A hat designed after a black Amatsu hound.
Position: Upper
ATK +30.
Increase damage to Brute monsters by 10%.
Increase damage to Doram monsters by 10%.
When equipped with Fidelity Necklace, while attacking has a low chance to increase Attack by an additional 30 for 5 seconds.
An ancient armor that helps maintain clear mental focus.
Property: Neutral
Int + 2
ATK + 3 per upgrade level of the item.
Set Bonus
Black Wing Boots
Black Wing Brooch
Black Wing Manteau
Black Wing Suit [1]
Max HP + 15%
Perfect Dodge + 20
Aspd - 7
Reduces long-ranged damage on targets by 30%.
Increases the damage of Bomb Cluster by 20%.
Set Bonus
Black Wing Suit [1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit [1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit [1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.
Katar with sharp blades.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels attack speed increased (delay after skill decreased by 2%).
When Refine level is 9, damage of Rolling Cutter skill increased by 20% .
When Refine level is 11, delay after skils decreased by 7%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7 STR + 20, ATK + 15%.
Weapon Lv: 4
Required Lv: 100
Required Job: Guillotine Cross Jobs
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, reduces global cooldown by 2%.
When refined to +7 or higher, increases Rolling Cutter and Cross Ripper Slash damage by 25%, ASPD +10%.
When refined to +9 or higher, increases Rollinng Cutter and Cross Ripper Slash damage by additional 20%, reduces global cooldown by 5%.
When refined to +11 or higher, increases meele and long range physical damage by 15%, increases Counter Slash damage by 30%.
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Set Bonus:
Blade Katar-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases meele and long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
Blasti-OS remodeled with Team Atnad's technology added.
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Can't be destroyed in battle
Reduces damage taken from medium and large enemies by 15%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%.
If refine rate is 11 or higher, reduces global cooldown by 15%.
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ATK : 400
Weapon Lv : 5
A knife used by Bravery heroes in the past.
It is said that only angels who are blessed and protected by angels can use it.
It resonates with the Ancient Hero's Boots.
ATK + 10 per 2 refine rates.
Increase damage of Back Stab by 20% per 3 refine rates.
When refined to +9 or higher, reduce delay after attack by 10%.
When refined to +11 or higher, can use Fatal Menace slv7.
When equipped with Ancient Hero's Boots, adds a chance to STR + 20, ATK + 15% when physical attack for 7 sec.
An improved version of a knife said to have been used by a valiant hero in the past.
It is said that only those who have received the angel's protection can use it, as it is blessed by an angel.
ATK + 5%.
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When base level is 210 or higher, POW +2, P.ATK +1.
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For every 2 refine level,
ATK +15.
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For every 3 refine level,
Increases Back Stab skill damage by 25%.
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When refined +7 or higher,
Increases physical damage to all properties enemies by 15%,
Enable to use Fatal Menace Lv. 10.
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When refined +9 or higher,
ASPD + 10%,
increases Fatal Menace skill damage by 15%.
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When refined +11 or higher,
reduces After Cast Delay by 10%,
increases melee physical damage by 20%.
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Set Bonus:
Blessed Knife-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Grade Bonus]
[Grade D] ATK + 3%.
[Grade C] Increases melee physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Weapon Lv : 5
HIT + 5.
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For every 2 refine level, additional HIT +1.
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If refine rate is 7 or higher, ASPD + 1.
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Set Bonus
Blitz Shadow Earring
Blitz Shadow Pendant
Increase ATK by the sum of refine level of the set.
if the sum of refine rate is 15 or higher, ASPD + 1.
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Location : Earring
ATK + 5.
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For every 2 refine level, additional ATK +1.
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If refine rate is 7 or higher, ASPD + 1.
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Set Bonus
Blitz Shadow Earring
Blitz Shadow Pendant
Increase ATK by the sum of refine level of the set.
if the sum of refine rate is 15 or higher, ASPD + 1.
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Location : Pendant
Originally used to block entrance to dangerous areas in Einbroch,
it's now modified into a weapon due to its durability and power.
ATK +10%.
Vanishing Point damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Vanishing Point damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
A rapier stained crimson from countless battles and the blood it has spilled.
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ATK + 5%, POW + 2.
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Increases Mayhemic Thorns damage by 5%.
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When refined to +5 or higher, increases Mayhemic Thorns damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Mayhemic Thorns damage by 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Mayhemic Thorns damage by 5%, and critical damage by 20%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A heavy steel ball attached to a shackle that was supposed to keep prisoners from escaping in an earlier era. However, prisoners outfitted with this ball managed to use it as a weapon.
Set Bonus
Bloodied Shackle Ball
Shackles
ATK + 50
Reduces damage taken from Skel Prisoners and Zombie Prisoners by 20%.
It was desinged based on the last doll. It's stained with old blood.
Dex + 3
MATK + 10
Increase Resist to Human Players by 7%
Increase Resist to Doram Players by 7%
When refined to +7 or higher
ASPD +10%
Reduce Aftercast Delay by 10%
When refined to +8 or higher
Gains Indestructible in Battle.
When equipped with Evilspirit Gloves,
ATK +50
mATK +50
ASPD +1
When Physically Attacking,
Adds a cast to cast [Soul Expansion] Lv1 on the target
When Magically Attacking,
Adds a chance to cast [Intense Telekinesis] Lv1 on the wearer
When Physically or Magically attacked
Adds a chance to cast [Heal] Lv5 on the wearer
When equipped with Celine Ribbon,
mATK + 20 for every refine level on the Bloody Dress.
All Stats + 1 for every refine level on the Bloody Dress
When Celine Ribbon refine rate is 7 or higher,
Increases magical damage by 15% to boss monsters,
When Celine Ribbon refine rate is 9 or higher,
Increases magical damage by 15% to boss monsters,
The purification ceremony failed, causing a darker curse of blood.
There seems to be no more way to purify this shield.
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 2, INT + 1, STR + 3.
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
A customized blue Thanatos Necklace.
It has been modified to restore spirit energy to the user.
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ATK + 5%, MATK + 5%.
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Set Bonus:
Blue Mental Pendant
The Agony of Thanatos [1]
For every 4 refine level of Headgear, reduce After Cast Delay by 2%.
When the refine level of Headgear is +7 or higher,
There's a 1% chance to restore 3% of damage as SP when performing physical attack.
There's a 4% chance to restore 70 SP per second for 4 times when performing magical attack.
When the refine level of Headgear is +9 or higher,
ATK + 5%, MATK + 5%.
When the refine level of Headgear is +11 or higher,
reduce Fixed Casting Time by 0.5 seconds.
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This item can be enchanted with Dark Stone.
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Def: 0
An improved version of the Blue Mental Pendant. It has the power to restore SP.
ATK + 8%, MATK + 8%.
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Set Bonus:
Blue Mental Pendant-LT [1]
The Agony of Thanatos-LT [1]
For every 4 refine level of headgear,
reduces After Cast Delay by 2%.
When headgear refined +7 or higher,
Adds a 2% chance of restoring 4% of damage as SP when doing physical attack.
Adds a 2% chance to recover 100 SP per second for 10 seconds when doing magical attack.
When headgear refined +9 or higher,
ATK +5%, MATK +5%, P.ATK +3, S.MATK +3.
When headgear refined +10 or higher,
reduces Fixed Casting Time by 0.2 seconds.
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Def : 0
A cute hat with Wildcat design.
You can feel its fluffy tail when wearing it.
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POW + 3
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Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
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ATK + 40%
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Every 10 Base Level, increase damage of Abyss Dagger, Unlucky Rush, and Deft Stab by 1%.
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Every refine level, POW + 1.
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Def : 10
Location : Upper
A tool used in Einbroch to cut various metals.
They modified it for battle use due to its superior cutting force.
ATK +10%.
Rolling Cutter damage +10%.
When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Rolling Cutter damage +15%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
A tool used in Einbroch to drive nails.
It's been modified to be able to shoot stuff other than nails.
Long-ranged DMG +15%.
Fire Dance damage +15%.
When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire Dance damage +20%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
A tool used in Einbroch to drive nails.
It's been modified to be able to shoot stuff other than nails.
ATK +10%.
Aimed Bolt damage +10%.
When refined to +7 or higher, ATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Additional Aimed Bolt damage +15%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
A book containing magical descriptions of the four natural elements.
MATK +175, Fire/Cold/Lightning Bolt damage +20%
MATK +4 for every upgrade level
+9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional)
+11 Effect: Heaven's Drive and Earth Spike damage +50%
A stylish stack of geology text books.
Int +1
Gives the Wearer 5% resistance to Earth Property Attacks
For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9%
Location : Upper
A book that allows you to use certain abilities.
I wonder is there any other benefits from it.
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ATK, MATK + 5%.
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Enables to use Improve Concentration Lv 2.
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Def : 10
Boost Lance-OS remodeled with Team Atnad's technology added.
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Increases attack speed (reduces delay after attack by 5%).
If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%).
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%.
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ATK : 190
Weapon Lv : 5