White lance used by the honorable knights.
Increase ranged physical damage by 3% per 2 refine rates.
If refined to +7 or higher, ATK + 5%.
If refined to +9 or higher, increase physical damage to all type monsters by 15%.
A cloak worn by the Nightwatch.
------------------------
Immune to Knockback.
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Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 4.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
------------------------
[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
------------------------
Def : 0
A cloak worn by Payon Royal Guards.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, CRI + 20.
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When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
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When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
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Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
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Def : 100
A thick iron club used for decoration in Glastheim.
It is an ordinary pillar with no special features, but it has magical energy under the influence of Himelmez.
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Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Pillar
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
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For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
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If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
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Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
------------------------
Def : 100
The gun that was smuggled into Glastheim Castle.
It's an ordinary pistol with no special features, but it's influenced by Himmelmes and has magical energy.
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Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Fire Dance damage by 20%.
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If refine rate is 11 or higher, reduces skill cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Revolver
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
Experimental syringe used in Glastheim Laboratories.
It was made to heal people, but it has magical energy under the influence of Himelmez.
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Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Syringe
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Weapon Lv : 4
A hammer used to investigating mine shafts in Einbroch.
It's a tool used to check shafts, but people often use it in battle due to its design and durability.
MATK +180, indestructible.
MATK +7%
Healing Recovery +15%, Adoramus damage +10%.
When refined to +7 or higher, Holy Magic damage +7%, Variable Cast Time -10%.
When refined to +9 or higher, Additional Adoramus damage +15%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 5 sec.
When refined to +11 or higher, After-cast delay -20%.
It feels like being controlled by an unknown machine.
Position: Upper
Max SP - 50%
Hit + 50
Flee + 50
Set Bonus
Runaway Chip [1]
Broken Chip 1 [1]
Broken Chip 2 [1]
ATK + 50
MATK + 50
Increased Movement Speed.
If Runaway Chip [1] upgrade level is +9 or higher,
Max HP + 10%
Max SP + 50%
Armor engraved with Varmund's Flame Rune magic.
The engraving is amplified with the essence of flame.
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For every 25 Base STR, POW + 1.
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When refined to +7 or higher, ATK + 5%, P.ATK + 2.
------------------------
When refined to +9 or higher, increase Critical Damage by 15%.
------------------------
When refined to +11 or higher, increase melee physical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] POW + 5, ATK + 5%.
[Grade B] Melee Physical Damage + 10%.
[Grade A] After Cast Delay - 10%, POW + 5.
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Def : 45
Armor engraved with Varmund's Ice Rune magic.
The engraving is amplified with the essence of ice.
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For every 25 Base DEX, CON + 1.
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When refined to +7 or higher, ATK + 5%, P.ATK + 2.
------------------------
When refined to +9 or higher, increase Critical Damage by 15%.
------------------------
When refined to +11 or higher, increase long-range physical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] CON + 5, ATK + 5%.
[Grade B] Increase long-range physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, CON + 5.
------------------------
Def : 45
Armor engraved with Varmund's Grass Rune magic.
The engraving is amplified with the essence of plain.
------------------------
For every 25 Base VIT, STA + 1.
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When refined to +7 or higher, MHP + 5%, P.ATK + 2.
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When refined to +9 or higher, increase physical damage against all size enemies by 15%.
------------------------
When refined to +11 or higher, increase physical damage against all property enemies by 15%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] STA + 5, MHP + 5%.
[Grade B] Reduce After Cast Delay by 5%.
[Grade A] Reduce After Cast Delay by additional 10%, STA + 5.
------------------------
Def : 45
Black leather boots engraved Rune.
Unable to destroy.
When pure STR is 90 or higher, ATK + 10. When pure STR is 120 or higher, ATK + 10 additionally.
When pure INT is 90 or higher, MATK + 3%. When pure INT is 120 or higher, MATK + 2% additionally.
Boots engraved with Varmund's Flame Rune magic.
The engraving is amplified with the essence of flame.
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When refined to +7 or higher, ATK + 5%, P.ATK + 2.
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When refined to +9 or higher, reduce Variable Casting Time by 10%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher, increase melee physical damage by 10%, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] ATK + 5%, P.ATK + 5.
[Grade A] Reduce Fixed Casting Time by additional 0.2 seconds, P.ATK + 2.
------------------------
Def : 45
Boots engraved with Varmund's Ice Rune magic.
The engraving is amplified with the essence of ice.
------------------------
When refined to +7 or higher, ATK + 5%, P.ATK + 2.
------------------------
When refined to +9 or higher, increase Critical Damage by 10%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher, increase long-range physical damage by 5%, reduce Fixed Casting Time by additional 0.4 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] ATK + 5%, P.ATK + 5.
[Grade A] C.RATE + 1, P.ATK + 2.
------------------------
Def : 45
Boots engraved with Varmund's Grass Rune magic.
The engraving is amplified with the essence of plain.
------------------------
When refined to +7 or higher, MHP + 10%, P.ATK + 2.
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When refined to +9 or higher, reduce Variable Casting Time by 10%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 10%, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] MHP + 7%, reduce Variable Casting Time by 5%.
[Grade A] Reduce Fixed Casting Time by additional 0.2 seconds, P.ATK + 2.
------------------------
Def : 45
A circlet designed for a Rune Knight. It has Rune magical power in it.
Str +1, Int +1, Mdef +5.
When pure Str is 120, ATK +10, MATK +5.
Location: Upper
Mysterious Helm that can amplify the power of Runes. It has the effect of building the power of each rune on itself.
MaxHP +4%, VIT + 3
Increase damage of Storm Blast by 30%
When refined to +6 or higher,
Increase damage of Storm Blast by additional 20%
When refined to +8 or higher,
Increase damage of Storm Blast by additional 20%
When below BaseLv99,
VIT + 1 per 2 refine rates
When above BaseLv100,
VIT + 1 per 1 refine rate
When using a Runestone,
applies a special buff to a character.
This effect won't work for Anima Runestone.
When using Verkana Runestone
Casts Millenium Shield for 60 sec,
This effect won't work in WoE maps.
Reduce physical damage to all class monsters by 50%
Reduce ranged physical damage by 50%
MATK -50%
When receiving melee physical attacks, adds a chance to autocast Millenium Shield lv1
When refined to +6 or higher, adds additional chance to autocast Millenium Shield lv1
When refined to +8 or higher, adds additional chance to autocast Millenium Shield lv1
When using Nosiege Runestone,
Casts Refresh,
Recovers HP and SP by 100%.
Cleanse Masquerade type affects.
Masquerade - Innovation
Masquerade - Groomy
Masquerade - Ignorance
Masquerade - Laziness
Masquerade - Weakness
Masquerade - Unlucky
When using Rhydo Runestone,
casts Crushing Strike,
cannot be knocked back for 30 sec.
When using Turisus Runestone,
casts Giant Growth,
STR+30, INT-30 for 240 sec
When using Urj Runestone,
casts Abundance,
Recovers 40 SP per 10 sec for 300 sec
When using Asir Runestone
casts Determination,
ATK+10, ASPD+10% for 300 sec
When using Hagalas Runestone,
casts Skin of Stone,
HP - 1000
Reflects 10% of incoming melee physical damage for 300 sec
When using Isia Runestone,
casts Vitality,
Recovers 500 HP per 10 sec for 300 sec
When using Pertz Runestone,
casts Storm Blast.
Location : Upper Weight : 300
Manteau engraved with Varmund's Flame Rune magic.
The engraving is amplified with the essence of flame.
------------------------
When refined to +7 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +9 or higher, increase Critical Damage by 10%.
------------------------
When refined to +11 or higher, ATK + 10%.
------------------------
Set Bonus:
Flame Rune Manteau [1]
Flame Rune Armor [1]
Flame Rune Boots [1]
For every 30 Base STR, POW + 1.
Increase melee physical damage by 10%.
Reduce Variable Casting Time by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] ATK + 5%, P.ATK + 5.
[Grade B] Increase melee physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, P.ATK + 2.
------------------------
Def : 45
Manteau engraved with Varmund's Ice Rune magic.
The engraving is amplified with the essence of ice.
------------------------
When refined to +7 or higher, ATK + 5%.
------------------------
When refined to +9 or higher, increase Critical Damage by 10%.
------------------------
When refined to +11 or higher, increase long-range physical damage by 10%.
------------------------
Set Bonus:
Ice Rune Manteau [1]
Ice Rune Armor [1]
Ice Rune Boots [1]
For every 30 Base DEX, CON + 1.
Increase long-range physical damage by 10%.
Reduce Variable Casting Time by 15%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] ATK + 5%, P.ATK + 5.
[Grade B] Increase long-range physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, P.ATK + 2.
------------------------
Def : 45
Manteau engraved with Varmund's Grass Rune magic.
The engraving is amplified with the essence of plain.
------------------------
When refined to +7 or higher, MHP + 3%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase physical damage against all race enemies by 10%.
------------------------
Set Bonus:
Grass Rune Manteau [1]
Grass Rune Armor [1]
Grass Rune Boots [1]
For every 30 Base VIT, STA + 1.
MHP + 20%.
Reduce physical damage taken from Earth property enemies by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] MHP + 5%, RES + 5, MRES + 5.
[Grade B] Reduce After Cast Delay by 5%, RES + 5, MRES + 5.
[Grade A] Reduce After Cast Delay by additional 10%, P.ATK + 2.
------------------------
Def : 45
Rutilus Stick-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
MATK + 175.
Increases magical damage against neutral and earth property enemies by 10%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%.
If refine rate is 11 or higher, reduces global cooldown by 15%.
------------------------
ATK : 80
Weapon Lv : 5
A pendant made of pure gold imbued with mystical powers to commemorate the 2012 RWC.
Account Bound
MATK + 1%
Set Bonus
RWC 2012 Ring
RWC 2012 Pendant
ATK + 4%
MATK + 4%
Set Bonus
Chambered RWC 2012 Ring [1]
RWC 2012 Pendant
ATK + 4%
MATK + 4%
Set Bonus
RWC Memory Knife [1]
RWC 2012 Pendant
MATK + 10 per upgrade level of RWC Memory Knife [1].
Set Bonus
RWC 2012 Pendant
RWC Memory Staff [1]
MATK + 5 per upgrade level of RWC Memory Staff [1].
Set Bonus
RWC 2012 Pendant
RWC Commemorative Pin [1]
MATK + 1% per 2 upgrade levels of RWC Commemorative Pin [1].
A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship).
ATK +20 and MATK +20 per 3 upgrade levels of RWC Memory Knife [1].
If upgrade level is +6 or higher, ATK + 5% and MATK + 5%.
If upgrade level is +9 or higher, ATK + 5% and MATK + 5%.
Adds a low chance of casting Level 1 Weapon Perfection on the user when performing a physical attack.
Set Bonus
RWC Memory Knife [1]
RWC 2012 Ring
+10 ATK per upgrade level of RWC Memory Knife [1].
Set Bonus
RWC Memory Knife [1]
RWC 2012 Pendant
+10 MATK per upgrade level of RWC Memory Knife [1].
These set bonuses do not work with the card-slotted RWC accessories.
A mace made of pure gold created for the 2012 RWC (Ragnarok World Championship)
Increases ATK power +30 every 3 upgrade levels
If refined to +6 or higher, Increases ATK damage to all monsters.
If refined to +9 or higher, additional ATK increase damage to all monsters and has a chance of auto-casting lvl 1 Weapon Perfection
Set Bonus
If equipped with RWC 2012 Ring grants +5 ATK for every upgrade level
These set bonuses do not work with the card-slotted RWC accessories
A special cap with a neon sign above, dedicated to celebrating RWC 2010 in Indonesia.
Increase resistance against human type monster by 10%, CRI + 10.
Increase the healing effect of Red Potion and White Potion by 100%.
LUK + 5, ASPD + 1, ATK, MATK + 3%.
Location : Upper Weight : 10
Required lv : 15