A book created to gather and wield the power of darkness.
Indestructible in battle.
ATK + 5%, POW + 2.
Midnight Kick damage +5%.
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When refine level 5 or more, Midnight Kick damage +10%.
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When refine level 7 or more, Melee physical damage +5%.
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When refine level 9 or more, Midnight Kick damage +10% additional.
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When refine level 10 or more, Variable Casting Time -10%.
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When refine level 11 or more, Midnight Kick damage +5% additional, Dawn Break damage +15%.
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[Bonus by Grade]
[Grade D] Melee physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Dawn Break damage +5%.
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For every 2 refine levels, ATK + 10.
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For every 3 refine levels, Damage of Dawn Break additionally increased by 1%.
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Location: Shoes
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Dawn Break increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Dawn Break additionally increased by 1%.
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Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Dawn Break Shadow Armor
Dawn Break Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
The image of the Sacred Goddess of Light is carved onto this long staff.
Property: Holy
Int + 6
Vit + 2
Adds a chance of restoring 200 SP to the user when using Heal.
MATK + 1% per 2 upgrade level of the item.
A box that contains
3 Dead Branches that
evokes an impending
sense of danger.
A box that contains
10 Dead Branches,
and radiates with
dangerous energy.
A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder.
Property: Neutral
Int + 4
If upgrade level is +6 or higher,
Max HP - 200
Max SP - 100
Additional Int + 1 per upgrade level of the item.
An otherwise normal ghost bandana with a red spiral insignia on the front. It demonstrates a strong connection between the wearer and the afterlife.
Position: Upper
MATK + 20
Reduces the variable casting time of skills by 4% per level of Esma known.
Reduces the SP cost of Esma and Estun by 5.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by 7% per level of Esma known.
MATK + 5%.
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When compounded on One-handed Staff, gain the following effects:
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Increase all property magic damage by 10%.
For every 3 refine level of Weapon, increase all property magic damage by additional 2%.
When Base level is 200 or higher, for every 3 refine level of Weapon, increase all property magic damage by additional 3%.
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ATK + 5%
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When compounded item is refined to +7 or higher, ATK + 3%.
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When compounded item is refined to +9 or higher, ATK + 2%.
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According to rumors of the kingdom of Rune Midgarts, those who see the armor will die.
MaxHP + 10% , MaxSP + 10%
Flee + 20 , ATK + 30 per 1 skill level of Cross Impact
When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Cross Ripper Slasher
When Hallucination Walk Lv. 5 is learned, additional MaxHP + 25%, wearer is immune to knockback.
When refined to +5 or higher, Perfect Hit + 25%
When refined to +7 or higher, additional Perfect Hit + 25%
An essence that can be obtained from monsters in the death area within the biosphere.
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Talk to [Beta], and she might find it useful.
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A shotgun whose devastating firepower is dwarfed by its miserable Accuracy.
Base Attack: 400
Property: Neutral
Required Job: Rebellion
HIT - 50
Attack Delay - 10%
Attack Range + 5