------------------
Def: 20
A Greave that optimizes the quality of one's ability for battle.
Reduces damage from Demihuman monsters by 1%
Reduces damage from Human Player monsters by 1%
MaxHP + 100.
MDEF + 1
Increase physical, magical damage dealt to earth type monsters by 15%, increase resistance to players by 5%.
Increase attack speed per 1 refine rate(delay after skill by 1%), increase damage dealt to earth type monsters by 1%.
When refined to +13 or higher, increase resistance to earth type attacks by 100%.
When equipped with Vocal Card, additional Mdef + 10, MaxHP + 10%, resistance to neutral type attacks +20%.
Special bow prepared for your rapid growth.
CRI + 10
MaxHP + 3%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases attack speed per level of Wind Walk (reduces after attack delay by 1%.)
If refine rate is +9 or higher, increases ranged physical damage by 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ASPD + 2
Increases critical damage by 10%.
Increases Sharp Shooting damage by 1% per 15 base levels up to level 180.
When using True Sight, increases Sharp Shooting damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
MaxHP + 10%
Reduces After Skill Delay by 15%.
Aimed Bolt damage increased by 2% per 15 base levels up to level 180.
When using True Sight, increases Aimed Bolt damage by additional 35% for 60 seconds.
Special knuckle prepared for your rapid growth.
ATK + 2%
MaxHP + 3%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases MaxHP + 2% per level of Aeration.
If refine rate is +9 or higher, increases physical damage against enemies of all sizes by 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greaves, and Ring),
MaxHP + 10%
ATK + 10%
Increases Cannon damage by 1% per 15 base levels up to level 180.
When using an Optical Axis, increases Cannon damage by additional 20% for 60 seconds.
When equipped with Ranged Booster set (Suit, Manteau, Boots, and Brooch),
MaxSP + 10%
Reduces After Skill Delay by 15%.
Surashin Bullet damage increased by 2% per 15 base levels up to level 180.
When using an Optical Axis, increases damage of Surashin Bullets by an additional 35% for 60 seconds.
ATK + 2%
Variable Cast time reduced by 3%.
ATK + 3 for ever refine level.
ATK + 3 for every 15 Base Level up to Level 180.
If refined to +7 or higher, reduces Variable Cast Time by 1% for every level of Potion Research known.
If refined to +9 or higher, increase Long Range Physical damage by 10%.
If equipped with Attacker Booster Set (Plate, Manteau, Greaves, and Ring),
ASPD + 2
Increase damage to all sizes of enemies by 10%.
Cart Tornado +1% damage for every 15 Base Levels up to Level 180.
When using Cart Boost, increase Cart Tornado damage by an additional 20% for 60 seconds.
If equipped with Ranged Booster Set (Suit, Manteau, Boots, and Brooch),
MaxHP + 10%
Variable Cast time reduced by 10%.
Cart Cannon +1% damage for every 15 Base Levels up to Level 180.
When using Cart Boost, increase Cart Cannon damage by an additional 20% for 60 seconds.
Special two-handed sword prepared for your rapid growth.
CRI + 10
MaxHP + 3%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases attack speed per level of Two-handed Quicken (reduces after attack delay by 1%.)
If refine rate is +9 or higher, increases critical damage by 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ASPD + 2
Increases critical damage by 10%.
Increases Sonic Wave damage by 2% per 15 base levels up to level 180.
When Concentration is used, Sonic Wave damage increases by additional 35% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
MaxHP + 10%
Reduces After Skill Delay by 15%.
Increases damage of Dragon Breath, Dragon Breath-Water damage by 1% per 15 base levels up to level 180.
When Concentration is used, Dragon Breath and Dragon Breath-Water damage increases by an additional 20% for 60 seconds.
A heart stone that holds the courage of a Hyper Novice.
MDEF +10, MHP +15%, MSP +15%.
Increases physical and magical damage to all sizes enemies by 15%.
------------------------
Set Bonus:
Brave Heart (Hyper Novice) [1]
Archi Card
MaxHP +15.000, MaxSP +1.500.
Increases physical and magical damage to all sizes enemies by additional 15%.
When Shoes refined to +12 or higher,
there is a 5% chance to gain POW +25, SPL +25 for 20 seconds when a physical/magical attack hits.
------------------------
Set Bonus:
Brave Heart (Hyper Novice) [1]
Circlet of Time(Super Novice) [1]
MHP and MSP are increased by an additional 15%.
Increases physical and magical damage to all sizes enemies by additional 15%.
When Headgear refined to +11 or higher,
ATK +175, MATK +175.
When Headgear refined to +12 or higher,
Increases Double Bowling Bash and Jupiter Thunderstorm damage by 60%.
------------------------
Def : 10
A heart stone that holds the courage of a Night Watch.
MDEF +10, MHP +15%, MSP +15%.
Increases physical and magical damage to all sizes enemies by 15%.
------------------------
Set Bonus:
Brave Heart (Night Watch) [1]
Blut Hase Card
MaxHP +15.000, MaxSP +1.500.
Increases physical damage to all sizes enemies by additional 15%.
Increases ranged physical damage by 15%.
When Shoes refined to +12 or higher,
there is a 5% chance to gain POW +20, CON +20 for 20 seconds when a physical attack hits.
------------------------
Set Bonus:
Brave Heart (Night Watch) [1]
Circlet of Time(Rebellion) [1]
MHP and MSP are increased by an additional 15%.
Increases physical damage to all sizes enemies by additional 15%.
Increases ranged physical damage by additional 15%.
When Headgear refined to +11 or higher,
ATK +175.
When Headgear refined to +12 or higher,
Increases Only One Bullet and Magazine for One damage by 50%.
------------------------
Def : 10
A cute raincoat with a green frog-like hood as a popular brand in the Rune Midgartz Kingdom.
Selected as one of the favorite Doram wear for 3 consecutive years.
MaxHP + 20%, MaxSP + 20%, Healing + 50%.
When refined to +5 or higher, DEF + 150, attack speed + 5%.
When refined to +7 or higher, additional DEF + 150, additional attack speed + 5%.
When Spirit of Sea is learned to lv 1 or higher, can use Clearance lv5.
Reduce variable casting by 10% per skill level of Tasty Shrimp Party learned.
When casting Grooming lv5, MaxHP + 30%, MaxSP + 30%.
FLEE + 20 per skill level of Purring learned.
A coat worn by a Buddhist priest when sealing the devil.
It has the power to control evil.
MaxHP + 2% , MaxSP + 2%
When using physical attack,
increase damage to small, medium, large size monsters by 5%
Reduce incoming damage from players by 5%
When using Earth Shaker lv5,
Reduce Lion Howl's after skill delay by 0.2s
Per skill level of Rampage Blast learned,
increase damage of Lion Howl by 15%
per skill level of Lightning Ride learned,
increase perfect hit by 4%
When refine rate is +5 or higher additional bonus
MaxHP + 3% , MaxSP + 3%
reduce casting time by 5%
When refine rate is +7 or higher additional bonus
MaxHP + 5% , MaxSP + 5%
reduce casting time by 5%
Formal wear was worn by the priest who revered Odin's dexterity.
It's imbued with a blessing that enhances the wearer's dexterity.
------------------------
MaxHP +10%, MaxSP +10%
ASPD +10%
Reduces variable casting by 10%
------------------------
For every 2 refine levels, ATK +1%, MATK +1%.
For every 3 refine levels, DEX +5.
For every 4 refine levels, increases physical/magical damage against angel and demon race monsters by 6%
------------------------
Set Bonus
Soutane of Dexterity
Clergy's Manteau
Clergy's Boots
DEX +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Dexterity, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +7%, MATK +7%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
An Armor which is made of an unknown metal in the human-world. Mysterious power is hidden in the armor.
Str + 2
Dex + 1
Max HP + 150
Increases resistance to Stone and Stun by 5%.
Set Bonus
Diabolus Armor [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Wing
Diabolus Armor
Str + 8
Dex + 4
MaxHP + 1350
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
ATK + 15 for every upgrade level of Diabolus Armor,
Mysterious boots that automatically adjust their size to the wearer's size. They seem alive.
Max HP + 10 for every base level.
Set Bonus
Diabolus Boots [1]
Diabolus Manteau [1]
Max HP + 6%
Set Bonus
Diabolus Wing
Diabolus Boots
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
MaxHP + 100 for every Base Level
ATK/mATK + 20 for every upgrade level of Diabolus Boots
A manteau with an endless dark shape waving near it. Only those who overcome fear can wear this manteau.
Max HP + 100
Reduces damage taken from Neutral property attacks by 5%.
Increases physical damage on Satan Morocc and Wounded Morocc by 10%.
Set Bonus
Diabolus Boots [1]
Diabolus Manteau [1]
Max HP + 6%
Set Bonus
Diabolus Wing
Diabolus Manteau
MaxHP + 900
Reduces damage taken from long-ranged attacks by 10%.
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Reduces damage taken from Fire, Water, and Wind property attacks by 3% for every upgrade level of Diabolus Manteau
A ring with mysterious letters carved into it. It is so beautiful, it fascinates all people.
Max HP + 100
Max SP + 100
Increases the recovery rate of recovery skills by 5%.
Increases physical damage on Satan Morocc and Wounded Morocc by 10%.
Set Bonus
Diabolus Robe [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Armor [1]
Diabolus Ring [1]
ATK + 3%
MATK + 3%
Set Bonus
Diabolus Wing
Diabolus Ring
MaxHP + 2000
MaxSp + 200
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Increases the recovery rate of recovery skills by 15%
All Stats + 10
Increases physical and magical damage on Temple of the Demon God monsters by 30%.
Set Bonus
Diabolus Wing
Diabolus Armor
Str + 8
Dex + 4
MaxHP + 1350
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
For every upgrade level of Diabolos Armor [1],
ATK + 15
Increases resistance to Stun and Stone by 5%.
Set Bonus
Diabolus Wing
Diabolus Robe
MDef + 25
MaxSP + 350
Reduces the cast delay of skills by 10%
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
mATK + 15 for every upgrade level of Diabolus Robe,
Increases the recovery rate of recovery skills by 2% for every upgrade level of Diabolus Robe
Set Bonus
Diabolus Wing
Diabolus Manteau
MaxHP + 900
Reduces damage taken from long-ranged attacks by 10%.
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Reduces damage taken from Fire, Water, and Wind property attacks by 3% for every upgrade level of Diabolus Manteau
Set Bonus
Diabolus Wing
Diabolus Boots
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
MaxHP + 100 for every Base Level
ATK/mATK + 20 for every upgrade level of Diabolus Boots
Set Bonus
Diabolus Wing
Diabolus Ring
MaxHP + 2000
MaxSp + 200
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Increases the recovery rate of recovery skills by 15%
A legendary relic bestowed upon an adventurer by a divine phoenix clad in heavenly light.
It is said that this equipment provides divine protection.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from Players by 5%.
------------------------
For every refine level,
MaxHP + 2% , MaxSP + 2%
Reduces damage taken from Holy property attacks by 7%.
------------------------
When refined to +7 or higher,
All Basic Status + 10
Increase physical and magical damage to all property monsters by 10%.
------------------------
When refined to +9 or higher,
Increase physical and magical damage to all property monsters by 15%.
When performing physical attack, there's a chance to absorb 5% of damage as HP.
------------------------
Def : 38
Goggles that Doram uses when catching fish in Malangdo Island. The wearer turns into a hunter of the sea.
MaxHP + 15%, reduce incoming damage from players by 5%, Heals + 25%.
When Spirit of Sea Lv. 1 is learned, can cast Safety Wall Lv. 10.
When Grooming Lv. 5 is learned, reduce fixed casting time by 70%.
-
Location : Middle Weight : 10
Complete edition of the Great Encyclopedia published by Frontera Mo, famous for its hard edges.
Now all sides of the book, not just the corners, are incredibly heavy and solid.
------------------------
ATK + 3%, MDEF + 10.
------------------------
If refine rate is 7 or higher, ATK + 25, CRI + 3.
------------------------
If refine rate is 9 or higher, increases ASPD by 5%.
------------------------
If refine rate is 12 or higher, ATK + 7%, increases critical damage by 10%.
------------------------
Set Bonus
Encyclopedia Complete Edition
Force/Mental Condenser
MaxHP + 10%, reduces global cooldown by 5%.
------------------------
Def : 150
An Armor faintly imbued with the magic of the stars.
------------------------
ATK +125.
Every 2 refine, ATK +15.
------------------------
If refine rate is 9 or higher, MaxHP +7%.
If refine rate is 11 or higher, increases melee physical damage by 10%.
------------------------
Def : 175