RENEWAL / MONSTERS
Elusive Bradium Golem
FormlessLargeEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 175%
- WindWin
- 80%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 133
- HP
- 228,695
- Base EXP
- 21,295
- Job EXP
- 35,574
Combat
- ATK
- 1,576–2,203
- MATK
- 250–311
- DEF
- 559
- MDEF
- 12
- 100% HIT
- 358
- 95% FLEE
- 382
Attributes
- STR
- 189
- AGI
- 25
- VIT
- 125
- INT
- 45
- DEX
- 104
- LUK
- 33
Elusive Bradium Golem drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1008 ms
- Attack Motion
- 1200 ms
- Damage Motion
- 540 ms
- Ai
- 20
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Elusive Bradium Golem
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Manuk Field F2Field · man_fild02 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Elusive Bradium Golem skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay30 s recast | idleself · cancelable: yes | always · 9 |
| Emotion ONNone · 474 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always · 6 |
EndureWeapon · 8 | 1 | 50% | No added delay10 s recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | attackself · cancelable: yes | always |
GuardWeapon · 249 | 5 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
| Stun AttackWeapon · 179 | 4 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














