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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Results for “ATK + 4%” in Renewal

Page 28 of 28
Wolf Orb (Power Force)

Wolf Orb (Power Force)

#310514 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2%, MATK + 2%. ------------------------ When refine level is 7 or higher, additional ATK + 2%, MATK + 2%. ------------------------ When refine level is 9 or higher, additional ATK + 2%, MATK + 2%. ------------------------ When refine level is 11 or higher, additional ATK + 4%, MATK + 4%.
Full item details & effects
Wolf Orb (Warrior) Level 2

Wolf Orb (Warrior) Level 2

#310506 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 4%, ATK + 50. ------------------------ When refine level is 7 or higher, increase melee physical damage by additional 3%. ------------------------ When refine level is 9 or higher, increase melee physical damage by additional 3%. ------------------------ When refine level is 11 or higher, increase melee physical damage by additional 5%.
Full item details & effects
Wonder Egg Basket

Wonder Egg Basket

#410027 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A basket full of Cupet's eggs. Let's go outside with a great partner Increase damage dealt to small, medium, and large monsters by 10% when physical or magical attack. When equipped with Moonlight pet, Additional 4% chance to drain HP by 4% of the damage dealt. When equipped with Angeling, additional ATK + 1 , MATK + 1 per 1 base Luk Increase exp by 5% when all monsters are killed. When equipped with Cat Oh Ninetail, Increase damage dealt to devil type monsters by 30% when physical or magical attack. Decrease incoming damage from devil type monsters by 5% when physical or magical attack. When equipped with High Orc pet, Increase damage dealt to brute type monsters by 30% when physical or magical attack. Decrease incoming damage from brute type monsters by 5% when physical or magical attack. When equipped with Master Ring pet, Increase damage dealt to plant type monsters by 30% when physical or magical attack. Decrease incoming damage from plant type monsters by 5% when physical or magical attack. When equipped with Metaller pet, Adds 15% chance to autocast Metalic Sound Lv5 when physical attack hits. Location : Middle Weight : 0
Full item details & effects
Wrath Rack

Wrath Rack [2]

#510008 · Dagger · Weapon
ATK
160
MATK
170
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
Once it was an ordinary dagger you could see everywhere, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +170. Flaming Petals and Freezing Spear damage +10%. MATK +6 for every 3 refine levels. When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%. When refined to +9 or higher, Variable Cast Time -10%. When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
Full item details & effects
Wrath Wheel

Wrath Wheel [2]

#650003 · Huuma Shuriken · Weapon (Two-Handed)
ATK
320
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A big chunk of metal that came from somewhere in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Swirling Petal damage +15%. ATK +6 and Variable Cast Time -2% for every 3 refine levels When refined to +7 or higher, Cross Slash damage +15%. When refined to +9 or higher, Swirling Petal cooldown -2 sec., Cross Slash cooldown -1 sec. When refined to +11 or higher, Additional Swirling Petal and Cross Slash damage +20%. ATK: 320 Property: Wind
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YSF01 Manteau

YSF01 Manteau [1]

#20856 · Armor · Garment
DEF
32
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
75
Buy value
0 z
Sell value
0 z
The manteau used by Werner's experiment. Beware, you may be consumed by its power. Reduces the after cast delay of skills by 10%, if the users base Vit is 125 or higher. If upgrade level is +8 or higher, ATK + 20 If upgrade level is +11 or higher, Reduces the after cast delay of skills by an additional 3%. If upgrade level is +13 or higher, Reduces the after cast delay of skills by an additional 4%. SET BONUS YSF01 Greaves YSF01 Plate Aspd + 1% per upgrade level of YSF01 Greaves. SET BONUS YSF01 Greaves YSF01 Manteau YSF01 Plate If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher, Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters and boss monsters when performing a physical attack. SET BONUS YSF01 Manteau YSF01 Plate Reduces the after cast delay of skills by 1% per upgrade level of YSF01 Manteau.
Full item details & effects
YSF01 Plate

YSF01 Plate [1]

#15212 · Armor · Armor
DEF
78
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
210
Buy value
0 z
Sell value
0 z
The plate used by Werner's experiment. Beware, you may be consumed by its power. ATK + 1% per upgrade level of the item, if the users base Str is 125 or higher. If upgrade level is +8 or higher, Additional ATK + 5% If upgrade level is +11 or higher, Additional ATK + 2% If upgrade level is +13 or higher, Additional ATK + 4% SET BONUS YSF01 Greaves YSF01 Plate Aspd + 1% per upgrade level of YSF01 Greaves. SET BONUS YSF01 Greaves YSF01 Manteau YSF01 Plate If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher, Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters and boss monsters when performing a physical attack. SET BONUS YSF01 Manteau YSF01 Plate Reduces the after cast delay of skills by 1% per upgrade level of YSF01 Manteau.
Full item details & effects
Zipper Bear Card

Zipper Bear Card

#4281 · Card · Weapon
Weight
1
Buy value
20 z
Sell value
10 z
Zipper Bear Card. ATK +30. Drain 1 SP each time the user is attacking. If worn by Merchant Class characters, their weapons cannot be damaged. Merchant Card Set Zipper Bear Card Baby Leopard Card Raggler Card Myst Case Card Heirozoist Card Luk +10 +20% Mammonite Damage + 2 SP per attack. Merchant Class Bonus: 20% chance of reflecting Magic spells. A chance of gaining 'Old Purple Box' each time a monster is killed. Alchemist Card Set Zipper Bear Card Baby Leopard Card Raggler Card Muka Card Holden Card Str +4 +20% Mammonite Damage +1 SP per attack. +7% Max HP/SP Alchemist Class Bonus: A chance of auto casting level 1 Adrenaline Rush when attacking physically. A low chance of obtaining Glistening Coat and/or Stem when defeating monsters.
Full item details & effects
Zodiac Boots (Acolyte)

Zodiac Boots (Acolyte) [1]

#470270 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
ATK and MATK +50. Every 2 levels upgrade, ATK and MATK +10, ATK and MATK +1%. Every 4 levels upgrade, Increases damage of Adoramus and Knuckle Arrow by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Acolyte) Margaretha Memory Reduces Adoramus skill cooldown by 1.5 seconds. for every 4 upgrade level of weapon, increases Holy magic damage by 15%. ------------------------ Set Bonus: Zodiac Boots(Acolyte) Chen Memory Reduces delay after using skill by 15%. for every 4 upgrade level of weapon, increases physical damage against Boss monsters by 10%. ------------------------ Set Bonus: Zodiac Boots(Acolyte) Margaretha Memory Biolab Cancer Diadem If the sum of helmet, shoes, and weapon refinement level is 33 or higher, when using skills, Gemstone will not be lost. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignores the magic defense of all monsters by 40% (except Player). ------------------------ Set Bonus: Zodiac Boots(Acolyte) Chen Memory Biolab Lion Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Increases range physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignores the physical defense of all monsters by 40% (except Player) ------------------------ Required Lv: 100
Full item details & effects
Zodiac Boots (Archer)

Zodiac Boots (Archer) [1]

#470263 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
A pair of shoes designed according to the constellation. It might resonate with certain memories and zodiac equipment. ------------------------ MATK + 50, ATK + 50. ------------------------ For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%. ------------------------ For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Cecil's Memory Reduce Arrow Storm cooldown by 0.7 seconds. For every 4 refine level of Weapon, Reduce Fixed Casting Time by 0.2 seconds. Reduce After Cast Delay by 5%. Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Alphoccio's Memory OR Zodiac Boots (Archer) [1] Trentini's Memory Reduce Metallic Sound cooldown by 0.5 seconds. For every 4 refine level of Weapon, increase Neutral property magical damage by 15%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Biolab Virgo Diadem [1] Cecil's Memory When total refine level of Helmet, Shoes, and Weapon is 33 or higher, Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds. When total refine level of Helmet, Shoes, and Weapon is 35 or higher, Ignore physical defense of all race enemies (excluding players) by 40%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Biolab Libra Crown [1] Alphoccio's Memory OR Zodiac Boots (Archer) [1] Biolab Libra Crown [1] Trentini's Memory When total refine level of Helmet, Shoes, and Weapon is 33 or higher, There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound. When total refine level of Helmet, Shoes, and Weapon is 35 or higher, Ignore magic defense of all race enemies (excluding players) by 40%. ------------------------ Def : 60
Full item details & effects
Zodiac Boots (Merchant)

Zodiac Boots (Merchant) [1]

#470267 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
ATK + 50 Every 2 levels upgrade, ATK +10, ATK +1%. Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Merchant) Howard Memory Increases ranged physical damage by 20%. for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Flamel Memory Increases ranged physical damage by 20%. for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Howard Memory Biolab Taurus Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, increases ranged physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Flamel Memory Biolab Taurus Diadem If the sum of helmet, shoes, and weapon refinement level is 33 or higher, increases ranged physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Reduces variable casting time of Cart Cannon skill by 100%. ------------------------ Required Lv: 100
Full item details & effects
Zodiac Boots (Swordsman)

Zodiac Boots (Swordsman) [1]

#470255 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
Shoes modeled after the constellations of Aries and Libra. It can unleash powerful abilities when combined with certain memories. ------------------------ ATK + 50, MATK + 50. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ATK + 1%, MATK + 1%. ------------------------ For every 4 refine level, increase Sonic Wave and Genesis Ray damage by 15%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Seyren's Memory Reduce Sonic Wave cooldown by 0.5 seconds. For every 4 refine level of weapon, increase Critical Damage by 20%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Randel's Memory Reduce Ray of Genesis cooldown by 0.2 seconds. For every 4 refine level of weapon, increase Gloria Domini damage by 40%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Biolab Aries Crown [1] Seyren's Memory When total refine level of helmet, shoes, and weapon is 33 or higher, Increase long ranged physical damage by 30%. When total refine level of helmet, shoes, and weapon is 35 or higher, Ignore physical defense of monsters of all races (except players) by 40%. ------------------------ Set Bonus: Zodiac Boots (Swordman) [1] Biolab Libra Diadem [1] Randel's Memory When total refine level of helmet, shoes, and weapon is 33 or higher, Increase Holy property magic damage by 30%. When total refine level of helmet, shoes, and weapon is 35 or higher, Ignore magic defense of monsters of all races (except players) by 40%. ------------------------ Def : 60
Full item details & effects
Zodiac Boots (Thief)

Zodiac Boots (Thief) [1]

#470272 · Armor · Footgear
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
ATK + 50 Every 2 levels upgrade, ATK +10, ATK +1%. Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Thief) Eremes Memory reduces Cooldown of Soul Destroyer skill by 0.1 second for every 4 upgrade level of weapon, Crit +15. ------------------------ Set Bonus: Zodiac Boots(Thief) Gertie Memory Reduces delay after using skills by 15% for every 4 upgrade level of weapon, increases ranged physical damage by 15%. ------------------------ Set Bonus: Zodiac Boots(Thief) Eremes Memory Biolab Gemini Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Reduces Delay after using skills by 10%, increases Soul Destroyer skill damage by 20%, If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Remove penalty size of the weapon. ------------------------ Set Bonus: Zodiac Boots(Thief) Gertie Memory Biolab Capricorn Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Can use skill Severe Rainstorm Lv. 5. reduce the Cooldown of Severe Rainstorm skill by 6 seconds, reduce the Cooldown of Feint Bomb by 1.8 seconds, When physically attacking, has a 3% chance of DEX +200 for 10 seconds, If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignores the physical defense of monsters of all races by 40% (except Player). ------------------------ Required Lv: 100
Full item details & effects
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