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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “The Cross” in Renewal

Page 2 of 9
Bloody Cross

Bloody Cross

#16017 · Mace · Weapon
ATK
170
Weapon Lv.
4
Required Lv.
100
Slots
0
Weight
150
Buy value
20 z
Sell value
10 z
A mace in the shape of a blood red cross infused with dark power. It's blood red color makes you feel uneasy. Property: Shadow Adds a chance of casting Level 1 Hell Inferno on the target when performing a physical attack. For every upgrade level of the item, adds an additional chance of casting Level 1 Hell Inferno.
Full item details & effects
Bolt Crusher

Bolt Crusher [2]

#28045 · Katar · Weapon (Two-Handed)
ATK
300
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A tool used in Einbroch to cut various metals. They modified it for battle use due to its superior cutting force. ATK +10%. Rolling Cutter damage +10%. When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Rolling Cutter damage +15%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Bone Plate

Bone Plate [1]

#15000 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
Dark Plated Armor covered with sharp bones. Property: Neutral Str + 1 Mdef + 3 Bypass 10% of hard defense of Demi-Human, Human Player, Doram, and Brute race targets when performing a physical attack. Adds a 1% chance of inflicting Bleed on any target within 5-5 cells of the user when receiving a physical attack.
Full item details & effects
Boots of Good and Evil (Shadow Cross)

Boots of Good and Evil (Shadow Cross) [1]

#470222 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Gray

Boots of Gray [1]

#22033 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear. Adds a X% chance of casting Level 3 Drain Life on the target when receiving a physical attack. What is the chance to cast this? It is a set bonus effect. Reduces damage taken from Holy property attacks by 2%. Reduces damage taken from Holy property attacks by an additional 1% per 3 upgrade levels of the item. Set Bonus Cloak Of Gray [1] Armor Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack. Set Bonus Cloak Of Gray [1] Robe Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Max HP + 25% Max SP + 25% MATK + 10%
Full item details & effects
Chakram

Chakram [2]

#1285 · Katar · Weapon (Two-Handed)
ATK
130
Weapon Lv.
3
Required Lv.
50
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
A rare design for a katar, its design has the meaning of 'transmigration'. Property: Neutral If Katar Mastery is level 10, ATK + 10 Increases the damage of Meteor Assault by 20%. Set Bonus Chakram [2] Assassin Handcuffs [1] Max HP - 10% Crit + 4 Increases critical damage on targets by 40%.
Full item details & effects
Christmas Guardian Tree

Christmas Guardian Tree [1]

#20955 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Christmas tree that's worn at the back. It resonates with various items to give the wearer some special abilities. ATK + 1%, MATK + 1% per 2 refine rate. When refined to +9 or higher, ATK + 30, MATK + 30. When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack. When equipped with Noble Cross and Hurt Mind, MATK + 30, increase Duple Light's damage by 40%. When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%. When equipped with Noble Cross and Kind Heart, ATK + 30, increase Knuckle Arrow damage by 40%, When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%. When equipped with Old Parasol and Evil Spirit Glove, MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage, When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage. When equipped with Evil Spirit Glove and Red Lantern, increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%. When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage. When equipped with Hurt Mind and Kind Heart, increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%. When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Full item details & effects
Cloak of Gray

Cloak of Gray [1]

#20721 · Armor · Garment
DEF
45
Armor Lv.
1
Required Lv.
120
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear. Reduces damage taken from Holy property attacks by 5%. For every 2 upgrade levels of the item, Reduces damage taken from Holy property attacks by an additional 1%. Set Bonus Cloak Of Gray [1] Armor Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack. Set Bonus Cloak Of Gray [1] Robe Of Gray [1] Helmet Of Gray [1] Boots Of Gray [1] Reduces damage taken from Neutral property attacks by 15%. Max HP + 25% Max SP + 25% MATK + 10%
Full item details & effects
Clock Tower Basement Refine Hammer

Clock Tower Basement Refine Hammer

#101390 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A mysterious hammer that increases the refining level of Clock Tower Basement equipment by +1. ------------------------ It requires the equipment to be a minimum of +9 and lower than +12. ------------------------ When used, it will consume 14 Blacksmith Blessing as materials. ------------------------ [Applicable Items] Precision Bomber Precision Bow Precision Fist Precision Lute Precision Piercer Precision Pistol Precision Shatter Precision Slasher Precision Splatter Precision Whip Solid Claymore Solid Dagger Solid Edge Solid Manual Solid Rod Solid Spear Solid Staff Solid Wand Wicked Axe Wicked Blade Wicked Book Wicked Cross Wicked Dagger Wicked Edge Wicked Katar Wicked Plant ------------------------
Full item details & effects
Cold Heart

Cold Heart

#2746 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A little something that Assassins should have. There're a number of rumors regarding the blood stain at the end of the blade. Agi +3 When equipped with Ring of Rogue, damage against medium sized monsters +8%. Increase in attack speed(delay after attacking reduces by 3%)
Full item details & effects
Cross Shuriken Shadow Earring

Cross Shuriken Shadow Earring

#24625 · Shadow Gear · Shadow right accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases long ranged physical damage by 3%. ------------------------ When refined to 7 or higher, increases long ranged physical damage by 3%. When refined to 9 or higher, reduces SP consumption of Cross Slash by 10%. ------------------------ Set Bonus Cross Shuriken Shadow Earring Cross Shuriken Shadow Pendant Cross Shuriken Shadow Shoes Increases Swirling Petal damage equal to the half sum of refine rate of set as percentage. ------------------------ Set Bonus Kagerou Shadow Armor Cross Shuriken Shadow Earring Ignores physical defense of all race monsters (except players) by 40%. Additional Ignores physical defense (except players) equal to the sum of refine rate of set. ------------------------ Location : Earring
Full item details & effects
Crown of Good and Evil (Imperial Guard)

Crown of Good and Evil (Imperial Guard) [1]

#400375 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical and Holy property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Devil Guardian Sword [2] For every 3 refine level of Weapon, increase Cross Rain damage by 4%, increase Holy property magic damage by 5%. When weapon grade is B or higher, increase Cross Rain damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Devil Guardian Sword [2] Evil Spell Increase Cross Rain damage by additional 15%, increase Holy property magic damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Holy Light Spear [2] For every 3 refine level of Weapon, increase Overslash damage by 4%, increase melee physical damage by 5%. When weapon grade is B or higher, increase Overslash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Holy Light Spear [2] Good Spell Increase Overslash damage by additional 15%, increase melee physical damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Shadow Cross)

Crown of Good and Evil (Shadow Cross) [1]

#400382 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] For every 3 refine level of Weapon, increase Impact Crater damage by 4%, increase melee physical damage by 5%. When weapon grade is B or higher, increase Impact Crater damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] The Ripper [2] Evil Spell Increase Impact Crater damage by additional 15%, increase melee physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] For every 3 refine level of Weapon, increase Eternal Slash damage by 4%, increase Savage Impact damage by 5%. When weapon grade is B or higher, increase Eternal Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Shadow Cross) [1] Shining Light Katar [2] Good Spell Increase Eternal Slash damage by additional 15%, increase Savage Impact damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil Box

Crown of Good and Evil Box

#102074 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
A box containing a Crown imbued with the power to amplify the abilities of Weapons of Good and Evil. You can randomly obtain 1 item from the list below. [Obtainable Items] Crown of Good and Evil (Dragon Knight) Crown of Good and Evil (Imperial Guard) Crown of Good and Evil (Arch Mage) Crown of Good and Evil (Elemental Master) Crown of Good and Evil (Cardinal) Crown of Good and Evil (Inquisitor) Crown of Good and Evil (Meister) Crown of Good and Evil (Biolo) Crown of Good and Evil (Shadow Cross) Crown of Good and Evil (Abyss Chaser) Crown of Good and Evil (Windhawk) Crown of Good and Evil (Trouvere & Troubadour) Crown of Good and Evil (Shinkiro & Shiranui) Crown of Good and Evil (Sky Emperor) Crown of Good and Evil (Soul Ascetic) Crown of Good and Evil (Hyper Novice) Crown of Good and Evil (Spirit Handler) Crown of Good and Evil (Night Watch) Selection
Full item details & effects
Crusader Shadow Armor

Crusader Shadow Armor

#24270 · Shadowgear · Shadow armor
Weight
0
Buy value
10 z
Sell value
5 z
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant. Increases the damage of Grand Cross by 20%. For every upgrade level of Crusader Shadow Armor, increases Grand Cross damage by an additional 5%. Crusader Shadow Shoes: Increases the damage of Holy Cross by 20%. Reduces the SP cost of Grand Cross by 20%.
Full item details & effects
Death Bringer

Death Bringer [1]

#450252 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
According to rumors of the kingdom of Rune Midgarts, those who see the armor will die. MaxHP + 10% , MaxSP + 10% Flee + 20 , ATK + 30 per 1 skill level of Cross Impact When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Cross Ripper Slasher When Hallucination Walk Lv. 5 is learned, additional MaxHP + 25%, wearer is immune to knockback. When refined to +5 or higher, Perfect Hit + 25% When refined to +7 or higher, additional Perfect Hit + 25%
Full item details & effects
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