A hat which is decorated with minerals from an unknown world that has magical power in it.
Int +1, Dex +1, Mdef +5.
When pure Dex is 120, MATK +10, reduces Variable Casting Time 2%.
A magic sword said to have been used by a powerful swordsman in the past.
You can feel some of the power still contained in it.
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When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3.
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When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2.
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For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%.
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For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%.
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When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%.
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When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%.
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Set Bonus:
Thanatos Magic Sword [1]
The Agony of Thanatos [1]
Reduce Variable Casting Time by 10%.
When the refine level of Headgear is +7 or higher,
increase physical and magical damage against Shadow and Holy property enemies by 15%.
When the refine level of Headgear is +9 or higher,
increase physical and magical damage against Dragon and Angel race enemies by 15%.
When the refine level of Headgear is +11 or higher,
increase physical and magical damage against Medium and Large sized enemies by 15%.
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Set Bonus:
Thanatos Magic Sword [1]
Red Force Pendant [1] OR Blue Mental Pendant [1]
ATK + 50, MATK + 50.
Increase physical and magical damage against Medium and Large sized enemies by 15%.
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Def: 60
An improved version of the magic sword said to have been used by a powerful swordsman in the past.
The power contained within has been amplified.
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When base level is 250 or higher, S.MATK +8, P.ATK +8.
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For every 2 refine level,
increases melee/ranged physical damage by 3%,
increases all property magical damage by 3%.
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For every 4 refine level,
increases physical/magical damage to Medium and Large size monsters by 5%.
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When refined +9 or higher,
increases physical/magical damage to Dragon and Angel race by 7%.
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When refined +11 or higher,
increases physical/magical damage to Dragon and Angel race by an additional 7%.
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Set Bonus:
Thanatos Sword-FA [1]
The Agony of Thanatos-LT [1]
Reduces Variable Casting Time by 10%.
When headgear refined +7 or higher,
increases physical/magical damage to Holy and Shadow enemies by 20%.
When headgear refined +9 or higher,
increases physical/magical damage to Angel and Dragon race by 15%.
When headgear refined +11 or higher,
increases physical/magical damage to Medium and Large size by 15%.
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Set Bonus:
Thanatos Sword-FA [1]
Red Force Pendant-LT [1]
or
Blue Mental Pendant-LT [1]
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
increases physical/magical damage to Medium and Large size by 15%.
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[Grade Bonus]
[Grade D] P.ATK + 5, S.MATK + 5.
[Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%.
[Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
[Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%.
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Armored gloves in the hand of a weapon. It brings out potential powers.
Ignores magical defense of formless and dragon race monsters by 5%.
Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, MATK + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%.
Location : Weapon Weight : 0
Required Lv : 1
A helm which increases the magical powers of the wearer by controlling the brainwaves. It has voice recognition function and interacts with other equipment.
MATK + 3%
Set Bonus
Hypnotist's Staff
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff.
If Hypnotist's Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
Set Bonus
Magical Booster
Piercing Staff
MATK +15 per upgrade level of Piercing Staff.
If Piercing Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Set Bonus
Magical Booster
Southern Cross
Increases magical damage on boss monsters by 2%.
If Southern Cross upgrade level is +5 or higher,
Increases magical damage on boss monsters by an additional 3%.
Increases damage taken from normal monsters by 5%.
If Southern Cross upgrade level is +7 or higher,
Increases magical damage on boss monsters by an additional 4%.
Increases damage taken from normal monsters by an additional 5%.
A helm which increases the magical powers of the wearer by controlling the brainwaves.
It has voice recognition function and interacts with other equipment!
Location : Middle Weight : 30
Position: Middle
Increase fire, water, wind, earth property magic damage by 5%.
When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10%
When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed.
When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec.
SET BONUS
Magical Cloth
True Celia Alde Card
MATK +5%, ignores magical defense of all races by 50%.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Earring
A ring created to enhance magical powers. The sorceress who made this ring was a great admirer of rune knights.
Required Jobs: All Jobs
Increases the damage of Water property magical attacks on targets by 5%.
Increases the damage of Earth property magical attacks on targets by 5%.
Increases the damage of Fire property magical attacks on targets by 5%.
Increases the damage of Wind property magical attacks on targets by 5%.
Increases the damage of Cold Bolt by 1% for every 5 base levels.
Increases the damage of Earth Spike by 1% for every 5 base levels.
Increases the damage of Fire Bolt by 1% for every 5 base levels.
Increases the damage of Lightning Bolt by 1% for every 5 base levels.
A hat worn by magicians. Rabbits are usually pulled out of this hat. Pretty stout, it won't be destroyed easily.
Position: Upper
Agi + 1
Dex +1
Max SP +50
Set Bonus
Gentleman Staff [1]
Magician Hat
Int + 2
Dex + 2
SP Recovery + 5%
MATK + 1% per upgrade level of Gentleman Staff [1].
A knit hat worn by a great magician. It contains fibers that has an absolute effect on the undead.
Position: Upper
Mdef + 10
Increases physical and magical damage on Undead race targets by 5%.
Reduces damage taken from Undead race enemies by 2%.
Restores 5 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +7 or higher,
Additional Mdef + 5
Increases physical and magical damage on Undead race targets by an additional 10%.
Reduces damage taken from Undead race enemies by an additional 3%.
Restores an additional 10 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +9 or higher,
Additional Mdef + 5
Increases physical and magical damage on Undead race targets by an additional 10%.
Reduces damage taken from Undead race enemies by an additional 5%.
Restores an additional 10 SP to the user when a monster is killed by a physical or magical attack.
A pair of gloves once owned by a genius magician. They allow the wearer to use their magic more efficiently.
Increases the damage of Water, Earth, Fire, Wind and Neutral property magical attacks on targets by 5%.
Reduces the variable casting time of skills by 10%.
Bypass 50% of hard magic defense of All Races when performing a magical attack.
Reduce incoming physical damage from boss monsters by 5%.
Increase damage dealt to all size monsters by 5%.
When refined to +5 or higher, MaxHP + 3% , MaxSP + 3%, reduce delay after attack by 5%.
When refined to +7 or higher, MaxHP + 5% , MaxSP + 5%, reduce delay after attack by 5%.
If user learned FAW Magic Decoy level 5, Perfect Hit + 50.
Increases Axe Tornado and Power Swing damage by 20% per each level of Axe Boomerang user learned.
If user learned Lava Flow level 5, reduces damage taken from fire and earth property by 50%.
Once owned by Magni, son of Thor, the wearer of this cap is supposedly granted a measure of Magni's awesome might.
Position: Upper
Str + 2
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6
what looks like a fried egg in a skillet is actually a furious Magnolia monster.
ATK +5. Has a low chance of auto-casting 'Greed' while receiving physical melee attacks.
Location: Upper
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Magnum Break.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
The weapon worn over the armor provides additional defensive effects. It can be used as a single, but has little offense effect.
Increase holy magical property damage by 3%.
When refined to +7 or higher, increase holy magical property damage by 3%.
When refined to +9 or higher, increase holy magical property damage by 4%.
SET BONUS
Magnus Shadow Weapon
Magnus Shadow Pendant
Magnus Shadow Earrings
increase damage of Magnus Exorcismus as a percentage equivalent to the sum of refine level.
SET BONUS
Magnus Shadow Weapon
Archbishop Shadow Shield
Ignores 40% of all race's magical defense, additionally ignores magical defense as a percentage equivalent to the sum of refine level of Magnus Shadow Weapon/Archbishop Shadow Shield.
Location: Weapon Weight: 0
A helmet that has been fashioned to give its wearer the appearance of having mighty goat horns. It's a helm that evokes power!
Position: Upper
Str + 1
Set Bonus
Jakk's Castle Bat
Magestic Goat [1]
Str + 3
Flee + 5
An accessory worn by a believer in the Yggdrasil.
It was made using Alfheim tech, which can withstand the power of the world tree.
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All Basic Status + 3
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ASPD + 10%
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Reduce After Cast Delay by 15%
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ATK + 25%, MATK + 25%
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Reduce damage taken from Players by 3%.
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Def : 0
The cat ears makes this a cute hat to wear.
Position: Upper
Required Jobs: All Jobs
Increases physical and magical damage on Malangdo monsters by 15%.
Reduces damage taken from Malangdo monsters by 15%.
Reduces damage taken from Wind property attacks by 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Malangdo monsters by an additional 15%.
Reduces damage taken from Malangdo monsters by an additional 15%.
If upgrade level is +8 or higher,
Reduces damage taken from Wind property attacks by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Malangdo monsters by an additional 20%.
Reduces damage taken from Malangdo monsters by an additional 20%.
An armor worn over existing armor, granting additional defensive effects. It can be used alone, but its defensive effect is low.
HP + 100, ATK + 1%.
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When refined to +7 or higher, additionally increases ATK by 1%.
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Set Bonus:
Malicious Shadow Armor II
Malicious Shadow Shield
Malicious Shadow Shoes
When performing physical attacks, has a 4% chance to absorb 2% of damage as HP.
For every 5 total refine levels of the set, additionally absorbs 1% of damage as HP.
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Location : Armor
Equipped : All Classes
Shoes named after a god passed down in a vast island country.
It contains the power of thunder.
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Increase magic damage against boss monster by 15%.
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Enables to use Lord of Vermilion Lv 5.
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Reduce Varetyr Spear cooldown by 1 second.
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For every refine level,
MHP + 2%, MSP + 2%.
FLEE + 5
Increase wind property magic damage by 3%.
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When refined to +13 or higher, increase wind property magic damage by 50%.
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Def : 15
DEF +5.
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For every 2 refine level, additional DEF +2.
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If refine rate is 9 or higher, reduces the global delay of skills by 3%.
Location : Shield
An object that closely resembles the hairstyle of a man who is always looking for someone to fight with.
When performing a physical attack, adds a chance to autocast Provoke Lv.5.
When refined to +6 or higher, increase Lv. of Provoke per 1 refine level.
SET BONUS
Sunglasses
Man's Pride
Extra chance to autocast Provoke.
SET BONUS
Sunglasses
Cigarette
Extra chance to autocast Provoke.
Location : Upper Weight : 30
Rental Item
Cannot be traded.
Specially made to help the members of guilds to grow, this formal suit generates special waves and increases your EXP reward from monsters by 10%.
Level Limit : 100
Rental Item
Cannot be traded.
Specially made to help the members of guilds to grow, this formal suit generates special waves and increases your EXP reward from monsters by 10%.
Level Limit : 100
A flower that preys on insects with incredible speed. Sometimes they bite people but will spit them out right away.
Recovers SP by 5 when killing insects using melee physical attacks.
Recovers HP by 100 when killing monsters using melee physical attacks.
When refined to +5 or higher, reduce incoming damage from insect type monsters by 5%.
When refined to +7 or higher, reduce incoming damage from insect type monsters by additional 5%.
Location : Upper Weight : 30