A badge worn to display your status as a law enforcer.
Required Jobs: All Jobs
If the users base Vit is 90 or higher,
Max HP + 1000
If the users base Int is 90 or higher,
MATK + 3%
If the users base Dex is 90 or higher,
Reduces the variable casting time of skills by 5%.
A divine spear said to have been used by a person known as the Holy King.
It is said that this spear's radiance can dispel any darkness.
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MATK + 180
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For every 2 base level (Up to level 250),
Increases damage of Genesis Ray by 1%.
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For every refine level,
Reduces After Cast Delay by 2%.
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When refine level is 11 or higher,
Additional MATK + 150.
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A sash that is said to have been owned by a renown ninja. With its embroidered emblem of nobility, it seems to contain some strange and mysterious power.
MATK + 5%
Aspd + 5%
Reduces the global delay of skills by 5%.
Increases magical damage on Shadow property targets by 4% per level of Illusion-Bewitch, Illusion-Death and Illusion-Shock known.
Increases the damage of Exploding Dragon by 10% per level of Flaming Petals known.
Increases the damage of First Wind by 10% per level of Wind Blade known.
Increases the damage of Snow Flake Draft by 20% per level of Freezing Spear known.
Shoes worn by those who carry out the punishments deemed suitable by the gods themselves.
Max HP + 3%
Max SP + 3%
MATK + 2%
Mdef + 15
Increases the damage of Holy property magical attacks on targets by 2%.
Increases the damage of Judex by 30%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Holy property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Holy property magical attacks on targets by an additional 5%.
Set Bonus
Shoes Of Punishment
Holy Stick [1]
Reduces the variable casting time of Adoramus by 5% per level of Oratio known.
Reduces the variable casting time of Judex by 5% per level of Oratio known.
Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known.
If Holy Stick [1] upgrade level is +7 or higher,
Increases magical damage on Demon and Undead race targets by 30%.
Increases magical damage on Shadow and Undead property targets by 30%.
If Holy Stick [1] upgrade level is +9 or higher,
Increases the damage of Adoramus by an additional 20%.
Increases magical damage on Demon and Undead race targets by an additional 20%.
Increases magical damage on Shadow and Undead property targets by an additional 20%.
Ear adornments that symbolize rebirth.
They have the ability to change its effects depending on the job of the wearer.
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Swordman, Merchant, Thief, Taekwon Class
ASPD + 1, AGI - 2.
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Magician, Acolyte, Ninja, Soul Linker Class
MATK + 5.
Increases Healing by 1%.
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Archer, Gunslinger Class
Increases Ranged Physical attack by 1%.
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Novice Bonus
HP + 60, SP + 30.
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Position : Middle
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 1, INT + 3, STR + 2
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
A silver headgear with star in the middle gorgeously glittering its color.
INT + 2
If worn by Magician Class characters, MATK bonus increases according to the wearer's JOB LEVEL.
If worn by Acolyte Class characters, SP Consumption decreases according to the wearer's JOB LEVEL.
If worn by Archer Class characters, MSP increases according tothe wearer's JOB LEVEL.
Item Class : Headgear Defense : 2
Location : Upper Weight : 50
Available Job : All
A ring stained with sin embedded with violet amethyst.
It is sending out evil and powerful energy from the deep.
ATK + 7%, MATK + 7%, ASPD + 7%.
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Set Bonus
Sinful Amethyst Ring
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
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A ring stained with sin, studded with sapphires that glow in blue.
It is sending out evil and powerful energy from the deep.
MATK + 10%, ASPD + 7%.
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Set Bonus
Sinful Sapphire Ring
Blue Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase magical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
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A ring stained with sin embedded with golden topaz.
It is sending out evil and powerful energy from the deep.
ATK + 7%, MATK + 7%, ASPD + 7%.
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Set Bonus
Sinful Topaz Ring
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
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Behold the skin of a monstrous creature, brimming with powers of the deep.
Agi + 5
Vit + 5
Reduces damage taken from Fish race enemies by 5%.
Reduces damage taken from Player race enemies by 5%.
Reduces damage taken from Demi Human race enemies by 5%.
Reduces damage taken from Neutral property attacks by 5%.
Reduces damage taken from Poison property attacks by 5%.
If upgrade level is +7 or higher,
Restores 10 SP to the user when a monster is killed by a magical attack
If upgrade level is +8 or higher,
MATK + 15 for every combined sum of 20 base Agi and Vit.
Def + 20 for every combined sum of 20 base Agi and Vit.
If upgrade level is +9 or higher,
Restores an additional 10 SP to the user when a monster is killed by a magical attack
A driver's cap with a menacing skull on the band.
Position: Upper
MATK + 2%
If upgrade level is +5 or higher,
Additional MATK + 3%
If upgrade level is +7 or higher,
Additional MATK + 3%
Set Bonus
Elven Ears
Skull Cap [1]
Reduces the SP cost of skills by 3%.
Set Bonus
Evil Bone Wand
Skull Cap [1]
MATK + 10 per upgrade level of Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
Set Bonus
Skull Cap [1]
Thorn Staff of Darkness
MATK +10 per upgrade level of Thorn Staff of Darkness.
If Thorn Staff of Darkness upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
A record storage device which was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +220.
Physical/Magic attacks create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Fire/Lightning Bolt damage +25%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Fire/Lightning Bolt damage +30%.
Earring crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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Matk +7%, MaxSP +7%.
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Necklace crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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Matk +7%, MaxHP +7%.
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Robe crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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Matk +130.
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Matk +15 per 2 refine rate.
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If refine rate is 7 or higher, reduces variable casting time by 15%.
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If refine rate is 9 or higher, S.Matk +2.
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Set Bonus:
Snow Flower Robe[1]
Snow Flower Manteau[1]
ASPD +10%.
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Set Bonus:
Snow Flower Robe[1]
Snow Flower Muffler[1]
Matk +50.
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Shoes crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
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MaxHP +6%, MaxSP + 6%.
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MaxSP +1% per 2 refine rate.
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If refine rate is 7 or higher, increases all property magical damage by 7%.
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If refine rate is 9 or higher, S.Matk +2.
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Set Bonus:
Snow Flower Shoes[1]
Snow Flower Armor[1]
reduces variable casting time by 7%.
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Set Bonus:
Snow Flower Shoes[1]
Snow Flower Robe[1]
Matk +7%.
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A dagger made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Dagger.
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MATK + 200.
Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate.
Increases Darkening Cannon damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +1.
[Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%.
[Grade B] S.MATK +1.
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Weapon Lv: 5
Required Lv: 220
A manual book made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Manual.
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Can't be destroyed.
MATK +240.
Increases Conflagration and Lightning Land damage by 6% per 2 refine rate.
Increases Psychic Wave damage by 15% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Conflagration and Lightning Land damage by additional 10%.
[Grade B] S.MATK +2.
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Weapon Lv: 5
Required Lv: 220
A rod made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Rod.
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Can't be destroyed.
MATK +230.
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate.
Increases Napalm Vulcan Strike damage by 10% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.
[Grade B] S.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A staff made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Staff.
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Can't be destroyed.
MATK +290.
Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate.
Increases Crystal Impact damage by 5% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%.
[Grade B] S.MATK +2.
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Weapon Lv: 5
Required Lv: 220
A wand made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Wand.
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Can't be destroyed.
MATK +240.
Increases Talisman of Four Bearing God damage by 6% per 2 refine rate.
Increases Talisman of Soul Stealing damage by 8% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
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[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Talisman of Four Bearing God damage by additional 10%.
[Grade B] S.ATK +2.
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Weapon Lv: 5
Required Lv: 220
A grimoire containing the records of King Solomon's secrets. It is so thick that you can even use it as a shield.
Int + 2
MATK + 5
If the users base Int is 120 or higher,
Additional MATK + 25
Set Bonus
Ring of the Ancient Wise King
Solomon's Key
Reduces the SP cost of skills by 5%.
Stone that awakens the power of the Scholar.
Give the following abilities to the costume Lower slot.
MATK + 2 per 1 skill level of Hindsight.
[Aver De Dosh]
A hat that promotes a sophisticated yet sleepy look. It once belonged to an ancient magician who was well known for her vast knowledge and lazy behavior, to the point she was nicknamed "The Great Unmoving Library".
Position: Upper
MATK + 2 for every 5 base Int.
Aspd + 5
Enables Level 5 Double Attack, if a higher level of Free Cast is known, it will be enabled at that level instead.
If upgrade level is +9 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 3% for every 5 base levels.
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
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Location : Earring
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Pendant