The skin of a dragon whose scales were as strong as steel, but light as a feather.
Agi + 5
Vit + 5
Mdef + 10
Reduces damage taken from Water and Fire property attacks by 5%.
Reduces damage taken from Demi-Human, Human Player, and Dragon race enemies by 5%.
If upgrade level is +7 or higher,
Enables Level 1 Hiding.
If upgrade level is +8 or higher,
For every combined sum of 20 base Agi and Vit provides the following,
Max HP + 1%
Reduces the variable casting time of skills by 2%.
If upgrade level is +9 or higher,
Enables Level 1 Cloaking.
The skin of a dragon which has a mouth large enough to swallow an entire human.
Str + 5
Luk + 5
Mdef + 10
Reduces damage taken from Formless and Angel race enemies by 5%.
Reduces damage taken from Holy and Ghost property attacks by 5%.
If upgrade level is +7 or higher,
Increases critical damage on targets by 5%.
If upgrade level is +8 or higher,
Aspd + 1% for every combined sum of 20 base Str and Luk.
If upgrade level is +9 or higher,
Increases critical damage on targets by an additional 5%.
Behold the skin of a monstrous creature, brimming with powers of the deep.
Agi + 5
Vit + 5
Reduces damage taken from Fish race enemies by 5%.
Reduces damage taken from Player race enemies by 5%.
Reduces damage taken from Demi Human race enemies by 5%.
Reduces damage taken from Neutral property attacks by 5%.
Reduces damage taken from Poison property attacks by 5%.
If upgrade level is +7 or higher,
Restores 10 SP to the user when a monster is killed by a magical attack
If upgrade level is +8 or higher,
MATK + 15 for every combined sum of 20 base Agi and Vit.
Def + 20 for every combined sum of 20 base Agi and Vit.
If upgrade level is +9 or higher,
Restores an additional 10 SP to the user when a monster is killed by a magical attack
Life is precious. So this ring can be used over and over again.
INT + 7.
While performing a magical attack, increase damage to small, medium, large monsters by 10%
For every 7 BaseLv, increase damage of Curse Explosion by 1%
When Soul Collection Lv.5, increase attack speed by 15%
Recovers HP + 100 , SP + 10 when monster is killed using magical attack
When Soul Energy Research Lv.5, reduce after cast delay by 30%
When Soul Collect Lv.5, increase Fire, Wind, Ghost, Holy, Shadow magical damage by 10%
When Evil Soul Curse Lv.5, reduce SP consumption of Curse Explosion by 25 SP, cooltime by 0.5 sec
SET BONUS
Skull Ring
Liberation of Truth
Enables the use of Fire Wall Lv.10, ignores MDEF 100% of all races
POW, CON+5.
------------------------
Every 2 refine level, ATK +20, HIT +8.
Every 3 refine level, Melee/ranged physical damage increased by 7%.
------------------------
When refined to +7 or higher, ATK +10%.
When refined to +9 or higher, reduces after cast delay by 10%.
When refined to +11 or higher, increases perfect hit by 15%.
When refined to +12 or higher, increases physical damage to all races enemies by 15%.
When refined to +13 or higher, reduces fixed casting time by 0.5 seconds.
------------------------
Set Bonus:
Snake Queen Crown [1]
Evil Snake Lord Card
Increases perfect hit by 40%.
POW, CON +5.
Every Helmet 3 refine level, increases melee and ranged physical damage by 8%
------------------------
Set Bonus:
Snake Queen Crown [1]
Evil Nymph Card
POW, CON +3.
Every Helmet 3 refine level, increases melee and ranged physical damage by 4%
------------------------
Set Bonus:
Snake Queen Crown [1]
Cloud Hermit Card
Increases long-range physical damage by 15%.
------------------------
Set Bonus:
Snake Queen Crown [1]
Hermit Plant Card
increases melee physical damage by 15%.
------------------------
Location: Upper
Armor lv: 1
Required Lv: 130
Manteau crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
MaxHP + 2500, MaxSP + 500.
------------------------
MaxHP + 200 and MaxSP + 50 per 2 refine rate.
------------------------
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
------------------------
If refine rate is 9 or higher, POW +3.
------------------------
Set Bonus:
Snow Flower Manteau[1]
Snow Flower Boots[1]
increases critical damage by 15%.
------------------------
Set Bonus:
Snow Flower Manteau[1]
Snow Flower Shoes[1]
reduces variable casting time by 15%.
------------------------
Armor crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
Atk +130.
------------------------
Atk +15 per 2 refine rate.
------------------------
If refine rate is 7 or higher, ASPD +15%.
------------------------
If refine rate is 9 or higher, P.Atk +2.
------------------------
Set Bonus:
Snow Flower Armor[1]
Snow Flower Manteau[1]
Atk +50.
------------------------
Set Bonus:
Snow Flower Armor[1]
Snow Flower Muffler[1]
reduces global cooldown by 10%.
------------------------
Muffler crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
MaxHP + 2000, MaxSP + 1000.
------------------------
MaxHP + 150 and MaxSP + 100 per 2 refine rate.
------------------------
If refine rate is 7 or higher, reduces variable casting time by 7%.
------------------------
If refine rate is 9 or higher, SPL +3.
------------------------
Set Bonus:
Snow Flower Muffler[1]
Snow Flower Boots[1]
increases long ranged physical damage by 7%.
------------------------
Set Bonus:
Snow Flower Muffler[1]
Snow Flower Shoes[1]
increases all property magical damage by 15%.
------------------------
Robe crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
Matk +130.
------------------------
Matk +15 per 2 refine rate.
------------------------
If refine rate is 7 or higher, reduces variable casting time by 15%.
------------------------
If refine rate is 9 or higher, S.Matk +2.
------------------------
Set Bonus:
Snow Flower Robe[1]
Snow Flower Manteau[1]
ASPD +10%.
------------------------
Set Bonus:
Snow Flower Robe[1]
Snow Flower Muffler[1]
Matk +50.
------------------------
DEF +5.
For every 2 refine levels, DEF +1.
------------------------
Set Bonus
Immortal Shadow Armor
Immortal Shadow Pendant
For every refine level of set, DEF +1.
If sum total refine levels of the set is +15 or higher, Armor cannot break in battle.
------------------------
Location : Armor
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
------------------------
Location : Earring
Int + 7
Increases magical damage against small, medium and large size monsters by 10%.
Increases Soul Expansion damage by 1% per 7 base level.
If user learned Stasis level 5, increases shadow, ghost and neutral property magical damage by 10%.
If user learned Intensification level 5, reduces cooldown of Intensification by 75 seconds.
If user learned Hell Inferno level 5, attack speed + 15%,
recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Recognized Spell level 5, reduces delay after skill by 30%.
When equipped with Truth Liberation and both are equipped by Warlock, ignores magic defense of all race monsters by 100%.
When this ring is unequipped, cancels the effect of Intensification.
A ring that has been infused with soul rune energy.
The shape has been transformed by Varmundt's magic.
------------------------
Increase long-range physical damage by 15%.
------------------------
Reduce Variable Casting Time by 5%.
------------------------
ASPD + 5%.
------------------------
Def : 10
A ring engraved with Varmundt's soul rune magic.
The engraving is amplified with the essence of the soul.
------------------------
Increase long-range physical damage by 15%.
------------------------
Reduce Variable Casting Time by 5%.
------------------------
ASPD + 5%.
------------------------
Def : 10
Increases magic damage against boss class enemies by +15%.
For every refine level,
MATK +5, MHP +2%, MSP +2%, reduce global cooldown by -1%.
When refine level is 10 or higher, INT +15.
------------------------
Set Bonus:
Space Shoes [1]
Dark Lord Card
Enables Level 5 [Volcano].
If base level 99 or lower,
For every refine level,
When receiving physical attack, increases fire property magic damage by 5% for 15 seconds.
If base level 100 or higher,
For every refine level,
When receiving physical attack, increases fire property magic damage by 10% for 15 seconds.
------------------------
Def : 15
This circle of magic outlines the properties, it feels like you can use powerful magic by wearing it.
Position: Upper
MATK + 20 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
If upgrade level is +9 or higher, increases the damage of Neutral and Shadow property magical attacks on targets by 10%.
If upgrade level is +11 or higher, increases the damage of Water, Earth, Fire, and Wind property magical attacks on targets by 10%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.
Set Bonus
Spell Circuit [1]
Mental Stick [1]
Increases the damage of Psychic Wave by 5% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Kronos
Increases the damage of Hell Inferno by 10% per 2 upgrade levels of the weapon.
Set Bonus
Spell Circuit [1]
Mikatsuki [1]
Raksasa Dagger [1]
Reduces the variable casting time of skills per combined sum of upgrade levels of the weapons.
Increases the damage of Flaming Petals, Freezing Spear, and Wind Blade by 5% per 2 upgrade levels of the weapon.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
Divine devotion. When good people do good deeds, they are said to show up to help and rescue people.
Reduce damage taken from normal and boss monsters by 40%.
------------------------
For every refine level,
MHP and MSP +3%.
------------------------
When refined to +9 or higher,
Reduces damage taken from Holy property attacks by 25%.
(When learned Faith lv 1 or higher)
increases damage taken from Holy property attacks by 25%.
------------------------
When refined to +11 or higher,
Reduce damage taken from Neutral property attacks by 15%.
------------------------
Def : 60
Increase Spiral Shooting damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Spiral Shooting damage by additional 2%.
------------------------
Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Spiral One Shadow Earring
Spiral One Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
------------------------
Location : Earring
Disturbed by the entanglement of evil spirits,
The body falls into uncontrollable rage.
------------------------
For every 15 of the sum of base VIT and STR, POW +1.
------------------------
For every 30 of the sum of base VIT and STR, increase melee physical damage by 1%.
------------------------
When total sum of base VIT and STR is 250, increase melee physical damage by additional 15%.
------------------------
Def : 0
Location : Middle
Very nimble looking armor that lets you gallop like a Peco Peco. It looks like a running shirt, while it has the function of an armor.
Vit + 1
HP Recovery + 5%
Increases the recovery rate of recovery skills and recovery items by 3%.
Set Bonus
Sprint Mail [1]
Sprint Shoes [1]
Sprint Ring
Max HP + 7%
Max SP + 7%
Reduces the variable casting time of skills by 3%.
Reduces the global delay of skills by 15%.
Set Bonus
Sprint Glove [1]
Sprint Mail [1]
Max HP + 3%
If Sprint Mail [1] upgrade level is +7 or higher,
Max SP + 2%
Set Bonus
Sprint Glove [1]
Sprint Mail [1]
Sprint Shoes [1]
Sprint Ring
Reduces the variable casting time of skills by 5%.
Reduces the cast delay of skills by 5%.
Very useful for running. Tighten the strips and you're off to the races!
Agi + 1
SP Recovery + 5%
Set Bonus
Sprint Mail [1]
Sprint Shoes [1]
Sprint Ring
Max HP + 7%
Max SP + 7%
Reduces the variable casting time of skills by 3%.
Reduces the global delay of skills by 15%.
Set Bonus
Sprint Glove [1]
Sprint Shoes [1]
Max SP + 3%
If Sprint Shoes [1] upgrade level is +7 or higher,
Max HP + 2%
Set Bonus
Sprint Glove [1]
Sprint Mail [1]
Sprint Shoes [1]
Sprint Ring
Reduces the variable casting time of skills by 5%.
Reduces the cast delay of skills by 5%.
A squirrel hat with adorable pointed ears.
When you wear it, you can become like a squirrel, which is small but deadly.
------------------------
ASPD + 1.
------------------------
When performing long ranged physical attack, CRI + 5.
------------------------
Increase critical damage by 10%.
------------------------
Ignore physical defense of all races enemies (including players) by 10%.
------------------------
When refined to +10 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 10,
Increase critical damage by additional 2%,
Ignore physical defense of all races enemies (including players) by additional 20%.
------------------------
When refined to +11 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 15,
Increase critical damage by additional 6%,
Ignore physical defense of all races enemies (including players) by additional 30%.
------------------------
When refined to +12 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 20,
Increase critical damage by additional 12%,
Ignore physical defense of all races enemies (including players) by additional 40%.
There's a 7% chance to increase critical damage by 100% for 5 seconds.
------------------------
Def : 10
Location : Upper
The Stunning Star Eyepatch is absolutely fabulous!
It's fabulosity is such that you are 15% less likely to be inflicted by the Stun status.
Account Bound
Location : Upper
An eye patch containing the great power of an Orc, who became a hero.
Increases resistance to Stun by 30%.
If equipped with [Orc Hero Card] and Base LV is 99 or lower:
For every 10 base VIT, ATK +10 and MATK +10.
For every 10 base LUK, VIT +1 and LUK +1.
If equipped with [Orc Hero Card] and Base LV is 100 or higher:
For every 10 base VIT, ATK +15 and MATK +15.
For every 10 base LUK, VIT +1 and LUK +1.
Shoes modeled after the constellations of stars.
The twin constellations floating in the starry sky shine beautifully as two single stars.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from players by 10%.
------------------------
For every refine level, Perfect Hit + 5, reduce damage taken from Holy property attack by 3%.
------------------------
When refined to +10 or higher, all basic status + 10, increase physical and magic damage against all property monsters by 15%.
------------------------
When refined to +12 or higher, ASPD + 20%, increase physical and magic damage against all property monsters by additional 25%.
------------------------
When refined to +14 or higher, MHP + 20%, reduce After Cast Dealy by 30%.
------------------------
Def : 20
Hat that looks like a starving fish eating the adventurer.
Position: Upper
Receive 15% less damage from water property monsters.
When hunting monsters, dropped Fresh Fish with low chance.
A luxurious ribbon made with soft silk.
Position: Upper
Reduces damage taken from Earth property attacks by 20%.
This item is indestructible in battle.
If upgrade level is +5 or higher,
Reduces damage taken from Small, Medium and Large size enemies by 2%.
If upgrade level is +7 or higher,
Reduces damage taken from Small, Medium and Large size enemies by an additional 3%.
Set Bonus
Scarlet Rose
Sting Silk Ribbon
Reduces damage taken from Small, Medium and Large size enemies by 5%.
Set Bonus
Sting Card
Sting Silk Ribbon
Reduces damage taken from Small, Medium and Large size enemies by 10%.
A stone shield which Thor obtained by killing Hrungnir, king of giants. It possesses the powers of giants which rival the might of the gods.
Reduces damage taken from Large size enemies by 5%.
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6