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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

All items in Renewal

Page 619 of 979
Mercury Suit

Mercury Suit [1]

#15431 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A shinobi suit modeled after one of the twelve legendary pantheon. You can feel Mercury's divine power coming from it. ------------------------ Increase Pure Soul cooldown by 50 seconds. ------------------------ When casting Pure Soul, gain DEF + 300 and MDEF + 100 for 50 seconds. ------------------------ For every 4 refine level, All Basic Status + 2. ------------------------ When refined to +12 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Mercury Suit [1] Faceworm Larva Card Increase Freezing Spear damage by 30%. ------------------------ Set Bonus: Mercury Suit [1] Gioia Card Increase Wind Blade damage by 30%, reduce damage taken from all property attacks by 40%. ------------------------ Set Bonus: Mercury Suit [1] Assaulter Card Increase long-range physical damage by 8%, when using Killing Strike, Reduces the global delay of skills by 20% for 3 seconds. ------------------------ Set Bonus: Mercury Suit [1] Samurai Specter Card Increase long-range physical damage by 10%, reduce global delay by 20%, when using Killing Strike, Reduces the global delay of skills by 30% per 3 seconds. ------------------------ Def : 0
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Mercury Suit-LT

Mercury Suit-LT [1]

#450389 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK/MATK +120. ------------------------ Every 2 refine level, ATK/MATK +10. Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%. ------------------------ When refined to +9 or higher, ATK/MATK +12%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, reduces global cooldown by 15%. ------------------------ Set Bonus: Mercury Suit-LT Faceworm Larva Card Increases skill Cold Blooded Cannon damage by 25%. ------------------------ Set Bonus: Mercury Suit-LT Ancient Mummy Card Increases skill Red Flame Cannon damage by 25%. ------------------------ Set Bonus: Mercury Suit-LT Gioia Card Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%. ------------------------ Set Bonus: Mercury Suit-LT Assaulter Card Increases long-ranged physical damage by 15% and CRI +5. ------------------------ Set Bonus: Mercury Suit-LT Samurai Spectre Card Increases long-ranged physical damage by 25% and CRI +10. ------------------------ [Grade Bonus] [Grade D] When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds. Every 2 refine level, ATK、MATK +8. Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. [Grade C] Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%. [Grade B] Every 2 refine level, P.ATK/S.MATK +1. Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. [Grade A] Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%. When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. ------------------------ Def: 30
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Merman Card

Merman Card

#4199 · Card · Footgear
Weight
1
Buy value
20 z
Sell value
10 z
Merman Card. Increase HP/SP Recovery by 10%. Hunter Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Merman Card +20% Ranged Attack Damage Agi +5 Dex +3 +20% Seeking Attack (which never miss its target) Archer Class Bonus: A low chance of auto casting Coma on Brute class monsters when attacking. +5% EXP from Brute class monsters.
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Mesarthim

Mesarthim

#460079 · Armor · Shield
DEF
170
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
400
Buy value
0 z
Sell value
0 z
A shield named after a star. It contains the sacred power of Aries. ------------------------ MDEF + 15. ------------------------ POW + 15, SPL + 15. ------------------------ Reduce damage taken from Normal and Boss enemies by 40%. ------------------------ For every refine level, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%. ------------------------ When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%. ------------------------ Def : 170
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Metal Book

Metal Book [1]

#1588 · Book · Weapon
ATK
45
MATK
10
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
MATK + 10. ATK + 5 / MATK + 2 per refine level ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120 Required Jobs : Priest/Sage/Taekwon
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Metal Bow

Metal Bow [1]

#18116 · Bow · Weapon (Two-Handed)
ATK
50
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Bow coated with metal that has been strengthened by adding Phracon and Emveretarcon to Steel. Character Bound Additional ATK + 10 when equipped by Hunters. ATK + 3 and increases ranged physical attack power by 1% per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
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Metal Dagger

Metal Dagger [1]

#13079 · Dagger · Weapon
ATK
55
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
ATK + 5 / MATK + 2 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120 Required Jobs : Novice/Swordsman/Mage/Archer/Merchant/Thief/Soul Linker/Ninja
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Metal Detector Mk47

Metal Detector Mk47 [2]

#28771 · Dagger · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A small detector made for finding ores in mines. It's light and durable, so many people use it for self-protection. ATK +10%. Cross Impact damage +10%. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Cross Impact damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
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