A Shadowmancer's cloth hat that increases tolerance to
Mdef +12
Increases tolerance to Demon and Undead monsters by 5%.
Increases ATK and MATK to all monster sizes by 10%.
Has a random chance of healing or taking away HP and restoring or taking away SP while attacking and being attacked.
Upgrade effects:
4-5 HP/SP heal further increases by +5% and HP/SP drain decreases by 5
5-6 HP/SP heal further increases by +5% and HP/SP drain decreases by 5
7+ HP/SP heal further increases by +10% and HP/SP drain decreases by 10
Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Fatal Menace damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Adulter Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Vivatus Fides Dagger
increases melee physical damage by 10%,
increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, POW + 2, P.ATK + 1.
When base level is 230 or higher, POW + 3, P.ATK + 2.
------------------------
For every 2 refine level,
ATK + 10.
------------------------
For every 3 refine level,
Increase Triangle Shot damage by 15%.
------------------------
For every 4 refine level,
Increase long ranged physical damage by 7%.
------------------------
If refine rate is 7 or higher,
CRI + 15.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
ATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Shadow Chaser) [1]
Adulter Fides Crossbow [2]
Increase long ranged physical damage by 10%,
Increase Triangle Shot damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Shadow Chaser) [1]
Vivatus Fides Cross Bow [2]
Increase long ranged physical damage by 10%,
Increase Triangle Shot damage by 5% and Frenzy Shot damage by 7%,
If Grade of weapon is C or higher, increase Frenzy Shot damage by additional 15%.
------------------------
Location : Upper
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Comet damage by 15% per 3 refine rate.
Increases Neutral and Shadow property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Warlock)
Adulter Fides Two-handed Staff
increases Neutral and Shadow property magical damage by 10%,
increases Comet damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Warlock)
Vivatus Fides Two-handed Staff
increases Neutral and Shaodow property magical damage by 10%,
increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
------------------------
Location: Upper
Armor Lv: 2
Required Lv: 180
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
Increases the damage of Claymore Trap and Land Mine by 20%.
For every upgrade level of Hunter Shadow Armor, increases Claymore Trap and Land Mine damage by an additional 5%.
Hunter Shadow Shoes
When equipped by Hunter: Increases physical/magical damage inflicted on all monster sizes by 3%.
Reduces the SP cost of Claymore Trap and Land Mine by 20%.
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Increases the damage of Blitz Beat by 20%.
For every upgrade level of Hunter Shadow Shoes, increases Blitz Beat damage by an additional 5%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Hyunrok Spirit Power increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Hyunrok Spirit Power additionally increased by 2%.
------------------------
Hyunrok Spirit Power skill is currently unavailable.
------------------------
Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
MATK + 2%, S.MTK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
------------------------
Hyunrok Breeze damage +8%.
------------------------
For every 2 refine levels, MATK + 7.
------------------------
For every 3 refine levels, Damage of Hyunrok Breeze additionally increased by 2%.
------------------------
Location: Shoes
A dagger with a sharp edge.
It's good for both cutting and stabbing.
Back Stab damage +40%
ATK +4 for every upgrade level
+9 Effect: Fatal Menace damage +30%
+11 Effect: Fatal Menace SP cost -10%
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Increases Damage of Swirling Petal by 20%.
For every refine level, increases Damage of Swirling Petal by an additional 5%.
Kagerou Shadow Shoes
Increases Ranged Physical Damage by 5%.
Reduces Skill Cooldown of Cross Slash by 1 second.
Ninja Shadow series, Kagerou Shadow series
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Additional shoes for shoes. It can be used as a single but has little effect.
Increases Damage of Kunai Splash by 20%.
For every refine level, increases Damage of Kunai Splash by an additional 5%.
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
Reduces the SP cost of Bowling Bash by 20%.
For every upgrade level of Knight Shadow Armor, reduces the SP cost of Bowling Bash by an additional 3%.
Knight Shadow Shoes:
Reduces the SP cost of Pierce by 20%.
Increases the damage of Bowling Bash by 20%.
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Increases the damage of Pierce by 20%.
For every upgrade level of Knight Shadow Shoes, increases Pierce damage by an additional 5%.
Wear shoes in addition to shoes. Also available as a single, but the effect is small.
Increases physical damage on Boss targets by 2%.
If upgrade level is +7 or higher, Increases physical damage on Boss targets by an additional 1%.
If upgrade level is +9 or higher, Increases physical damage on Boss targets by an additional 2%.
When equipped with Safeguard Shadow Shield, Increases physical damage on Boss targets by 5%.
Location : Shoes Weight : 0
Required Lv : 1
For every 2 refine levels, MHP +1%.
------------------------
If refine rate is 7 or higher, increases physical and magical damage against all size monsters by 5%.
------------------------
If refine rate is 9 or higher, additional MHP +5%.
------------------------
Set Bonus:
Lord Bearer's Shadow Armor
Lord Bearer's Shadow Shoes
All Talent Stat +2.
If the sum of refine rate is 18 or higher, grants [Endure] effect, MHP -20%.
If the sum of refine rate is 20, MHP +25%.
Location : Armor
For every 2 refine levels, MHP +1%.
------------------------
If refine rate is 7 or higher, increases physical and magical damage against all size monsters by 5%.
------------------------
If refine rate is 9 or higher, additional MHP +5%.
------------------------
Set Bonus:
Lord Bearer's Shadow Pendant
Lord Bearer's Shadow Earring
All Talent Stat +2.
If the sum of refine rate is 18 or higher, grants [Endure] effect, MHP -20%.
If the sum of refine rate is 20, MHP +25%.
Location : Earring
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Madness Crusher increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Madness Crusher additionally increased by 2%.
------------------------
Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Armor
Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
------------------------
Dragonic Breath damage +8%.
------------------------
For every 2 refine levels, ATK + 10.
------------------------
For every 3 refine levels, Damage of Dragonic Breath additionally increased by 2%.
------------------------
Location: Shoes
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Armor
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Location : Shoes
The weapon worn over the armor provides additional defensive effects. It can be used as a single, but has little offense effect.
Increase holy magical property damage by 3%.
When refined to +7 or higher, increase holy magical property damage by 3%.
When refined to +9 or higher, increase holy magical property damage by 4%.
SET BONUS
Magnus Shadow Weapon
Magnus Shadow Pendant
Magnus Shadow Earrings
increase damage of Magnus Exorcismus as a percentage equivalent to the sum of refine level.
SET BONUS
Magnus Shadow Weapon
Archbishop Shadow Shield
Ignores 40% of all race's magical defense, additionally ignores magical defense as a percentage equivalent to the sum of refine level of Magnus Shadow Weapon/Archbishop Shadow Shield.
Location: Weapon Weight: 0
An armor worn over existing armor, granting additional defensive effects. It can be used alone, but its defensive effect is low.
HP + 100, ATK + 1%.
------------------------
When refined to +7 or higher, additionally increases ATK by 1%.
------------------------
Set Bonus:
Malicious Shadow Armor II
Malicious Shadow Shield
Malicious Shadow Shoes
When performing physical attacks, has a 4% chance to absorb 2% of damage as HP.
For every 5 total refine levels of the set, additionally absorbs 1% of damage as HP.
------------------------
Location : Armor
Equipped : All Classes
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Mechanic Classes.
Add Flame Launcher 20% damage.
Each refine rate additionally Flame Launcher 5%.
-------------
With Mechanic Shadow Weapon, can get additional effects.
Add Vulcan Arm 20% damage, reduces Flame Launcher SP consumption 20%
-------------
With the all of Merchant Shadow 2type, Blacksmith Shadow 2type, Mechanic Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Minstrel Classes.
MaxSP + 3%.
Each refine additionally MDEF+1 for every 5 point of only-Maestro performance skill
Echo Song, Harmonize, Windmill Rush
-------------
With Maestro Shadow Weapon, can get the additional effect.
Every 2 point of MaxHP + 2%, MaxSP + 2%, Dance Lessons, add Ranged Physical Attack 1%.
-------------
With the all of Archer Shadow 2type, Bard Shadow 2type, Minstrel Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant.
Increases the damage of Throw Spirit Sphere and Occult Impaction by 20%.
For every upgrade level of Monk Shadow Armor, increases Throw Spirit Sphere and Occult Impaction damage by an additional 5%.
Monk Shadow Shoes
Reduces the SP cost of Chain Combo, Throw Spirit Sphere and Occult Impaction by 20%.
Shoes worn on top of normal shoes for additional effect. Can be equipped alone but the effect is insignificant.
Increases the damage of Chain Combo by 20%.
For every upgrade level of Monk Shadow Shoes, increases Chain Combo damage by an additional 5%.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Ninja Classes
-------------
ASPD + 1.
Each the skill point of [Dagger Throwing Practice] ATK + 3.
Using [Ninja Aura], add ASPD + 1 for 50 secounds.
Each refine rate ignores 4% of general enemy's physical and magic defense.
Refine +7, Ignores 10% physical and magic defense of normal enemies additionally.
Refine +9, Ignores 10% physical and magic defense of normal enemies additionally.
-------------
With Ninja Shadow Weapon, can get the below effect.
All State + 3, MaxHP + 2%, MaxSP + 2%.
When using the skill, reduces SP consumption 10%.
Location : Shield
Made from a scale of Nidhoggur's Shadow, it still possesses its strong power.
Mdef + 3
Reduces damage taken from all property attacks by 7%.
Increases Max SP per (Base level / 3) + (upgrade level x 10).
Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Nidhoggur's Shadow Garb [1]
Disables the following effect of Nidhoggur's Shadow Garb [1],
Restoring damage as SP when performing a physical attack.
The armor worn on the armor provides additional defensive effects. It can be used as a single, but has little defensive effect.
Increases Damage of Flaming Petals, Freezing Spear, Wind Blade by 20%.
For every refine level, increases Damage of Flaming Petals, Freezing Spear, Wind blade by an additional 5%.
Oboro Shadow Shoes
Increases Magical Damage of Fire Property, Water Property, and Wind Property by 5%.
Reduces Skill Cooldown of Illusion-Shadow by 3 seconds.
Ninja Shadow series, Oboro Shadow series
All Stats + 7
MaxHP + 3%
MaxSP + 3%
Additional shoes for shoes. It can be used as a single but has little effect.
Reduces Skill Cooldown of Illusion-Shadow by 2 seconds.
For every 2 refine levels, reduces Skill Cooldown of Illusion-Shadow by an additional 1 second.