DEF + 25.
For every 2 refine level, DEF + 5.
If refine rate is 7 or higher, ASPD + 1.
If refine rate is 9 or higher, reduces global cooldown by 1%.
------------------------
Set Bonus:
Blitz Shadow Weapon
Blitz Shadow Armor
MDEF increases by the sum of refinement level.
If the sum of refine rate is 15 or higher,
ASPD + 1, reduce global cooldown by 1%.
Location : Armor
It was desinged based on the last doll. It's stained with old blood.
Dex + 3
MATK + 10
Increase Resist to Human Players by 7%
Increase Resist to Doram Players by 7%
When refined to +7 or higher
ASPD +10%
Reduce Aftercast Delay by 10%
When refined to +8 or higher
Gains Indestructible in Battle.
When equipped with Evilspirit Gloves,
ATK +50
mATK +50
ASPD +1
When Physically Attacking,
Adds a cast to cast [Soul Expansion] Lv1 on the target
When Magically Attacking,
Adds a chance to cast [Intense Telekinesis] Lv1 on the wearer
When Physically or Magically attacked
Adds a chance to cast [Heal] Lv5 on the wearer
When equipped with Celine Ribbon,
mATK + 20 for every refine level on the Bloody Dress.
All Stats + 1 for every refine level on the Bloody Dress
When Celine Ribbon refine rate is 7 or higher,
Increases magical damage by 15% to boss monsters,
When Celine Ribbon refine rate is 9 or higher,
Increases magical damage by 15% to boss monsters,
The purification ceremony failed, causing a darker curse of blood.
There seems to be no more way to purify this shield.
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 2, INT + 1, STR + 3.
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
A customized blue Thanatos Necklace.
It has been modified to restore spirit energy to the user.
------------------------
ATK + 5%, MATK + 5%.
------------------------
Set Bonus:
Blue Mental Pendant
The Agony of Thanatos [1]
For every 4 refine level of Headgear, reduce After Cast Delay by 2%.
When the refine level of Headgear is +7 or higher,
There's a 1% chance to restore 3% of damage as SP when performing physical attack.
There's a 4% chance to restore 70 SP per second for 4 times when performing magical attack.
When the refine level of Headgear is +9 or higher,
ATK + 5%, MATK + 5%.
When the refine level of Headgear is +11 or higher,
reduce Fixed Casting Time by 0.5 seconds.
------------------------
This item can be enchanted with Dark Stone.
------------------------
Def: 0
An improved version of the Blue Mental Pendant. It has the power to restore SP.
ATK + 8%, MATK + 8%.
------------------------
Set Bonus:
Blue Mental Pendant-LT [1]
The Agony of Thanatos-LT [1]
For every 4 refine level of headgear,
reduces After Cast Delay by 2%.
When headgear refined +7 or higher,
Adds a 2% chance of restoring 4% of damage as SP when doing physical attack.
Adds a 2% chance to recover 100 SP per second for 10 seconds when doing magical attack.
When headgear refined +9 or higher,
ATK +5%, MATK +5%, P.ATK +3, S.MATK +3.
When headgear refined +10 or higher,
reduces Fixed Casting Time by 0.2 seconds.
------------------------
Def : 0
A stylish stack of geology text books.
Int +1
Gives the Wearer 5% resistance to Earth Property Attacks
For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9%
Location : Upper
A magic book with great information. The contents are only deciphered while placing the book upon your head.
Position: Upper
Set Bonus
Anopheles Card
Book of Soyga
Increases the experience given from Insect race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
Set Bonus
Armeyer Dinze Card
Book of Soyga
Increases the experience given from Fish race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
Set Bonus
Baroness of Retribution Card
Book of Soyga
Increases the experience given from Angel race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
Set Bonus
Book of Soyga
Cloud Hermit Card
Increases the experience given from Plant race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
Set Bonus
Book of Soyga
Dragon Egg Card
Increases the experience given from Dragon race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
Set Bonus
Book of Soyga
Grove Card
Increases the experience given from Formless race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
Set Bonus
Book of Soyga
Orc Archer Card
Increases the experience given from Demi-Human race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
Set Bonus
Book of Soyga
Raydric Archer Card
Increases the experience given from Demon race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
Set Bonus
Book of Soyga
Stem Worm Card
Increases the experience given from Brute race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
Set Bonus
Book of Soyga
Wraith Card
Increases the experience given from Undead race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
Special blunt weapon prepared for your rapid growth.
Indestructible.
MATK + 160
ATK + 3%
Holy property magic damage increased by 3%.
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases Holy property magic damage by additional 1% per level of Meditatio.
If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%.
When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases Judex damage by 30%.
Adoramus damage increases by 1% per 15 base levels up to level 180.
When using Magnificat, additionally increases Adoramus damage by 20% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ASPD + 2
Increase critical damage by 10%.
Duple light damage increased by 2% per 15 base levels up to level 180.
When using Magnificat, additionally increases Duple Light damage by 35% for 60 seconds.
Increases resistance to players by 5%
MaxHP+10% MaxSP+10%
When refine rate is 8 or higher,
If the user's base Str is 125 or higher, additional ATK+90
If the user's base Int is 125 or higher, additional MATK+120
If the user's base Agi is 125 or higher, additional ASPD+2
If the user's base VIT is 125 or higher, additional MaxHP+12%
If the user's base Dex is 125 or higher, additional long ranged physical damage +10%
If the user's base Luck is 125 or higher, additional critical damage increased by 20%
When refine rate is 12 or higher,
If the user's base Str is 125 or higher, additional ATK+90
If the user's base Int is 125 or higher, additional MATK+120
If the user's base Agi is 125 or higher, additional ASPD+2
If the user's base VIT is 125 or higher, additional MaxHP+12%
If the user's base Dex is 125 or higher, additional long ranged physical damage +10%
If the user's base Luck is 125 or higher, additional critical damage increased by 20%
Position: Shoes
DEF : 0
Special one-handed spear prepared for your rapid growth.
MATK + 160
ATK + 3%
Holy property magic damage increased by 3%.
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or greater, increases Holy property magic damage by additional 1% per level of Faith.
If refine rate is +9 or greater, increases Ranged Physical Damage by 10%.
When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Reduce after cast delay by 10%.
Ray of Genesis damage increases by 1% per 15 base levels up to level 180.
When using Cure, increases Ray of Genesis damage by additional 20% for 60 seconds.
When equipped with Ranged booster set (Suit, Manteau, Boots, and Brooch),
ASPD + 2
Ranged physical damage increased by 10%.
Increases Vanishing Point damage by 2% per 15 base levels up to level 180.
When using Spear Quicken, additionally increases Vanishing Point damage by 35% for 60 seconds.
Special Spellbook prepared for your rapid growth.
MATK + 165
MATK + 2%
Increase non-attribute magic damage by 3%.
MATK + 3 per refine rate.
Increases MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or greater, increases non-attribute magic damage by an additional 2% per level of Life Replacement.
If refine rate is +9 or greater, increases magic damage against enemies of all sizes by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases magic damage against enemies of all sizes by 10%.
Psychic Wave damage increased by 1% per 15 base levels up to level 180.
When using Memorize, increases Psychic Wave damage by additional 20% for 60 seconds.
When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
ASPD + 2
Increases Fire, Cold, and Lightning Bolt damage by 2% per 15 base levels up to level 180.
When Double Casting is used, Fire, Cold, and Lightning Bolt damage increases by additional 35% for 60 seconds.
Special staff prepared for your rapid growth.
Indestructible.
MATK + 200
MATK + 2%
Increases Fire property magic damage by 3%.
Increases MATK + 3 per refine rate.
Increases MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases Fire property magic damage by additional 1% per level of Magic Power Amplification.
If refine rate is +9 or higher, increases Fire, Wind, and Water magic damage by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases magic damage against enemies of all sizes by 10%.
Crimson Rock damage increased by 1% per 15 base levels up to level 180.
When using Magic Power Amplification, increase Crimson Rock damage by additional 20% for 60 seconds.
When equipped with Defiant Booster (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Reduces After Skill Delay by 10%.
Soul Expansion damage increases by 1% per 15 base levels up to level 180.
When Magic Amplification is used, Soul Expansion damage increases by additional 20% for 60 seconds.
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def : 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%, MATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical damage and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magic damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%, MATK + 7%.
------------------------
When refined to +9 or higher, increase long-range physical damage and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK, MATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical and Holy property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase long-range physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%, MATK + 7%.
------------------------
When refined to +9 or higher,
increases long ranged physical damage by 10%,
increases all property magical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increases melee physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%, MATK + 7%.
------------------------
When refined to +9 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK, MATK + 7%.
------------------------
When refined to +9 or higher, increase long-ranged physical and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20