A ring worn only by those belonging to the Shaman order.
It can teleport it's wearer in Glast Heim with the help of Sapphires.
Sapphires can be found at the Entrance to Glast Heim, Chivalry, St. Abbey, and Culvert.
MaxHP +50,
SP recovery +3%.
Shaman Set
Shaman Ring
Shaman's Hair Ornament
Shaman Earring.
MHP +300,
MATK +5%,
Increases resistance to Neutral property by 5%.
A hair ornament with pink feathers of a Shaman.
MaxHP +50, Mdef +3,
Increases resistance to Neutral property by 5%.
Shaman Set
Shaman Ring
Shaman's Hair Ornament
Shaman Earring.
MaxHP +300, MATK +5%,
Increases resistance to Neutral property by 5%.
Head Location : Upper
A gemstone fragment that imbues headgear with the power of intelligence.
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For every 2 refine levels of the equipped headgear,
All Property Magic Damage + 3%, MATK + 7.
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For every 5 refine levels of the equipped headgear, MATK + 3%
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This item is excluded from all card destruction protection and card removal effects.
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A gemstone fragment that imbues headgear with the power of vitality.
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For every 2 refine levels of the equipped headgear,
Variable Casting Time - 5%, MATK + 7.
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For every 5 refine levels of the equipped headgear, MATK + 3%
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This item is excluded from all card destruction protection and card removal effects.
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A badge rewarded to honorable warriors.
Account Bound
Max HP + 300
Max SP + 80
ATK + 5%
MATK + 5%
Crit + 10
Adds a 1% chance of inflicting Blind on the attacker when receiving a long-ranged attack.
A badge worn to display your status as a law enforcer.
Required Jobs: All Jobs
If the users base Vit is 90 or higher,
Max HP + 1000
If the users base Int is 90 or higher,
MATK + 3%
If the users base Dex is 90 or higher,
Reduces the variable casting time of skills by 5%.
Shoes worn by those who carry out the punishments deemed suitable by the gods themselves.
Max HP + 3%
Max SP + 3%
MATK + 2%
Mdef + 15
Increases the damage of Holy property magical attacks on targets by 2%.
Increases the damage of Judex by 30%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Holy property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Holy property magical attacks on targets by an additional 5%.
Set Bonus
Shoes Of Punishment
Holy Stick [1]
Reduces the variable casting time of Adoramus by 5% per level of Oratio known.
Reduces the variable casting time of Judex by 5% per level of Oratio known.
Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known.
If Holy Stick [1] upgrade level is +7 or higher,
Increases magical damage on Demon and Undead race targets by 30%.
Increases magical damage on Shadow and Undead property targets by 30%.
If Holy Stick [1] upgrade level is +9 or higher,
Increases the damage of Adoramus by an additional 20%.
Increases magical damage on Demon and Undead race targets by an additional 20%.
Increases magical damage on Shadow and Undead property targets by an additional 20%.
Ear adornments that symbolize rebirth.
They have the ability to change its effects depending on the job of the wearer.
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Swordman, Merchant, Thief, Taekwon Class
ASPD + 1, AGI - 2.
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Magician, Acolyte, Ninja, Soul Linker Class
MATK + 5.
Increases Healing by 1%.
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Archer, Gunslinger Class
Increases Ranged Physical attack by 1%.
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Novice Bonus
HP + 60, SP + 30.
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Position : Middle
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 1, INT + 3, STR + 2
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
Necklace stained with sin decorated with violet amethyst.
It is sending out dark and cold energy from the deep.
ATK + 7%, MATK + 7%, reduces variable casting time by 7%.
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Set Bonus
Sinful Amethyst Necklace
Sinful Amethyst Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 15%.
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Necklace stained with sin decorated with blue sapphires.
It is sending out dark and cold energy from the deep.
MATK + 10%, reduces variable casting time by 7%.
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Set Bonus
Sinful Sapphire Necklace
Sinful Sapphire Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase magical damage to Angel type and Dragon Type monster by 15%.
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Necklace stained with sin decorated with golden topaz.
It is sending out dark and cold energy from the deep.
ATK + 7%, MATK + 7%, reduces variable casting time by 7%.
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Set Bonus
Sinful Topaz Necklace
Sinful Topaz Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 15%.
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A driver's cap with a menacing skull on the band.
Position: Upper
MATK + 2%
If upgrade level is +5 or higher,
Additional MATK + 3%
If upgrade level is +7 or higher,
Additional MATK + 3%
Set Bonus
Elven Ears
Skull Cap [1]
Reduces the SP cost of skills by 3%.
Set Bonus
Evil Bone Wand
Skull Cap [1]
MATK + 10 per upgrade level of Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
Set Bonus
Skull Cap [1]
Thorn Staff of Darkness
MATK +10 per upgrade level of Thorn Staff of Darkness.
If Thorn Staff of Darkness upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
A record storage device which was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +220.
Physical/Magic attacks create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Fire/Lightning Bolt damage +25%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Fire/Lightning Bolt damage +30%.
A dagger made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Dagger.
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MATK + 200.
Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate.
Increases Darkening Cannon damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +1.
[Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%.
[Grade B] S.MATK +1.
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Weapon Lv: 5
Required Lv: 220
A manual book made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Manual.
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Can't be destroyed.
MATK +240.
Increases Conflagration and Lightning Land damage by 6% per 2 refine rate.
Increases Psychic Wave damage by 15% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Conflagration and Lightning Land damage by additional 10%.
[Grade B] S.MATK +2.
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Weapon Lv: 5
Required Lv: 220
A rod made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Rod.
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Can't be destroyed.
MATK +230.
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate.
Increases Napalm Vulcan Strike damage by 10% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.
[Grade B] S.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A staff made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Staff.
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Can't be destroyed.
MATK +290.
Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate.
Increases Crystal Impact damage by 5% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%.
[Grade B] S.MATK +2.
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Weapon Lv: 5
Required Lv: 220
A wand made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Wand.
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Can't be destroyed.
MATK +240.
Increases Talisman of Four Bearing God damage by 6% per 2 refine rate.
Increases Talisman of Soul Stealing damage by 8% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Talisman of Four Bearing God damage by additional 10%.
[Grade B] S.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A grimoire containing the records of King Solomon's secrets. It is so thick that you can even use it as a shield.
Int + 2
MATK + 5
If the users base Int is 120 or higher,
Additional MATK + 25
Set Bonus
Ring of the Ancient Wise King
Solomon's Key
Reduces the SP cost of skills by 5%.
Compounds On: Garment
If used by Sorcerer,
Max HP + 10%
MATK + 10%
If the users base level is 175 or higher,
All Stat + 10
If upgrade level is +10 or higher,
All Stat + 10
Set Bonus
Sorcerer Celia Card
True Celia Alde Card
Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; MATK + 100.
A hat that promotes a sophisticated yet sleepy look. It once belonged to an ancient magician who was well known for her vast knowledge and lazy behavior, to the point she was nicknamed "The Great Unmoving Library".
Position: Upper
MATK + 2 for every 5 base Int.
Aspd + 5
Enables Level 5 Double Attack, if a higher level of Free Cast is known, it will be enabled at that level instead.
If upgrade level is +9 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 3% for every 5 base levels.
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
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Location : Earring
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Pendant
Shoes that can be worn over regular footwear to grant additional defensive effects.
They can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Shoes
A crown said to have been worn by spiritualists who guide souls.
The long, flowing ribbon is mesmerizing.
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SPL + 3.
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Reduce damage taken from Human and Doram Player by 13%.
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Reduce damage taken from Normal and Boss enemies by 20%.
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MATK + 40%.
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For every 10 Base Level, increase Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God,
and Circle of Directions and Elementals damage by 1%.
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For every refine level, SPL + 1.
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When refined to +10 or higher, After Cast Delay - 20%, ignore MDEF of all race enemies by 50%.
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Def : 10
Location : Upper
A high quality, two-handed staff that amplifies psychic power.
Property: Neutral
Agi + 2
Int + 5
Set Bonus
Soul Staff
Spiritual Ring
Dex + 2
MATK + 6%
Reduces the variable casting time of skills by 1% per upgrade level of the staff.
Dex + 1
If upgrade level is +8 or higher, additional Dex + 3.
If upgrade level is +9 or higher, MATK + 1%.
If upgrade level is +12 or higher, Aspd + 1, reduces the fixed casting time of skills by 7%.
Int + 1
If upgrade level is +8 or higher, additional Int + 3.
If upgrade level is +9 or higher, MATK + 1%.
If upgrade level is +12 or higher, Aspd + 1, reduces the fixed casting time of skills by 7%.