A red driver's hat decorated with white wings.
Str +1, Int +1, Dex +1.
If refined to 7, increase ATK and MATK by 2%.
If refined to 9, additional increase ATK and MATK by 2%.
Head Location : Upper
A box that contains 1 Red Wing Hat
A red driver's hat decorated with white wings.
Str +1, Int +1, Dex +1.
If refined to 7, increase ATK and MATK by 2%.
If refined to 9, aditional increase ATK and MATK by 2%.
Head Location : Upper
Cancellation of purchase or refund is not allowed for this item.
Boots made by the royal family as a token of gratitude for hunters with outstanding skills in hunting competitions.
Reduce delay after attack by 5%.
HIT + 2 per 3 refiner rates.
When equipped with Regia Hunting Mail, increase ranged physical damage by 7%.
When each refine rate of Regia Hunting Boots, Regia Hunting Mail is +9 or higher, increase critical damage by 7%.
Armor made by the royal family as a token of gratitude for hunters with outstanding skills in hunting competitions.
MHP + 500, MSP + 100.
Increase physical and magical damage to animal, insect type monsters by 7%.
MHP + 50, MSP + 20 per 3 refine rates.
When equipped with Regia Hunting Manteau, Regia Hunting Boots, reduce variable casting by 7%.
When each refine rate of Regia Hunting Mail, Regia Hunting Manteau, Regia Hunting Boots is +9 or higher, reduce variable casting by extra 5%.
Manteau made by the royal family as a token of gratitude for hunters with outstanding skills in hunting competitions.
FLEE + 15, reduce delay after attack by 5%.
Reduce incoming physical and magical damage from animal, insect type monsters by 7%.
Reduce variable casting by 2% per 3 refine rates.
When equipped with Regia Hunting Boots, ATK + 20, MATK + 20.
When each refine rate of Regia Hunting Manteau, Regia Hunting Boots is +9 or higher, reduce delay after attack by 5%.
Armor that can be worn over regular armor to provide additional protection. It can be used on its own, but has less defensive effect.
Delay after skill reduced by 1%.
When refined to 7, delay after skills additionally decreased by 1%.
When refined to 9, delay after skills additionally decreased by 1%.
When worn together with Reload (Whoes, Shield, Armor) Shadowdelay after skills additionally decreased by 1%.
When sum of Refine is higher than 25, delay after skill decreased by 5%.
Location : Armor Weight : 0
A small shield that can be placed on the arm to provide additional defense. It can be used on its own, but has less defensive effect.
Delay after skill reduced by 1%.
When refined to 7, delay after skills additionally decreased by 1%.
When refined to 9, delay after skills additionally decreased by 1%.
When worn together with Reload (Whoes, Shield, Armor) Shadowdelay after skills additionally decreased by 1%.
When sum of Refine is higher than 25, delay after skill decreased by 5%.
Location : Shield Weight : 0
A revelation from heaven that will shake off all evil.
------------------------
MDEF +15.
------------------------
Cannot be destroyed.
------------------------
Increases ASPD by 10%.
------------------------
Increase physical and magical damage to undead and human race monsters by 40%.
------------------------
Increase physical and magical damage to players by 40%.
------------------------
Increase physical and magical damage to undead and shadow property monsters by 40%.
------------------------
For every refine level, increases ghost property resistance by 2%.
------------------------
When refined to +5 or higher,
DEF +300, MDEF +30, resistance to players +7%
When refined to +7 or higher,
immune to knockback.
------------------------
The belief in the heart that one will fight to the very end makes the wearer feel the surge of power.
------------------------
For every 2 refine level, ATK + 10.
------------------------
For every 3 refine level, reduce damage taken from Dragon race enemies by 4%.
------------------------
For every 4 refine level, increase physical damage against Dragon and Demi-human race enemies by 8%.
------------------------
When refined to +7 or higher, ATK + 10%.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 8%.
------------------------
When refined to +11 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +12 or higher, increase physical damage against Neutral property enemies by 12%.
------------------------
When refined to +13 or higher, increase melee and long-ranged physical damage by additional 15%.
------------------------
Set Bonus:
Avenger Cloak of Naght Sieger [1]
Naght Seiger Card
P.ATK + 10.
Increase physical damage against Boss enemies by 20%.
When performing physical attack, there's a 4% chance to transform into Naght Sieger for 10 seconds.
While transformed, increase physical damage against Boss enemies by additional 20%.
------------------------
Def : 0
A revised edition of an encyclopedia that is printed by a Prontera publisher. Thick and sharp-edged, this book is popularly used as a shield.
Int + 3
Dex + 2
MATK + 5
Crit + 3
If Revised Encyclopedia [1] upgrade level is +7 or higher,
Additional Crit + 2.
If upgrade level is +9 or higher,
Additional MATK + 5.
Set Bonus
Encyclopedia [2]
Revised Encyclopedia [1]
Aspd + 1% per upgrade level of Encyclopedia [2].
Set Bonus
Rental Encyclopedia [2]
Revised Encyclopedia [1]
Aspd + 1% per upgrade level of 0Rental Encyclopedia [2].
A hat designed to mimic the look of a terrible magic book which attacks people.
Position: Upper
Adds a 5% chance of restoring 8% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 4% of damage as SP when performing a physical attack.
Drains 10 HP from the user every 5 seconds.
If upgrade level is +9 or higher,
Adds an additional 8% of the damage dealt as HP when performing a physical attack.
Adds an additional 4% of the damage dealt as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Rideword Hat [1]
Disables the following effect of Rideword Hat [1],
Restoring damage as HP/SP when performing a physical attack.
An armor that emits a strange energy obtained from infinite space.
------------------------
MHP + 500, MSP -100.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Set Bonus:
Rift Ancient Armor [1]
Rift Ancient Ornament [1]
MSP + 100.
Casting will not be interrupted.
------------------------
Set Bonus:
Rift Ancient Armor [1]
Rift Manteau [1]
Rift Shoes [1]
MHP + 1000.
Increase incoming healing rate by 5%.
Increase outgoing healing rate by 5%.
Additionally, increase incoming and outgoing healing rate by the total of refine level of set as percentage, up to 30%.
------------------------
Def : 30
A manteau that emits a strange energy obtained from infinite space.
------------------------
MHP + 300. MSP - 50.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Def : 16
A pair of shoes that emits a strange energy obtained from infinite space.
------------------------
MHP + 300. MSP - 50.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Def : 12
An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies, etc.
Max HP + 5%
Reduces the global delay of skills by 10%.
Increases the recovery rate of recovery skills by 5%.
If upgrade level is +7 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 5%.
If upgrade level is +8 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Reduces the SP cost of skills by 10%.
Immune to Sleep.
If upgrade level is +9 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Set Bonus
Ritual Robe
Bathory Card
Immune to Freeze.
Blue Armor with strong magic.
MATK + 50.
MATK + 2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of magic DEF on Brute, Demon.
If refined to +9 or higher, increases magic damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases magic damage dealt to Wind, Earth by 10%.
When equipped with Temporal Int Boots[1] or Modified Int Boots[1],
MATK + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of magic DEF on Brute, Demon type monsters.
Position: Armor
DEF : 120
Item Move Restrictions:
Drop
NPC Sale
RODEX
An exclusive ring
for the Thief and Ninja class.
If the wearer has base STR 90 or higher,
HIT +10, FLEE +10.
If the wearer has base AGI 90 or higher,
ATK +10, CRIT +10
When equipped with Black Cat, inflicts additional damage to large sized monsters by 8% and Casting Speed -3%.
When equipped with Cold Heart, damage against medium sized monsters +8%.
A core that contains unstable, powerful energy.
------------------------
MHP - 3%, CRI + 10, Reduces variable casting time by 10%.
------------------------
Set Bonus:
Rough Core [1]
Violet Halo [1]
Magical Booster [1]
Increase all property magic damage by 5%.
When Garment refined to +7 or higher, increase magic damage against Boss monsters by 15%.
When Garment refined to +9 or higher, increase all property magic damage by 5%.
------------------------
Set Bonus:
Rough Core [1]
Violet Halo [1]
Crimson Booster [1]
Increase ranged physical damage by 5%.
When Garment refined to +7 or higher, CRI + 10.
When Garment refined to +9 or higher, Increase ranged physical damage by 5%.
------------------------
Set Bonus:
Rough Core [1]
Violet Halo [1]
Sigrun's Wings [1]
Increase melee physical damage by 5%.
When Garment refined to +7 or higher, Perfect Hit + 10.
When Garment refined to +9 or higher, Increase melee physical damage by 10%.
------------------------
Set Bonus:
Rough Core [1]
Violet Halo [1]
Dark Blinder [1]
Reduces global cooldown by 5%.
When Garment refined to +7 or higher, increase physical damage against Boss monsters by 15%.
When Garment refined to +9 or higher, reduces fixed casting time by 0.2 sec.
------------------------
Location : Accessory
A cloak worn by the merchant union of Alberta.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
------------------------
Def : 0
A cloak worn by the Geffen Royal Wizard Association.
------------------------
Increase all property magic damage by 20%.
------------------------
Immune to Knockback.
------------------------
For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
------------------------
For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
------------------------
When refined to +9 or higher, increase magic damage against all property enemies by 15%.
------------------------
When refined to +10 or higher, MATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
------------------------
When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
------------------------
Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
------------------------
[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
------------------------
Def : 100
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Royal Guard Classes.
Add Earth Drive 20% damage.
Each refine rate additionally Earth Drive 5% damage.
-------------
With Royal Guard Shadow Weapon, can get the additional effects.
Reduce Cannon Spear SP consumption, able to use Synthesized Shield Lv.3.
-------------
With the all of Swordman Shadow 2type, Crusader Shadow 2type, Royal Guard Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A dagger used for self-defense by the wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
MATK + 170, MATK + 5%.
MATK + 4 per refine rate.
------------------------
If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Magician Dagger
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Weapon Lv : 4
A cloak worn by the Nightwatch.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 4.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
------------------------
[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
------------------------
Def : 0
A cloak worn by Payon Royal Guards.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, CRI + 20.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
------------------------
When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
------------------------
Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
------------------------
For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
------------------------
If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
------------------------
Def : 100
Increase physical, magical damage to all monsters by 1%. Restores 250HP and 30SP every 5 seconds. Reduce physical damage from Boss and Normal monsters by 10% per 1 refine rate.
When refined to +7 or higher, ignores physical, magical defense of all monsters by 25%. Reduce incoming physical damage from Boss and Normal monsters by additional 5%.
When refined to +9 or higher, ignores physical, magical defense of all monsters by additional 25%. Reduce incoming physical damage from Boss and Normal monsters by additional 5%.
Location: Upper Weight: 70
It feels like being controlled by an unknown machine.
Position: Upper
Max SP - 50%
Hit + 50
Flee + 50
Set Bonus
Runaway Chip [1]
Broken Chip 1 [1]
Broken Chip 2 [1]
ATK + 50
MATK + 50
Increased Movement Speed.
If Runaway Chip [1] upgrade level is +9 or higher,
Max HP + 10%
Max SP + 50%