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RENEWAL DATABASE

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Boots” in Renewal

Page 5 of 23
Giant Boots

Giant Boots [1]

#22106 · Armor · Footgear
DEF
13
Armor Lv.
1
Required Lv.
85
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Shoes made with the motif of a giant's shoes, which were the guardians of ancient temples. Max HP +2%, Max SP +2%. Increases damage resistance from Human enemies by 1%. If the refine level is 9 or above, Max HP +4%, Max SP +4% and increases damage resistance from Human enemies by an additional 2%. If the refine level is 12 or above, Max HP +4%, Max SP +4% and increases damage resistance from Human enemies by an additional 2%. If equipped with Giant Shield, resistant to knock back effects. If the refine level of Giant Shield is 7 or higher, lowers Damage taken from Large Monster by 2% and Damage taken from Boss Monsters by 2%. If the refine level of Giant Shield is 9 or higher, lowers Damage taken from Large Monster by an additional 2% and Damage taken from Boss Monsters by an additional 2%.
Full item details & effects
Glacier Boots

Glacier Boots [1]

#470196 · Armor · Footgear
DEF
98
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
A boots crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers. It can be enhanced with legendary feline magic, granting additional abilities. ------------------------ MHP + 8%, MSP + 4%. ------------------------ For every 2 refine level, MSP + 1%, DEF + 15. ------------------------ When refined to +7 or higher, increases melee and long ranged physical damage by 7%. ------------------------ When refined to +9 or higher, P.ATK + 3. ------------------------ When refined to +10 or higher, DEF + 100, ASPD + 7%. ------------------------ Set Bonus: Glacier Boots [1] Glacier Armor [1] ATK + 7%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] P.ATK + 2, POW + 2, CON + 2. ------------------------ Def : 98
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Good and Evil Boots Refine Hammer

Good and Evil Boots Refine Hammer

#102482 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A mysterious hammer that increases the refining level of Good and Evil Boots equipment by +1. ------------------------ It requires the equipment to be a minimum of +9 and lower than +12. ------------------------ When used, it will consume 14 Blacksmith Blessing as materials. ------------------------ [Applicable Items] Boots of Good and Evil (Cardinal) Boots of Good and Evil (Inquisitor) Boots of Good and Evil (Soul Ascetic) Boots of Good and Evil (Dragon Knight) Boots of Good and Evil (Biolo) Boots of Good and Evil (Spirit Handler) Boots of Good and Evil (Elemental Master) Boots of Good and Evil (Wind Hawk) Boots of Good and Evil (Sky Emperor) Boots of Good and Evil (Meister) Boots of Good and Evil (Shadow Cross) Boots of Good and Evil (Shinkiro Shiranui) Boots of Good and Evil (Abyss Chaser) Boots of Good and Evil (Troubadour Trouvere) Boots of Good and Evil (Hyper Novice) Boots of Good and Evil (Imperial Guard) Boots of Good and Evil (Arch Mage) Boots of Good and Evil (Night Watch) ------------------------
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Gray Wing Boots

Gray Wing Boots

#22172 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A special artifact which empowers both black magic and white magic. Max HP + 3% Max SP + 3% Mdef + 15 Enables Level 1 Hiding. Increases long-ranged damage on targets by 2%. Increases critical damage on targets by 2%. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Increases long-ranged damage on targets by an additional 3%. Increases critical damage on targets by an additional 3%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Increases long-ranged damage on targets by an additional 5%. Increases critical damage on targets by an additional 5%. Set Bonus Black Wing Suit [1] Gray Wing Boots Restores 500 HP to the user when a monster is killed by a physical attack. Increases the damage of Bomb Cluster by 30% for every 20 base Int. Reduces the SP cost of Electric Shock by 30. Increased Movement Speed. If Black Wing Suit [1] upgrade level is +7 or higher, Perfect Dodge + 6 Reduces damage taken from Demi-Human race enemies by 8%. Increases the damage of Bomb Cluster by an additional 400% Increases the damage of Aimed Bolt by 20% If Black Wing Suit [1] upgrade level is +9 or higher, Additional Perfect Dodge + 3 Reduces damage taken from Demi-Human race enemies by an additional 4%. Increases the damage of Bomb Cluster by an additional 200%. Increases the damage of Aimed Bolt by an additional 10%. Set Bonus Gray Wing Boots White Wing Suit [1] Increases critical damage on targets by 4% for every 20 base Luk. Increased Movement Speed. If White Wing Wing Suit [1] upgrade level is +7 or higher, Aspd + 8% Reduces damage taken from Demi-Human race enemies by 8%. Increases the damage of Blitz Beat by 40%. Increases the damage of Focused Arrow Strike by 50%. If White Wing Wing Suit [1] upgrade level is +9 or higher, Additional Aspd + 4% Reduces damage taken from Demi-Human race enemies by an additional 4%. Increases the damage of Blitz Beat by an additional 20%. Increases the damage of Focused Arrow Strike by an additional 25%.
Full item details & effects
Gray Wolf Boots

Gray Wolf Boots [1]

#470087 · Armor · Footgear
DEF
70
Armor Lv.
1
Required Lv.
190
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Boots given to those recognized by the Gray Wolf Tribe. ------------------------ MaxSP + 300. MaxSP + 50 per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 7%. ------------------------ Set Bonus: Gray Wolf Boots[1] Gray Wolf Suit[1] ATK +7%. ------------------------ Set Bonus: Gray Wolf Boots[1] Gray Wolf Robe[1] ASPD +7%. ------------------------ Def : 70 Armor Lv : 1
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Great Hero Boots

Great Hero Boots [1]

#22238 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Shoes worn by a great hero. It seems to resonate with the Awakened hero's armor. MaxHP + 1500, MaxSP + 150. MaxHP + 1%, MaxSP + 1% per 3 refine levels. When refined to +7 or higher, ATK + 5%, MATK + 5%. When refined to +9 or higher, reduce fixed casting by 0.5 sec. When refined to +11 or higher, reduce fixed casting by 0.2 sec. When refined to +13 or higher, reduce global cooldown by 5%, reduce variable casting by 5%.
Full item details & effects
Hero Boots-LT

Hero Boots-LT [1]

#470094 · Armor · Footgear
DEF
15
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
An improved version of the boots said to have been worn by great heroes. It resonates with the improved hero's weapons. ------------------------ MHP + 1500, MSP + 150. ------------------------ When character base level 210 or higher, P.ATK + 1, S.MATK + 1. ------------------------ For every 3 refine level, MHP + 1%, MSP + 1%. When refine level 7 or more, ATK + 5%, MATK + 5%. When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%. When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%. ------------------------ [Bonus By Grade] [Grade D] RES + 50, MRES + 50. [Grade C] Increases physical and magical damage against all property enemies by 10%. [Grade B] STA + 5, WIS + 5. [Grade A] P.ATK + 5, S.MATK + 5, When refine level 13, reduced fixed casting by an additional 0.2 seconds. ------------------------ Def : 15
Full item details & effects
Illusion Military Boots

Illusion Military Boots

#470036 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
0 z
Sell value
0 z
MaxHP + 3% MaxSP + 3% Can use Magnum Break Lv.3 When refined to +7 or higher, MaxHP + 7% MaxSP + 7% ATK + 50 When refined to +11 or higher MaxHP + 10% MaxSP + 10% ATK + 50 When FAW Magic Decoy Lv reaches 5, reduce after cast delay by 10%, increases MaxHP + 150 per 1 BaseLv. Increase Axe Tornado damage by 30%, Axe Boomerang Damage by 20% per 1 skill level of Axe Boomerang learned. Ignores all race's defense rate by 20% per 1 skill level of Magma Eruption learned. When equipped with Illusion War Axe, increase damage dealt to boss monsters by 70%, reduce damage taken from Boss monsters by 25%. DEF : 12
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Imperial Boots

Imperial Boots

#22207 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
20 z
Sell value
10 z
Beautiful boots adorned with patterns representing the Rune Midgard kingdom. Max HP + 3% Max SP + 3% Mdef + 10 Enables Level 1 Increase Agility. If Inspiration is at level 5, Reduces the cooldown of Shield Spell by 2 seconds. Increases the damage of Vanishing Point by 10% for every level of Cannon Spear known. ATK + 4% per level of Sacrifice known Bypass 20% of hard defense of All race targets when performing a physical attack for every level of Pinpoint Attack known. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Increases long-ranged damage on targets by 5%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Increases long-ranged damage on targets by an additional 5%.
Full item details & effects
Knight's Boots of Midgard

Knight's Boots of Midgard [1]

#470247 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
130
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
For every 2 refine level, ATK, MATK + 10. ------------------------ For every 3 refine level, SPL, POW, CON + 1. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds. ------------------------ When refined to +11 or higher, Increase melee and long ranged physical damage by 10%. Increase all property magic damage by 10%. ------------------------ When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%. ------------------------ Set Bonus: Midgard Knight Shoes [1] Cursed Knight's Shield [1] OR Midgard Knight Shoes [1] Bloody Knight's Shield [1] Increase physical and magic damage against Boss monsters by 15%. When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds. ------------------------ Set Bonus: Midgard Knight Shoes [1] Purified Knight's Shield [1] Increase physical and magic damage against Boss monsters by 30%. When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magic damage against all property monsters by 8%. [Grade B] P.ATK, S.MATK + 7. [Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds. ------------------------ Def : 20
Full item details & effects
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