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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

All items in Renewal

Page 764 of 979
Royal Magician Wand

Royal Magician Wand [2]

#26166 · One-Handed Staff · Weapon
ATK
80
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A magic wand used by Glastheme mages. It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy. ------------------------ Can't be destroyed, MATK + 180, increases fire property magical damage by 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Wand King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Nightwatch Cape

Royal Nightwatch Cape [1]

#480539 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the Nightwatch. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 4. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Turtle General Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 1 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Vanishing Buster damage by 30%. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 2 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Fire Dance damage by 30%. ------------------------ [Grade Bonus] [Grade D] ATK + 50. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 10. [Grade A] When refined to +15 or higher, long-range physical damage + 40%. ------------------------ Def : 0
Full item details & effects
Royal Payon Cape

Royal Payon Cape [1]

#480504 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by Payon Royal Guards. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and Critical damage by 7%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, CRI + 20. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10. ------------------------ When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Payon Cape [1] Stormy Knight Card Increase physical damage against Boss class enemies by 40%. When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Royal Payon Cape [1] Abysmal Merman Card MHP + 15%. Increase long-range physical damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] After Cast Delay - 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%. ------------------------ Def : 100
Full item details & effects
Royal Pillar

Royal Pillar [2]

#32401 · Mace · Weapon
ATK
220
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
500
Buy value
0 z
Sell value
0 z
A thick iron club used for decoration in Glastheim. It is an ordinary pillar with no special features, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, ATK + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Pillar King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Prontera Cape

Royal Prontera Cape [1]

#480479 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by the Prontera Royal Knights. ATK +20%. Cannot be Knocked back. ------------------------ For every 2 refine level, ATK + 20, CON + 2, CRT + 2. For every 3 refine level, increases Long range physical damage and Increase Critical damage by 7%. ------------------------ If refine rate is 7 or higher, increases ATK by 15%, and attack speed (reduces delay after attack) by 10%. If refine rate is 9 or higher, increases physical damage against all attribute enemies by 20%. If refine rate is 10 or higher, CRI + 20. If refine rate is 11 or higher, All Basic Status + 15. If refine rate is 12 or higher, Increase long range physical damage by additional 15%, C.RATE + 10. If refine rate is 13 or higher, increases damage of Ignition Break and Cannon Spear by 50%. If refine rate is 14 or higher, Enable to use Shield Spell Lv.3. ------------------------ Set Bonus: Royal Prontera Cape [1] Baphomet Card Increases physical damage against boss monsters by 40%. If Garment refine rate is 14 or higher, has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage. ------------------------ Set Bonus: Royal Prontera Cape [1] Chaotic Baphomet Junior Card ATK + 15%, MHP + 15%. If Garment refine rate is 10 or higher, recover 250 HP and 25 SP when monsters are defeated by physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduces After Cast delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%. ------------------------ Def : 100
Full item details & effects
Royal Revolver

Royal Revolver [2]

#32304 · Revolver · Weapon (Two-Handed)
ATK
150
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
70
Buy value
0 z
Sell value
0 z
The gun that was smuggled into Glastheim Castle. It's an ordinary pistol with no special features, but it's influenced by Himmelmes and has magical energy. ------------------------ Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Fire Dance damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Revolver King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Sage Book

Royal Sage Book [2]

#28636 · Book · Weapon
ATK
90
MATK
170
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A magic book used by Glastheim scholars. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, MATK + 170, increases wind and water property magical damage by 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Sage Book King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Syringe

Royal Syringe [2]

#32402 · Mace · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Experimental syringe used in Glastheim Laboratories. It was made to heal people, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, ATK + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Syringe King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Whip

Royal Whip [2]

#26216 · Whip · Weapon
ATK
100
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
Dancing whip used by Glastheim dancers. It's an ordinary whip with nothing special, but it has magical energy under the influence of Himelmes. ------------------------ Can't be destroyed, MATK + 180, increases neutral property magical damage by 10%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more. ------------------------ Set Bonus Royal Whip King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royale Grade Mini Melon

Royale Grade Mini Melon [1]

#19410 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
10
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A Box that contains 1 Charming Ribbon Description: A pretty red ribbon decorated with a pink heart in the middle. Reduce damage from Undead and Demon monsters by 5%. Cannot be Dropped, or Tradable Can be placed in Kafra Storage Location: Upper Weight : 40 Box Weight : 1
Full item details & effects
Ru Blue Axe

Ru Blue Axe [1]

#1322 · One-Handed Axe · Weapon
ATK
180
Weapon Lv.
3
Required Lv.
100
Slots
1
Weight
180
Buy value
10 z
Sell value
5 z
A blue axe with huge power. STR +5, INT +5. Weapon LV: 3 Required LV : 100 A blue axe with huge power. _ Property: Neutral Required Job: Geneticist _ STR + 5 INT + 5 This item is indestructible in battle. A blue axe with huge power. STR +5, INT +5. Weapon LV: 3 Required LV : 100 Property: N/A
Full item details & effects
Ru Blue Spear

Ru Blue Spear [1]

#1441 · One-Handed Spear · Weapon
ATK
180
Weapon Lv.
3
Required Lv.
100
Slots
1
Weight
120
Buy value
10 z
Sell value
5 z
A blue spear with huge power. STR +5, AGI +5. Weapon LV: 3 Required LV : 100 A blue spear with huge power. _ Property: Neutral Required Job: Royal Guard _ STR + 5 AGI + 5 A blue spear with huge power. STR +5, AGI +5. Weapon LV: 3 Required LV : 100 Property: N/A
Full item details & effects
Ru Blue Violin

Ru Blue Violin [1]

#1936 · Musical Instrument · Weapon
ATK
200
Weapon Lv.
3
Required Lv.
100
Slots
1
Weight
150
Buy value
0 z
Sell value
0 z
A blue violin with huge power. DEX +5, VIT +5. Weapon LV: 3 Required LV : 100 A blue violin with huge power. _ Property: Neutral Required Job: Minstrel Jobs _ VIT + 5 DEX + 5 A blue violin with huge power. DEX +5, VIT +5. Weapon LV: 3 Required LV : 100 Property: N/A
Full item details & effects
Ru Blue Wand

Ru Blue Wand [1]

#1677 · One-Handed Staff · Weapon
ATK
50
MATK
200
Weapon Lv.
3
Required Lv.
100
Slots
1
Weight
0
Buy value
10 z
Sell value
5 z
A blue wand with huge power. DEX +5, INT +5. MATK + 170 Weapon LV: 3 Required LV : 100 A blue wand with huge power. _ Property: Neutral Required Job: Warlock _ INT + 5 DEX + 5 MATK + 170 A blue wand with huge power. DEX +5, INT +5. MATK + 170 Weapon LV: 3 Required LV : 100 Property: N/A
Full item details & effects
Ru Blue Whip

Ru Blue Whip [1]

#1991 · Whip · Weapon
ATK
180
Weapon Lv.
3
Required Lv.
100
Slots
1
Weight
150
Buy value
10 z
Sell value
5 z
A blue whip with huge power. DEX +5, VIT +5. Weapon LV: 3 Required LV : 100 A blue whip with huge power. _ Property: Neutral Required Job: Wanderer _ VIT + 5 DEX + 5 A blue whip with huge power. DEX +5, VIT +5. Weapon LV: 3 Required LV : 100 Property: N/A
Full item details & effects
Ru Gold Axe

Ru Gold Axe [2]

#1323 · One-Handed Axe · Weapon
ATK
180
Weapon Lv.
3
Required Lv.
120
Slots
2
Weight
180
Buy value
0 z
Sell value
0 z
A golden axe with brutal power. STR +8, INT +8. Weapon LV: 3 Required LV : 120 A golden axe with brutal power. _ Property: Neutral Required Job: Geneticist _ STR + 8 INT + 8 This item is indestructible in battle. A golden axe with brutal power. STR +8, INT +8. Weapon LV: 3 Required LV : 120 Property: N/A
Full item details & effects
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