A box containing a helm imbued with the power of faith.
Opening the box grants one +11 refined helm with effects that amplify Vivatus and Adulter weapons.
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When opened gives one of the following:
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Helm of Faith (Warlock)
Helm of Faith II (Warlock)
Helm of Faith(Sura)
Helm of Faith II(Sura)
Helm of Faith(Archbishop)
Helm of Faith II(Archbishop)
Helm of Faith(Shadow Chaser)
Helm of Faith II(Shadow Chaser)
Helm of Faith(Ranger)
Helm of Faith II(Ranger)
Helm of Faith(Royal Guard)
Helm of Faith II(Royal Guard)
Helm of Faith(Guillotine Cross)
Helm of Faith II(Guillotine Cross)
Helm of Faith(Sorcerer)
Helm of Faith II(Sorcerer)
Helm of Faith(Rune Knight)
Helm of Faith II(Rune Knight)
Helm of Faith(Minstrel & Wanderer)
Helm of Faith II(Minstrel & Wanderer)
Helm of Faith(Mechanic)
Helm of Faith II(Mechanic)
Helm of Faith(Geneticist)
Helm of Faith II(Geneticist)
Helm of Faith(Kagerou & Oboro)
Helm of Faith II(Kagerou & Oboro)
Helm of Faith(Rebellion)
Helm of Faith II(Rebellion)
Helm of Faith(Soul Reaper)
Helm of Faith II(Soul Reaper)
Helm of Faith(Star Emperor)
Helm of Faith II(Star Emperor)
Helm of Faith(Summoner)
Helm of Faith II(Summoner)
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For adventurers who have reached level 200, we will inform you of the position where you can change to the 4th job.
Requirement: BaseLV 200, JobLv 70 or Higher
[4th Job Guide Map]
Rune Knight to
[Dragon Knight]
Royal Guard to
[Imperial Guard]
Arch Bishop to
[Cardinal]
Sura to
[Inquisitor]
Warlock to
[Arch Mage]
Sorcerer to [Elemental Master]
Mechanic to
[Meister]
Genetic to
[Biolo]
Guillotine Cross to
[Shadow Cross]
Shadow Chaser to
[Abyss Chaser]
Ranger to
[Windhawk],
Ministrel to
[Troubadour]
Wanderer to
[Trouvere]
One of the two rings worn by Old King Groza.
It was imbued with the power of the dragon.
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STR + 2, AGI + 1
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Physical damage against all class enemies + 6%
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Recovers 300 HP when monsters are killed using melee physical attacks.
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Every 4 Base Level, increase damage of Cross Ripper Slasher by 1%. (Up to level 200)
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Every 10 Base Level, increase damage of Rolling Cutter by 1%.
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Def : 0
A katar that has been a favorite of assassins that don't miss the target in any imminent situation. It was said that their luck was used to focus on the target.
Property: Neutral
Hit + 1 for every 2 base Luk.
Armor worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Max HP + 1000
Max SP + 100
Mdef + 10
All Stats + 1
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Boots worn by traveler riding the Airship. It is an object robbed by monsters during the airship attack incident.
Account Bound
Agi + 1
Aspd + 10%
This item cannot be upgraded.
Set Bonus
Airship's Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
Cloak worn by traveler riding the Airship. It is an object robbed by monsters during the Airship attack incident.
Account Bound
Flee + 20
Reduces damage taken from Neutral property attacks by 10%.
Reduces the variable casting time of skills by 20%.
This item cannot be upgraded.
Set Bonus
Airship‘s Cloak [1]
Airship's Armor
Airship's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
A ring which bears holy powers that responds to certain abilities and strengthens their potency.
Int + 2
Dex + 1
Mdef + 2
Adds a chance of buffing the user for 3 seconds when using recovery skills;
Increases the recovery rate of recovery skills by 20%.
Set Bonus
Rose of Eden [1]
Angelic Ring
Increases the recovery rate of recovery skills by an additional 10%.
A beautiful ring engraved with a cross. It belonged to a leader with a special role.
Luk + 2
Perfect Dodge + 5
Increases the recovery rate of recovery skills by 15%.
Reduces the SP cost of skills by 5%.
Increases the recovery rate of recovery items by 15%.
Set Bonus
Arch Bishop Ring
Archbishop Lv1
Luk + 2
Perfect Dodge + 5
Reduces the variable casting time of High Heal by 100%.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Set Bonus
Arch Bishop Ring
Catholic Lv1
Luk + 2
Perfect Dodge + 5
Reduces the variable casting time of Coluseo Heal by 100%.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Reduces the SP cost of Coluseo Heal by 20.
Set Bonus
Arch Bishop Ring
Cure Lv1
Luk + 2
Perfect Dodge + 5
Reduces the cooldown of Epiclesis by 10 seconds.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Reduces the SP cost of Epiclesis by 100.
Set Bonus
Arch Bishop Ring
Heal Lv3
Luk + 2
Perfect Dodge + 5
Reduces the cooldown time of High Heal by 1 second.
Increases the recovery rate of recovery skills by 3%.
Reduces the SP cost of skills by 5%.
Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this armor protects its wearer against holiness and fear.
Mdef + 10
Reduces damage taken from Holy property attacks by 10%.
For every upgrade level of the item,
Reduces damage taken from Holy property attacks by an additional 2%.
Set Bonus
Cloak Of Gray [1]
Armor Of Gray [1]
Helmet Of Gray [1]
Boots Of Gray [1]
Reduces damage taken from Neutral property attacks by 15%.
Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
An armor made from the scales of Naga. It is very sharp and shiny and it seems like it will hurt anything that goes near it.
Mdef +2
Adds a chance of buffing the user for 10 seconds when performing a physical attack;
ATK + 20
A stone that awakens the potential of Guillotine Cross.
Gives the following abilities when slotted.
Increase damage of Rolling Cutter by 15%.
When equipped with Assassin Cross Stone(Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Assassin Cross Stone(Middle), increase damage of Cross Ripper Slasher by 15%.
When equipped with Assassin Cross Stone(Lower), increase damage of Rolling Cutter damage by additional 15%.
[Lace La Zard]
A stone that awakens the potential of Assassin Cross.
Gives the following abilities when slotted.
HIT + 2 per 1 skill level of Lefthand Mastery.
[Aver De Dosh]
A stone that awakens the potential of Assassin Cross.
Gives the following abilities when slotted.
ATK + 2 per 1 skill level of Katar Mastery.
[Aver De Dosh]
Stone that awakens the potential of the Assassin's Cross.
Grants the following stats in the lower slot of your outfit.
Increases physical damage against all size enemies by 2% for every level of Advanced Katar Mastery learned.
[Aver De Dosh]
Stone that awakens the potential of the Assassin's Cross.
Grants the following stats in the middle slot of your outfit.
Increases Sonic Blow damage by 20%.
[Aver De Dosh]
Stone that awakens the potential of the Assassin's Cross.
Grants the following stats in the upper slot of your outfit.
Reduces global cooldown by 1% for every level of Soul Destroyer learned.
[Aver De Dosh]
A glove designed to defend and attack at the same time.
Max SP + 20
Crit + 3
Set Bonus
Krishna [1]
Assassin Handcuffs [1]
ATK + 50
Flee - 30
Increases the damage of Sonic Blow by 50%.
Set Bonus
Chakram [2]
Assassin Handcuffs [1]
Max HP - 10%
Crit + 4
Increases critical damage on targets by 40%.
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Cross Slash) effect.
[Enchant Effect]
Cross Slash damage +15%
When refined to +7 or higher, Cross Slash damage +3% (Additional)
When refined to +11 or higher, Cross Slash damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Cutter Slasher) effect.
[Enchant Effect]
Cross Ripper Slasher and Rolling Cutter damage +15%
When refined to +7 or higher, Cross Ripper Slasher and Rolling Cutter damage +3% (Additional)
When refined to +11 or higher, Cross Ripper Slasher and Rolling Cutter damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Sonic Impact) effect.
[Enchant Effect]
Sonic Blow and Cross Impact damage +15%
When refined to +7 or higher, Sonic Blow and Cross Impact damage +3% (Additional)
When refined to +11 or higher, Sonic Blow and Cross Impact damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.
MaxHP + 5%
Reduce incoming damage from players by 5%.
When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.
When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
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A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Rolling Cutter damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Cross Ripper Slasher damage +10%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Rolling Cutter and Cross Ripper Slasher damage +15%.
The twin swords of glory and destruction wielded by the Old King Groza.
At the end of the endless fierce battle with the strong, its power and brilliance reached its limit.
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Reduce damage taken from players by 30%.
------------------------
For every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by 1%, up to level 240.
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When refined to +11 or higher, for every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by additional 1%, up to level 240.
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When refined to +13 or higher, for every Base Level, increase Cross Impact, Cross Ripper Slasher, and Rolling Cutter damage by additional 1%, up to level 240.
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When refined to +14 or higher,
adds Occult Impaction penetration effect to the weapon,
reduce Rolling Cutter cooldown by 0.2 seconds.
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An ornament made from wild bison horns.
Agi + 2
Set Bonus
Thorny Buckler [1]
Bison Horn [1]
Aspd + 10%
Reflects 5% of the received short-ranged damage back to the attacker.
A pair of boots made of light, resilient leather that makes you want to run when you wear them.
Agi + 1
If upgrade level is +9 or higher,
Additional Agi + 2
Set Bonus
Black Leather Boots
Rider Insignia or Rider Insignia [1]
Flee + 10
A pair of boots made of light, resilient leather that makes you want to run when you wear them.
Agi + 1
If upgrade level is +9 or higher,
Additional Agi + 2
Set Bonus
Black Leather Boots [1]
Rider Insignia or Rider Insignia [1]
Flee + 10
A katar with a wedge-shaped blade. Extensive and brutal attacks using this leave deep scars.
Property: Neutral
Adds a 3% chance of casting Level 1 Wide Bleed on the target when performing a physical attack.
If upgrade level is +9 or higher,
Level 2 Wide Bleed will be cast instead.