This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks.
Position: Upper
Str + 2
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
If upgrade level is +7 or higher,
ATK + 15
Def + 1
Spear used by a hero who received the blessing of the water spirit in the past.
A beautiful spear that reminisces a crashing wave.
It seems to resonate with Ancient Hero Boots.
For each 2 refine levels, ATK + 10.
For each 3 refine levels, increase ranged physical damage dealth by 4%.
When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%.
When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%.
When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%.
When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Royal Guard Jobs
For every levels of [Soul Vulcan Strike], increase magic damage against all property by 1%.
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Set Bonus:
Arch Mage Stone (Garment)
Warlock Stone (Upper)
Increase [Soul Vulcan Strike] damage by 10%.
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Set Bonus:
Arch Mage Stone (Garment)
Warlock Stone (Middle)
Increase [Mystery Illusion] damage by 10%.
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Set Bonus:
Arch Mage Stone (Garment)
Warlock Stone (Lower)
For every 2 levels of [Two-handed Staff Mastery], increase magic damage against all size enemies by 3%.
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[Lace La Zard]
For every levels of [Soul Vulcan Strike], increase magic damage against all property by 1%.
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Set Bonus:
Arch Mage Stone (Garment)
Warlock Stone (Upper)
Increase [Soul Vulcan Strike] damage by 10%.
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Set Bonus:
Arch Mage Stone (Garment)
Warlock Stone (Middle)
Increase [Mystery Illusion] damage by 10%.
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Set Bonus:
Arch Mage Stone (Garment)
Warlock Stone (Lower)
For every 2 levels of [Two-handed Staff Mastery], increase magic damage against all size enemies by 3%.
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
It has 20% chances of ATK, HIT +30 for 5 seconds when using Double Strafe. ATK, HIT +10 per every refine level.
If equipped with Archer Pendant Shadow, ATK +1%, MAXHP +1%.
If the sum of refine rate of set is 10 or higher, additionally ATK +2%, MAXHP +2%.
Location : Earring Weight : 0
Rental Item
A legendary dagger
that is said to have
been given to mankind by the gods.
MATK + 98.
This item cannot be Dropped or Traded.
Attack Strength: 120
Muffler worn by an assassin group from the far east. This muffler will strengthen the wearer's legs.
Agi + 2 per upgrade level of the item past the upgrade level of 5.
Set Bonus
Assassin's Despair [1]
Assassin's Muffler [1]
Increases physical damage on Demi-Human race targets by 1% per upgrade level of the item up to a maximum upgrade level of 12.
Compounds On: Weapon
Inflict 10% more damage with Critical Attack.
Critical +7 on Demi Human monsters.
Critical +7 on Human Player monsters.
Swordman Card Set
Assaulter Card
Permeter Card
Solider Card
Freezer Card
Heater Card
Set Bonus:
A chance to cast level 1 Weapon Perfection when attacking.
HP Regen +50%
A chance of gaining 'Red Potion' each time a monster is killed.
Max HP +20%
Str +10
Swordman Class :+50% HP Restoration when using Red, Yellow, and White Potions.
A two-handed spear made to rush at the enemy's position, especially designed for battles against humans.
Account Bound
Property: Neutral
Str + 2
Increases physical damage on Demi-Human race targets by 25%.
Bypass 100% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 25%.
Bypass 100% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
Shoes said to have been worn by a noble being in a distant land.
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All basic status + 1
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If refine level is +10 or above,
If pure STR is 100 or above, MAX HP & MAX SP +5% (If pure STR is 120 or above, +2% additionally),
If pure INT is 100 or above, Fixed cast time -30% (If pure INT is 120 or above, fixed cast time -0.5 seconds additionally),
If pure VIT is 100 or above, Damage taken from Medium size enemies -10% (If pure VIT is 120 or above, -5% additionally),
If pure AGI is 100 or above, Increases ASPD (delay after attack -8%) (If pure AGI is 120 or above, ASPD +1 additionally),
If pure DEX is 100 or above, Delay after skill -3% (If pure DEX is 120 or above, -2% additionally),
If pure LUK is 100 or above, CRIT +5 (If pure LUK is 120 or above, CRIT +2 additionally, Perfect Dodge +1).
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Def : 25
All basic Status +3.
MDEF+10.
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When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
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When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
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[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
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Def: 25
All talent status +10.
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Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
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When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
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[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
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Def : 20
Rental Item
A legendary dagger
that is said to have
been given to mankind by the gods.
MATK + 15%.
This item cannot be Dropped or Traded.
Attack Strength: 120
A box that contains:
Rental Item
1 Asura
Duration: 7 Days after opening
A legendary dagger
that is said to have
been given to mankind by the gods.
MATK + 15%.
This item cannot be Dropped or Traded.
Attack Strength: 120
A box that contains:
Rental Item
1 Asura
Duration: 7 Days after opening
A legendary dagger
that is said to have
been given to mankind by the gods.
MATK + 15%.
This item cannot be Dropped or Traded.
Attack Strength: 120
A massive sword wielded by Atroce that is much too large to be handled by ordinary warriors.
Property: Neutral
Crit + 10
If the users base Str is 80 or higher,
Adds a 5% chance of damaging the targets armor when performing a physical attack.
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (STR) effect.
[Enchant Effect]
STR +3, ATK +2%
[Applicable Equipment]
Automatic Booster R
Automatic Battle Chip R
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Breeze Shooting) effect.
[Enchant Effect]
Focused Arrow Strike damage +15%, Critical damage +10%
When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional)
When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Crimson Strain) effect.
[Enchant Effect]
Crimson Rock and Earth Strain damage +15%
When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional)
When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Lucky Strike) effect.
[Enchant Effect]
When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds
Enhanced Windfall: LUK +50 and all elemental Magic damage +15% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Overpower) effect.
[Enchant Effect]
When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds
Enhanced Boiling Fighting Spirit: STR +50, ATK +15%, and Melee Physical damage +10% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
Crimson Rock and Earth Strain damage +15%
When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional)
When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional)
When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds
Enhanced Windfall: LUK +50 and all elemental Magic damage +15% for 10 sec.