A shinobi suit modeled after one of the twelve legendary pantheon.
You can feel Mercury's divine power coming from it.
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Increase Pure Soul cooldown by 50 seconds.
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When casting Pure Soul, gain DEF + 300 and MDEF + 100 for 50 seconds.
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For every 4 refine level, All Basic Status + 2.
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When refined to +12 or higher, reduce After Cast Delay by 10%.
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Set Bonus:
Mercury Suit [1]
Faceworm Larva Card
Increase Freezing Spear damage by 30%.
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Set Bonus:
Mercury Suit [1]
Gioia Card
Increase Wind Blade damage by 30%,
reduce damage taken from all property attacks by 40%.
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Set Bonus:
Mercury Suit [1]
Assaulter Card
Increase long-range physical damage by 8%,
when using Killing Strike, Reduces the global delay of skills by 20% for 3 seconds.
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Set Bonus:
Mercury Suit [1]
Samurai Specter Card
Increase long-range physical damage by 10%,
reduce global delay by 20%,
when using Killing Strike, Reduces the global delay of skills by 30% per 3 seconds.
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Def : 0
ATK/MATK +120.
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Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%.
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When refined to +9 or higher, ATK/MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduces global cooldown by 15%.
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Set Bonus:
Mercury Suit-LT
Faceworm Larva Card
Increases skill Cold Blooded Cannon damage by 25%.
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Set Bonus:
Mercury Suit-LT
Ancient Mummy Card
Increases skill Red Flame Cannon damage by 25%.
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Set Bonus:
Mercury Suit-LT
Gioia Card
Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%.
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Set Bonus:
Mercury Suit-LT
Assaulter Card
Increases long-ranged physical damage by 15% and CRI +5.
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Set Bonus:
Mercury Suit-LT
Samurai Spectre Card
Increases long-ranged physical damage by 25% and CRI +10.
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[Grade Bonus]
[Grade D]
When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds.
Every 2 refine level, ATK、MATK +8.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade C]
Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
Merman Card.
Increase HP/SP Recovery by 10%.
Hunter Card Set
Cruiser Card
Anolian Card
Alligator Card
Dragon Tail Card
Merman Card
+20% Ranged Attack Damage
Agi +5
Dex +3
+20% Seeking Attack
(which never miss its target)
Archer Class Bonus:
A low chance of
auto casting Coma on
Brute class monsters
when attacking.
+5% EXP from
Brute class monsters.
A shield named after a star.
It contains the sacred power of Aries.
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MDEF + 15.
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POW + 15, SPL + 15.
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Reduce damage taken from Normal and Boss enemies by 40%.
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For every refine level, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%.
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When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%.
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Def : 170
Bow coated with metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Character Bound
Additional ATK + 10 when equipped by Hunters.
ATK + 3 and increases ranged physical attack power by 1% per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
"Break it or you won't be forgiven!" A delicate 3D cube puzzle made of metal. Use it to spark free-spirited ideas.
[Special Souvenir Exchange]
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ATK + 5 / MATK + 2 per refine level.
ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120
Required Jobs : Novice/Swordsman/Mage/Archer/Merchant/Thief/Soul Linker/Ninja
A small detector made for finding ores in mines.
It's light and durable, so many people use it for self-protection.
ATK +10%.
Cross Impact damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Cross Impact damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
A foxtail made of Steel.
MATK + 120.
ATK + 3 / MATK + 3 For Each Refine Level
Base Lv 20 or higher ATK + 3, mATK +3 for Every 10 Base Level past 20 Up to Base Lv 120
Indestructible
Required Job : Doram