A mask worn by a knight that used dark magic to curse anyone who wore it but him.
Account Bound
Position: Upper, Middle, Lower
Dex + 3
Set Bonus
Dark Knight Mask (Type B)
Dark Knight Glove (Type B)
Dark Knight Belt (Type B)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A glove worn to enhance dexterity.
Dex + 1
ATK + 1 per upgrade level of the item.
MATK + 1 per upgrade level of the item.
Hit + 1 per upgrade level of the item.
Set Bonus
Dexterous Shadow Armor
Dexterous Shadow Weapon
Dex + 1
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Doram.
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5% reduction in variable casting time
Each refine rate additionally reduce 1% in casting time
[Spirit of Land] Learned the skill, reduced fixed casting by 0.1 seconds
[Spirit of Sea] Learned the skill, reduced SP consumption 3% reduction
Refine +7 over, add MATK +5%
Refine +9 over, add MATK +5%
Location : Weapon Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Doram.
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Each refine rate additionally Range Physical Attack 1%
[Spirit of Land] Learned the skill, add ASPD +1.
Refine +7 over, add Perfect Dodge +2.
Refine +9 over, add Perfect Dodge +3.
Location : Weapon Weight : 0
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Max HP + 100
For every 2 refine levels, increases Max HP by 150.
Elegant Shadow (Weapon, Earring, Pendant)
1% chance of recovering 100 HP per 1 sec for 5 secs when performing a magical attack.
If the sum of the refine rate of the set is 15 or higher, the chance is increased by an additional 1%.
If the sum of the refine rate of the set is 25 or higher, increases the recovered HP by an additional 150 per 1 sec.
Gloves mounted on arms-bearing hands to elicit the potential abilities of the wearer.
Max SP + 10
For every 2 refine levels, increases Max SP by an additional 15.
Enchanting Shadow (Weapon, Earring, Pendant)
1% chance of Recovering 10 SP per 1 sec for 5 secs when attacking with magic.
If the sum of the refine rate of the set is 15 or higher, the chance is increased by 1%.
If the sum of the refine rate of the set is 25 or higher, increases Recovery SP amount by 20 per 1 sec.
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking.
Enhanced by Varmund's rune engraving.
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Increases variable casting time by 15%, skill casting can't be interrupted.
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If refine rate is 7 or higher, MATK +50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.
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Set Bonus:
Engraved Orlean's Gown
Engraved Orlean's Glove
MATK +1% per 3 refine rate of Engraved Orlean's Gown,
When armor refined to +9 or higher,
reduces variable casting time by 10%,
When armor refined to +11 or higher,
increases water, wind and earth property magical damage by 20%,
When armor refined to +13 or higher,
The armor can't be destroyed in battle.
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Def: 50
Armor Lv: 2
Req Level: 210
A wide circular iron plate that appears to have been used to transport food. Polished well and shiny.
Enhanced by Varmund's rune engraving.
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MRES +2.
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If refine rate is 7 or higher, MRES +3, S.MATK +1.
If refine rate is 11 or higher, MATK +5%, increases all property magical damage by 5%.
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Set Bonus:
Engraved Orlean's Server
Engraved Orlean's Glove
Reduces variable time by 5%, S.MATK +2,
If refine rate of Orlean's Server is 9 or higher,
reduces variable time by additional 5%, SPL +1.
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Def: 75
Armor Lv: 2
Req Level: 210
A powerful magic gloves created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
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SPL + 3
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MATK + 10%
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Reduce damage taken from Players by 3%.
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Every 1 Base Level, increase damage of Lord of Vermilion by 3%, up to level 250.
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Reduce fixed casting time of Crimson Rock by 100%.
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Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
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Def : 0
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of demihuman (except player) and undead race monsters by 5%.
Ignores defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Executioner Holy Water Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, ATK + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demihuman (except player) and undead race monsters by 100%.
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of demon and angel race monsters by 5%.
Ignores defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Exorcist Corrupt Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, ATK + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demon and angel race monsters by 100%.
Gloves that bring out the potential ability of the wearer.
Increase physical ranged attack by 3%.
When refined to +7 or higher, additional physical damage dealt by 3%.
When refined to +9 or higher, additional physicald damage dealt by 4%.
When equipped with Firebreath Weapon/Pendant/Earring Shadow,
Increase MHP/MSP % equivalent to the sum of refine rates.
When equipped with Runeknight Shadow Shield,
Increase dragon damage % equivalent to the sum of Firebreath Shadow Weapon/Runeknight Shadow Shield's refine rates.
Location: Weapon Weight: 0
Gloves to bring out the wearer's potential ability by putting it on hands before wearing a weapon.
Ignores defense of fish and insect race monsters by 5%.
Ignores defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Fishing Insect Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, ATK + 5.
If the sum of refine rate is 25 or higher, Ignores defense of fish and insect race monsters by 100%.
This box will upgrade equipment from Illusion of Frozen that has refine rate as 4 or more to 7~10 randomly.
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[Target Item]
Illusion Huuma Fluttering Snow,
Illusion Combo Battle Glove,
Illusion Cap,
Illusion Survivor Manteau,
Illusion Sacred Mission,
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Gloves that bring out the potential ability of the wearer.
HIT + 5. Reduce SP consumption by 2%.
When refined to +7 or higher,
reduce sp consumption by additional 1%.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring II
Gemstone Shadow Pendant
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 100%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
SET BONUS
Gemstone Shadow Shield II
Gemstone Shadow Weapon II
Gemstone Shadow Earring II
All Stats + 1.
Reduces the amount of gems required for skills by 1.
When sum of refine rate is 25 or higher,
using skill does not consume any gemstone.
But SP consumption of skills is increased by 70%.
When using skills,
SP consumption is reduced by percentage equivalent to sum of refine rate.
Location : Weapon Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Geneticist Classes.
Add Cart tornado 20% damage.
Each refine rate addtionally 5% of Cart Tornado Damage.
Location : Weapon Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Guillotine Cross Classes.
Reduces 20% SP consumption for Dark Illusion.
Each refine rate additionally reduce SP consumption 3%.
Location : Weapon Weight : 0
A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Gunslinger Classes.
ASPD +1
Ignores 3% of the enemy's physical defense based on the skill level of [Snake Eyes].
For every upgrade level of Gunslinger Shadow Weapon, ignores 3% of the enemy's physical defense.
If upgrade level is +7, ASPD +1, Ranged Physical Attack 3%
If upgrade level is +9, ASPD +1, Ranged Physical Attack 5%
A glove worn to enhance healing.
MATK + 10
Additional MATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Increases the recovery rate of recovery skills by 5%.
A glove that brings out the potential abilities of the wearer by attaching it to the hand that wields the weapon.
When physically attacking, adds a chance to autocast Ignition Break lv3 (If you have learned a higher level, it will activate at the level you have learned).
When refined to +7 or higher, adds additional 1% chance to autocast Ignition Break.
When refined to +9 or higher, adds additional 2% chance to autocast Ignition Break.
SET BONUS
Ignition Shadow Weapon
Ignition Shadow Pendant
Ignition Shadow Earring
Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates.
SET BONUS
Runeknight Shadow Shield
Ignores defense of all race by 40% except players, ignores additional physical defense equivalent to sum of refine rates of Ignition Shadow Weapon/Runeknight Shadow Shield.
Location: Weapon Weight: 0
A ceremonial robe made of green cloth and blessed by God.
It is said to have excellent defensive power.
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MHP + 10%, MSP + 10%.
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MDEF + 10.
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When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%.
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When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%.
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Set Bonus:
Illusion Saint Robe [1]
Illusion Combo Battle Glove [2]
ATK + 30.
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When the refine level of each item in the set is 7 or higher, ATK + 5%.
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When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%.
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When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%.
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Def : 60
VIT +5, increases HP recovery rate by 20%.
When refined +7 or higher, increases HP recovery rate by additional 20%.
When refined +9 or higher, reduces global cooldown by 5%.
[When refined +11 or higher, reduces global cooldown by additional 7%.
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Set Bonus:
Illusion Sprint Mail
Illusion Sprint Shoes
ATK +10%.
When each equipment refined +7 or higher, ATK +70.
If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.
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Set Bonus:
Illusion Sprint Mail
Illusion Sprint Ring
Illusion Sprint Glove
MHP +15%, MSP +15%.
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Def : 40
AGI +5, increases SP recovery rate by 20%.
When refined +7 or higher, increases SP recovery rate by additional 20%.
When refined +9 or higher, MHP +5%, MSP +5%.
When refined +11 or higher, increases physical damage against all size enemies by 15%.
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Set Bonus:
Illusion Sprint Shoes
Illusion Sprint Ring
Drain 500 HP every second, and when performing physical attack, there's a chance STR +150 for 10 seconds.
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Set Bonus:
Illusion Sprint Shoes
Illusion Sprint Glove
Drain 50 SP every second, and when performing physical attack, there's a chance AGI +150 for 10 seconds.
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Def : 20
A hair accessory made from a griffon feather.
Position: Middle
Aspd + 1%
Additional Aspd + 1%, if the users base Agi is 108 or higher.
Aspd + 1, if the users base Agi is 108 or higher.
Reduces damage taken from Wind property attacks by 5%.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Spear [1]
Increases the damage of Banishing Point, Cannon Spear and Shield Press by 20%.
Set Bonus
Imperial Feather
Imperial Ring [1]
Reduces the variable casting time of Grand Cross by 100%.
Increases the damage of Genesis Ray by 1% for every 30 base levels.
Increases the damage of Grand Cross by 1% for every base level.
Reduces the SP cost of Genesis Ray by 10.
Set Bonus
Imperial Feather
Imperial Guard [1]
Imperial Ring [1]
Imperial Spear [1]
Reduces the SP cost of Banishing Point by 15.
Reduces the SP cost of Cannon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
Set Bonus
Imperial Feather
Royal Guard Necklace
ATK + 40
Additional ATK + 60, if the users base Agi is 108 or higher.
Additional ATK + 80, if the users base Agi is 120 or higher.
Aspd + 3%
Additional Aspd + 5%, if the users base Agi is 108 or higher.
Additional Aspd + 7%, if the users base Agi is 120 or higher.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Agi is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Agi is 120 or higher.
Immune to Blind and Silence.
Set Bonus
Imperial Feather
Imperial Glove [1]
Reduces the cooldown of Overbrand by 2 seconds.
Increases long-ranged damage on targets by 2% per level of Cannon Spear known.
Increases long-ranged damage on targets by an additional 2% per level of Overbrand known.
Increases the damage of Cannon Spear by 30%.
Increases the damage of Overbrand by 20%.
Brand new tights developed by the Rekenber Corporation. Made of very advanced material which fit close to the body and still allows maximum movement.
Mdef + 2
Perfect Dodge + 3
Set Bonus
Improved Tights [1]
Linen Glove [1]
Perfect Dodge + 5
Once these were ordinary gloves used for physical labor, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Lightning Ride damage +15%
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Lion's Howl damage +15%.
When refined to +9 or higher, Lion's Howl cooldown -2 sec.
When refined to +11 or higher, Additional Lightning Ride and Lion's Howl damage +10%.
An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves.
Property: Neutral
Aspd - 5%
Aspd + 1% per 2 upgrade levels of the item.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
ATK + 20, if Glacier Fist is at maximum level.
ATK + 20, if Raging Thrust is at maximum level.
ATK + 20, if Raging Quadruple Blow is at maximum level.
ATK + 40, if Chain Crush Combo is at maximum level.
This item is indestructible in battle.
A glove worn to enhance long ranged attacks.
ATK + 10
Additional ATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 1%.
Set Bonus
Ancient Shadow Armor
Kingbird's Shadow Weapon
ATK + 1 per upgrade level of Ancient Shadow Armor and Kingbird's Shadow Weapon.
If the combined upgrade levels of Ancient Shadow Armor and Kingbird's Shadow Weapon are +15 or higher,
Increases long-ranged damage on targets by 1%.