
RENEWAL / ITEMS
Diabolus Manteau [1]
#2537Armor
Diabolus_Manteau
View Diabolus Manteau in Pre-Renewal
Item stats
- DEF
- 15
- Slots
- 1
- Weight
- 25
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- Any level
- Jobs
- Alchemist, Assassin, Bard Dancer, Blacksmith, Crusader, Hunter, Knight, Monk, Priest, Rogue, Sage, Wizard
- Class tiers
- Upper, All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Diabolus Manteau description & effects
A manteau with an endless dark shape waving near it. Only those who overcome fear can wear this manteau.
Class: Garment
Defense: 15
Weight: 25
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, High Priest Jobs, High Wizard Jobs, Sniper Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs, Champion Jobs, Scholar Jobs, Minstrel Jobs, Gypsy Jobs
Max HP + 100
Reduces damage taken from Neutral property attacks by 5%.
Increases physical damage on Satan Morocc and Wounded Morocc by 10%.
Set Bonus
Diabolus Boots [1]
Diabolus Manteau [1]
Max HP + 6%
Set Bonus
Diabolus Wing
Diabolus Manteau
MaxHP + 900
Reduces damage taken from long-ranged attacks by 10%.
Increases physical and magical damage on Temple of the Demon God monsters by 20%.
Reduces damage taken from Temple of the Demon God monsters by 5%,
Reduces damage taken from Fire, Water, and Wind property attacks by 3% for every upgrade level of Diabolus Manteau
Item effect script
bonus2 bSubEle,Ele_Neutral,5;
bonus bMaxHP,100;
bonus2 bAddDamageClass,1916,10;
bonus2 bAddDamageClass,1917,10;
bonus2 bAddDamageClass,1922,10;
bonus2 bAddDamageClass,1923,10;
bonus2 bAddDamageClass,1924,10;
bonus2 bAddDamageClass,1925,10;
Equipment sets
Set 1
Set effect
bonus bMaxHPrate,6;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,3*.@r;
bonus2 bSubEle,Ele_Water,3*.@r;
bonus2 bSubEle,Ele_Wind,3*.@r;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,2*min(12,.@r);
bonus2 bSubEle,Ele_Water,2*min(12,.@r);
bonus2 bSubEle,Ele_Wind,2*min(12,.@r);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,2*.@r;
bonus2 bSubEle,Ele_Water,2*.@r;
bonus2 bSubEle,Ele_Wind,2*.@r;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,2*.@r;
bonus2 bSubEle,Ele_Water,2*.@r;
bonus2 bSubEle,Ele_Wind,2*.@r;
Where to get Diabolus Manteau
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 0.1% | 0.1% | |
![]() | 0.1% | 0.1% | |
![]() | 0.02% | 0.02% | |
![]() | 0.1% | 0.1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.






