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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “STA+3” in Renewal

Page 23 of 27
Starry Sky Twin Prime

Starry Sky Twin Prime [1]

#470180 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Shoes modeled after the constellations of stars. The twin constellations floating in the starry sky shine beautifully as two single stars. ------------------------ Reduce damage taken from normal and boss monsters by 5%. ------------------------ Reduce damage taken from players by 10%. ------------------------ For every refine level, Perfect Hit + 5, reduce damage taken from Holy property attack by 3%. ------------------------ When refined to +10 or higher, all basic status + 10, increase physical and magic damage against all property monsters by 15%. ------------------------ When refined to +12 or higher, ASPD + 20%, increase physical and magic damage against all property monsters by additional 25%. ------------------------ When refined to +14 or higher, MHP + 20%, reduce After Cast Dealy by 30%. ------------------------ Def : 20
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Start your Journey Pack

Start your Journey Pack

#14152 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
The Start your Journey Pack contains several items that will allow you move around Rune Midgard kingdom's cities so you can complete your job change quest quickly, get more exp for 30 minutes, and keep yourself heal during early adventure battles. Also 20 Red Envelopes are given to help you get that last little bit of experience needed for that next level. Contains: 20 Red Envelopes 200 Novice Red Potions 1 Battle Manual 3 Rune Midgard Butterfly Wings Can only be stored.
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Stout Shadow Earring

Stout Shadow Earring

#24879 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
DEF + 30. ------------------------ For every 2 refine level, RES + 3. ------------------------ When refined to +10 or higher, RES + 15. ------------------------ Set Bonus: Stout Shadow Earring Stamina Shadow Shield RES + 15. ------------------------ When the total refine level of set is 18 or higher, STA + 3, MHP + 5%. ------------------------ Location : Earring
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Stout Shadow Pendant

Stout Shadow Pendant

#24878 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
DEF + 30. ------------------------ For every 2 refine level, RES + 3. ------------------------ When refined to +10 or higher, RES + 15. ------------------------ Set Bonus: Stout Shadow Pendant Stout Shadow Earring DEF + 15, RES + 25. ------------------------ When the total refine level of set is 18 or higher, MHP + 7%. ------------------------ Set Bonus: Stout Shadow Pendant Stamina Shadow Weapon RES + 15. ------------------------ When the total refine level of set is 18 or higher, STA + 3, MHP + 5%. ------------------------ Location : Pendant
Full item details & effects
Strange God Foxtail Staff

Strange God Foxtail Staff [2]

#1691 · One-Handed Staff · Weapon
ATK
100
MATK
240
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
50
Buy value
50,000 z
Sell value
25,000 z
This foxtail has become completely one with the dragonfly. Property: Neutral Max SP + 100 Max SP + 1% per 3 upgrade levels of the item. MATK + 2% per 3 upgrade levels of the item. If upgrade level is +7 or higher, Increases the base weapon ATK and MATK by 40%. Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.
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Strawberry Decoration

Strawberry Decoration [1]

#2979 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
Fleet belongs aroma of dark fruit, to bite. All State 1. Under , Lv3 triggered auto spell Frost Nova a chance. HP +15% jobs at the time along with the mother of delicious strawberry. Tolerance + 10% for fire attribute attack. Increased 30% long-range physical attack power. Req LV: 1
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Striking Mail

Striking Mail [1]

#450165 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
All Basic Status + 10. SET BONUS Striking Mikoshi Striking Mail For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5%
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Striking Mikoshi

Striking Mikoshi [1]

#480114 · Armor · Garment
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Used by the master of martial arts who fought against the plague. Reduce incoming physical damage from normal and boss monsters by 5%. Reduce incoming damage from players by 5%. For every 1 refine rate, reduce after cast delay by 1% and increase physical damage to all class monsters by 2%. When refined to +6 or higher, increase ASPD by 10%, Perfect Hit + 25. When refined to +8 or higher, enables use of Improve Concentration Lv10. When Improve Concentration Lv10 is learned, ATK + 50 , Flee + 50. SET BONUS Striking Mikoshi Striking Hat Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit. SET BONUS Striking Mikoshi Striking Shoes All stats + 10 per 3 refine rate of Striking Shoes. SET BONUS Striking Mikoshi Striking Mail For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5% When unequipped, Improve Concentration buff fades.
Full item details & effects
Striking Shoes

Striking Shoes

#470048 · Armor · Footgear
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
0 z
Sell value
0 z
Reduce after cast delay by 30%. Perfect Hit + 10 When refined to +7 or higher, additional Perfect Hit + 20 When refined to +9 or higher, additional Perfect Hit + 20 SET BONUS Striking Shoes Striking Mikoshi All stats +10 for every 3 Striking Shoes refine levels.
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Strong Recovery Wand

Strong Recovery Wand

#1634 · One-Handed Staff · Weapon
ATK
70
MATK
125
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A rod that is intended to heal people during battle, it provides special treatment to serious wounds. Account Bound Property: Neutral Restores 5 SP to the user every 10 seconds. Increases the recovery rate of recovery skills by 14%. This item is indestructible in battle.
Full item details & effects
Sunflower Kid

Sunflower Kid [2]

#2027 · Two-Handed Staff · Weapon (Two-Handed)
ATK
150
MATK
320
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
10 z
Sell value
5 z
This staff is said to be used by Archmage Nazohina. The magic emanating from the staff keeps flowers from withering. Property: Neutral Int + 5 MATK + 1% per 2 upgrade levels of the item. Reduces the cast delay of skills by 1% per upgrade level of the item. This item is indestructible in battle.
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Super Novice Shadow Shield

Super Novice Shadow Shield

#24318 · Shadowgear · Shadow shield
Weight
0
Buy value
10 z
Sell value
5 z
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. Max HP + 1000 Max SP + 200 For every level of Double Attack learned, increases ASPD by 2%. For every level of Owl's Eye learned, reduces Variable Casting Time by 2%. For every refine level, increases ASPD by 1% and reduces Variable Casting Time by 1%. If the refine level is 7 or higher, increases ATK and MATK by an additional 2%. If the refine level is 9 or higher, increases ATK and MATK by an additional 3%. Super Novice Shadow Weapon All Stats + 3 Max HP + 2% Max SP + 2% Reduces SP consumption by 10%.
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Super Novice Stone (Garment)

Super Novice Stone (Garment)

#1001326 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
When learned Breakthrough level 5, enables to use Wind Cutter level 5. When learned Transcendence level 5, enables to use Judex level 10. ------------------------ Set Bonus: Super Novice Stone (Garment) High Wizard Stone (Middle) Every level of Transcendence learned, increases Judex damage by 3%. ------------------------ Set Bonus: Super Novice Stone (Garment) Stalker Stone (Lower) Every level of Breakthrough learned, increases Wind Cutter damage by 3%. [Lace La Zard]
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Super Novice Stone (Garment)

Super Novice Stone (Garment)

#312402 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
When learned Breakthrough level 5, enables to use Wind Cutter level 5. When learned Transcendence level 5, enables to use Judex level 10. ------------------------ Set Bonus: Super Novice Stone (Garment) High Wizard Stone (Middle) Every level of Transcendence learned, increases Judex damage by 3%. ------------------------ Set Bonus: Super Novice Stone (Garment) Stalker Stone (Lower) Every level of Breakthrough learned, increases Wind Cutter damage by 3%.
Full item details & effects
Sura Chen Card

Sura Chen Card

#4672 · Card · Garment
Weight
1
Buy value
20 z
Sell value
10 z
Compounds On: Garment If used by Sura, Max HP + 10% ATK + 10% If the users base level is 175 or higher, All Stat + 10 If upgrade level is +10 or higher, All Stat + 10 Set Bonus Sura Chen Card True Chen Lio Card Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 100.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex)

#1617 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex) [1]

#1618 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survival Circlet [1] Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int)

#1619 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int) [1]

#1620 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survivor's Circlet [1] Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Taekwon Shadow Shield

Taekwon Shadow Shield

#24315 · Shadowgear · Shadow shield
Weight
0
Buy value
10 z
Sell value
5 z
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. Taekwon Classes Only. ------------- ATK, MATK + 3%. Ignores physical defense rate of normal enemies by 3% per Skill level of [Peaceful Break] Ignores magical defense rate of normal enemies by 3% per Skill level of [Happy Break] Ignores physical and magical defense rate of normal enemies by 3% per every refine level. If the refine level is 7 or higher, ATK, MATK + 2%. If the refine level is 9 or higher, ATK, MATK + 3%. ------------- If equipped with Taekwon Shadow Weapon, it gives additional effect below. All State + 3, MaxHP + 2%, MaxSP + 2%. Reduce SP consumption by 10%. Location : Shield
Full item details & effects
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