Increase Blazing Flame Blast damage by 2%.
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For every 2 refine level, increase Blazing Flame Blast damage by additional 1%.
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Related skill is currently unavailable.
Increase Second Flame and Third Flame Bomb damage by 2%.
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For every 2 refine level, increase Second Flame and Third Flame Bomb damage by additional 1%.
Increase Second Faith and Third Punishment damage by 2%.
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For every 2 refine level, increase Second Faith and Third Punishment damage by additional 1%.
Increase Second Judgment and Third Consecration damage by 2%.
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For every 2 refine level, increase Second Judgment and Third Consecration damage by additional 1%.
Set Bonus:
M. Soul Ascetic Shadow Armor
Master Shadow Shield
All talent status +2.
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Set Bonus:
M. Soul Ascetic Shadow Armor
M. Soul Ascetic Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1,
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
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Set Bonus:
M. Soul Ascetic Shadow Armor
M. Soul Ascetic Shadow Shoes
M. Soul Ascetic Shadow Earring
M. Soul Ascetic Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
ignores physical / magical resistance of all race monsters (except players) by 20%.
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Location : Armor
Set Bonus:
M. Soul Ascetic Shadow Earring
Master Shadow Weapon
All talent status +2.
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Set Bonus:
M. Soul Ascetic Shadow Earring
M. Soul Ascetic Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
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Location : Earring
The one who can handle all guns skillfully is a rifle with the strength of his soul.
It seems to resonate with the boots of an ancient hero.
MATK + 210.
MATK + 10 per 2 refine rate.
Reduce delay after attack by 3% per 3 refine rate.
When refined to +7 or higher, ASPD + 1, MATK + 5%.
When refined to +9 or higher, adds a chance to autocast Soul Strike lv10 when ranged physical attacking.
When refined to +11 or higher, increases the chance to autocast Soul Strike, adds a chance to autocast Soul Expansion lv3 when ranged physical attacking.
When equipped with ancient hero boots, adds a chance to INT + 20, increase damage of ghost magical damage by 10% when physical attacking.
MATK + 250.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Soul Strike and Napalm Vulcan damage by 20%.
When refined to +7 or higher, increases Soul Expansion damage by 40%, increases ghost property magic damage by 25%.
When refined to +9 or higher, when performing long range physical damage,
there is a 15% chance to auto cast Soul Strike level 10, Soul Expansion level 5, Napalm Vulcan level 5.
When refined to +11 or higher, increases Soul Expansion damage by additional 30%, increases magic damage aginst all size enemies by 15%.
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Set Bonus:
Master Soul Rifle-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases ghost property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
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Weapon Lv: 5
Required Lv: 190
A modification cube that awakens a weapon.
Uses Master Sul Rifle that is refined to +9 at least.
Awakened Master Soul Rifle +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Increase Energy Cannonade damage by 2%.
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For every 2 refine level, increase Energy Cannonade damage by additional 1%.
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Related skill is currently unavailable.
Increase Mighty Smash damage by 2%.
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For every 2 refine level, increase Mighty Smash damage by additional 1%.
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Related skill is currently unavailable.
Increase Powerful Swing damage by 2%.
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For every 2 refine level, increase Powerful Swing damage by additional 1%.
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Related skill is currently unavailable.
Increase Rush Strike damage by 2%.
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For every 2 refine level, increase Rush Strike damage by additional 1%.
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Related skill is currently unavailable.
Increase Spark Blaster damage by 2%.
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For every 2 refine level, increase Spark Blaster damage by additional 1%.
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Related skill is currently unavailable.
Increase Triple Laser damage by 2%.
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For every 2 refine level, increase Triple Laser damage by additional 1%.
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Related skill is currently unavailable.
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Drain Soul) effect.
[Enchantment Effect]
Physical attacks create a 1% chance of restoring SP by 1% of their inflicted damage.
[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip