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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “STR+1” in Renewal

Page 3 of 45
Aquarius Diadem

Aquarius Diadem

#5512 · Armor · Headgear (Top)
DEF
6
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks. Position: Upper Str + 2 Flee + 10 Reduces damage taken from Wind property attacks by 5%. If upgrade level is +7 or higher, ATK + 15 Def + 1
Full item details & effects
Aquatic Spear

Aquatic Spear [2]

#32018 · One-Handed Spear · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Spear used by a hero who received the blessing of the water spirit in the past. A beautiful spear that reminisces a crashing wave. It seems to resonate with Ancient Hero Boots. For each 2 refine levels, ATK + 10. For each 3 refine levels, increase ranged physical damage dealth by 4%. When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%. When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%. When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%. When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks. Weapon Lv : 4 Required Lv : 100 Required Job: Royal Guard Jobs
Full item details & effects
Arch Mage Stone (Garment)

Arch Mage Stone (Garment)

#1001787 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
For every levels of [Soul Vulcan Strike], increase magic damage against all property by 1%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Upper) Increase [Soul Vulcan Strike] damage by 10%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Middle) Increase [Mystery Illusion] damage by 10%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Lower) For every 2 levels of [Two-handed Staff Mastery], increase magic damage against all size enemies by 3%. ------------------------ [Lace La Zard]
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Arch Mage Stone (Garment)

Arch Mage Stone (Garment)

#313359 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
For every levels of [Soul Vulcan Strike], increase magic damage against all property by 1%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Upper) Increase [Soul Vulcan Strike] damage by 10%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Middle) Increase [Mystery Illusion] damage by 10%. ------------------------ Set Bonus: Arch Mage Stone (Garment) Warlock Stone (Lower) For every 2 levels of [Two-handed Staff Mastery], increase magic damage against all size enemies by 3%.
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Archdam Card

Archdam Card

#4371 · Card · Armor
Weight
1
Buy value
20 z
Sell value
10 z
ATK +10. Increases Variable Casting Time by 20%. Crusader Card Set Archdam Card Permeter Card Freezer Card Heater Card Crusader Card set bonus is Int +1 Str +1 DEF +2 SP Recovery +10% +10% Rapid Smiting and Martyr's Reckoning Damage Variable Casting Speed +10% Crusader/Paladin Only Bonus: Armor becomes Holy Property.
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Archer Shadow Earring

Archer Shadow Earring

#28392 · Shadowgear · Shadow right accessory
Weight
0
Buy value
0 z
Sell value
0 z
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer. It has 20% chances of ATK, HIT +30 for 5 seconds when using Double Strafe. ATK, HIT +10 per every refine level. If equipped with Archer Pendant Shadow, ATK +1%, MAXHP +1%. If the sum of refine rate of set is 10 or higher, additionally ATK +2%, MAXHP +2%. Location : Earring Weight : 0
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Ashura

Ashura

#13023 · Dagger · Weapon
ATK
120
MATK
98
Weapon Lv.
1
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
Rental Item A legendary dagger that is said to have been given to mankind by the gods. MATK + 98. This item cannot be Dropped or Traded. Attack Strength: 120
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Assassin's Muffler

Assassin's Muffler [1]

#20714 · Armor · Garment
DEF
16
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Muffler worn by an assassin group from the far east. This muffler will strengthen the wearer's legs. Agi + 2 per upgrade level of the item past the upgrade level of 5. Set Bonus Assassin's Despair [1] Assassin's Muffler [1] Increases physical damage on Demi-Human race targets by 1% per upgrade level of the item up to a maximum upgrade level of 12.
Full item details & effects
Assaulter Card

Assaulter Card

#4246 · Card · Weapon
Weight
1
Buy value
20 z
Sell value
10 z
Compounds On: Weapon Inflict 10% more damage with Critical Attack. Critical +7 on Demi Human monsters. Critical +7 on Human Player monsters. Swordman Card Set Assaulter Card Permeter Card Solider Card Freezer Card Heater Card Set Bonus: A chance to cast level 1 Weapon Perfection when attacking. HP Regen +50% A chance of gaining 'Red Potion' each time a monster is killed. Max HP +20% Str +10 Swordman Class :+50% HP Restoration when using Red, Yellow, and White Potions.
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Assaulter Lance

Assaulter Lance

#1482 · Two-Handed Spear · Weapon (Two-Handed)
ATK
160
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A two-handed spear made to rush at the enemy's position, especially designed for battles against humans. Account Bound Property: Neutral Str + 2 Increases physical damage on Demi-Human race targets by 25%. Bypass 100% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 25%. Bypass 100% of hard defense of Human Player race targets when performing a physical attack. This item is indestructible in battle.
Full item details & effects
Asteria's Boots

Asteria's Boots [1]

#22167 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
25
Buy value
0 z
Sell value
0 z
Shoes said to have been worn by a noble being in a distant land. ------------------------ All basic status + 1 ------------------------ If refine level is +10 or above, If pure STR is 100 or above, MAX HP & MAX SP +5% (If pure STR is 120 or above, +2% additionally), If pure INT is 100 or above, Fixed cast time -30% (If pure INT is 120 or above, fixed cast time -0.5 seconds additionally), If pure VIT is 100 or above, Damage taken from Medium size enemies -10% (If pure VIT is 120 or above, -5% additionally), If pure AGI is 100 or above, Increases ASPD (delay after attack -8%) (If pure AGI is 120 or above, ASPD +1 additionally), If pure DEX is 100 or above, Delay after skill -3% (If pure DEX is 120 or above, -2% additionally), If pure LUK is 100 or above, CRIT +5 (If pure LUK is 120 or above, CRIT +2 additionally, Perfect Dodge +1). ------------------------ Def : 25
Full item details & effects
Asteria's Boots-LT

Asteria's Boots-LT [1]

#470205 · Armor · Footgear
DEF
25
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
25
Buy value
0 z
Sell value
0 z
All basic Status +3. MDEF+10. ------------------------ When refined to +10, If pure STR is 100, Max HP +10%,Max SP +10%. If pure INT is 100, reduces fixed casting time 0.5 seconds. If pure VIT is 100, physical damage taken from medium targets is -15%. If pure AGI is 100, ASPD +15%. If pure DEX is 100, delay after skill -7%. If pure LUK is 100, CRI +10, perfect dodge +5. ------------------------ When refined to +13, When POW 60 or higher, melee physical attack damage +15%. When STA 60 or higher, reduces after cast delay 8%, RES +30. When WIS 60 or higher, reduces after cast delay 8%, MRES +30. When SPL 60 or higher, increases all properties magic damage by +15%. When CON 60 or higher, increases range physical atttack damage by +15%. When CRT 60 or higher, H.PLUS +10, C.Rate +10. ------------------------ [Grade Bonus] [Grade D] RES +30, MRES +30. [Grade C] P.ATK, S.MATK +5. [Grade B] Increases physical/magic damage to enemies of all sizes by 15%. [Grade A] When refined to +13, reduces fixed casting 0.5 seconds. ------------------------ Def: 25
Full item details & effects
Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
Full item details & effects
Asura

Asura

#13055 · Dagger · Weapon
ATK
120
Weapon Lv.
1
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
Rental Item A legendary dagger that is said to have been given to mankind by the gods. MATK + 15%. This item cannot be Dropped or Traded. Attack Strength: 120
Full item details & effects
Asura Box

Asura Box

#12946 · Cash
Weight
0
Buy value
20 z
Sell value
10 z
A box that contains: Rental Item 1 Asura Duration: 7 Days after opening A legendary dagger that is said to have been given to mankind by the gods. MATK + 15%. This item cannot be Dropped or Traded. Attack Strength: 120
Full item details & effects
Asura Box

Asura Box

#14125 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
A box that contains: Rental Item 1 Asura Duration: 7 Days after opening A legendary dagger that is said to have been given to mankind by the gods. MATK + 15%. This item cannot be Dropped or Traded. Attack Strength: 120
Full item details & effects
Automatic Module(Breeze Shooting)

Automatic Module(Breeze Shooting)

#1000183 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Orb (Breeze Shooting) effect. [Enchant Effect] Focused Arrow Strike damage +15%, Critical damage +10% When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional) When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
Full item details & effects
Automatic Module(Crimson Strain)

Automatic Module(Crimson Strain)

#1000170 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Orb (Crimson Strain) effect. [Enchant Effect] Crimson Rock and Earth Strain damage +15% When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional) When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
Full item details & effects
Automatic Module(Lucky Strike)

Automatic Module(Lucky Strike)

#1000149 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Orb (Lucky Strike) effect. [Enchant Effect] When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds Enhanced Windfall: LUK +50 and all elemental Magic damage +15% for 10 sec. [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B
Full item details & effects
Automatic Module(Over Power)

Automatic Module(Over Power)

#1000147 · Miscellaneous
Weight
1
Buy value
0 z
Sell value
0 z
A modification module that can be used on Automatic armor. Adds the Automatic Orb (Overpower) effect. [Enchant Effect] When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds Enhanced Boiling Fighting Spirit: STR +50, ATK +15%, and Melee Physical damage +10% for 10 sec. [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B
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