A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 80%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 80%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
Adds a 3% chance of buffing the user for 3 seconds when performing a physical attack; ATK + 200.
A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 70%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using High Speed Cart Ram or Mammonite.
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic vitality.
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VIT +12, MHP +20%, MSP +5%.
For every 2 refine level, Reduces variable casting time by 3%.
For every 2 refine level, Increases ASPD by 3%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 6%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +80, MDEF +15, MHP +10%.
For every 30 base VIT, Reduces physical and magical damage
taken from medium and large size monsters by 1%.
[Dragon's Stamina]
When attacked, has a chance to reduce damage received from all size monster by 7% for 10 seconds.
If the base VIT is 120 or higher, the activation rate of [Dragon's Stamina] increases,
and additional reduce damage received from all size monster by 5%.
If the sum of refine rate of Gold Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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A golden fish-shaped hat that opens and closes its mouth, releasing a faint fishy odor with every gulp.
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When performing physical attacks, grants a chance to endow your weapon with Holy property for 60 seconds.
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When performing magical attacks, grants a chance to increase Holy property magical damage by 10% for 60 seconds.
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When refined to +7 or higher, greatly increases the chance to trigger the above effects.
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When refined to +9 or higher, when hit by normal physical attacks, has a low chance to auto-cast Lv.1 Quagmire.
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Def : 2
Location : Upper
An improved version of the Gold Fish Hat that gapes.
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When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
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There's a chance to grant the weapon Holy property for 60 seconds,
when doing physical attacks.
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There's a chance to increases Holy magical damage by 20% for 60 seconds,
when doing magical attacks.
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When refined +7 or higher,
Increases melee physical damage by 10%,
increases Holy magical damage by 10%.
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When refined +9 or higher,
ATK + 5%, MATK + 5%.
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When refined +11 or higher,
increases physical/magical damage to Shadow property monster by 20%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
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Def : 2
Location : Upper
A champion's wreath weaved from rare olive leaves.
Adds 4% bonus experience for each monster killed.
If refined to +5 or +6, adds +5% or 6% respectively.
If refined to +7 adds 8% bonus experience.
If refined to +8 or higher, adds 10% bonus experience.
Bring this to Frank in Geffen to have him change it to a Promethean Crown costume that will keep it's bonus EXP stat.
Location : Upper
An ornate golden robe imbued with the power of the wind.
Property: Wind
Int + 1
Mdef + 10
Reduces the variable casting time of Lord of Vermillion by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
A pair of golden long boots imbued with the power of the wind.
Max HP + 500
Mdef + 2
Reduces damage taken from Wind property attacks by 15%.
Set Bonus
Golden Rod Staff [2]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 40%.
Reduces the damage of Earth property magical attacks on targets by 30%.
Increases damage taken from Earth property attacks by 50%.
Set Bonus
Empowered Golden Rod Staff [1]
Golden Rod Robe
Golden Rod Shoes [1]
Golden Rod Orb [1]
Increases the damage of Wind property magical attacks on targets by 60%.
Reduces the damage of Earth property magical attacks on targets by 60%.
Increases damage taken from Earth property attacks by 50%.
A shield modeled after an ice spider, covered in perpetual frost and able to withstand even absolute zero.
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Reduce damage taken from Boss enemies by 40%.
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Reduce damage taken from Human and Doram Player by 35%.
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For every refine level, MHP + 3%, MSP + 3%.
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When refined to +11 or higher, increase movement speed.
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When refined to +14 or higher, reduce Fixed Casting Time by 70%.
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Def : 60
A box that contains 1 Gray Deviruchi Hat
Description:
A cute hat shaped
like a Deviruchi that
brings happiness
to its wearer and
onlookers. Str +1,
Int +1.
Position: Upper
A box that contains 1 Gray Deviruchi Hat
Description:
A cute hat shaped
like a Deviruchi that
brings happiness
to its wearer and
onlookers. Str +1,
Int +1.
Position: Upper
A special artifact which empowers both black magic and white magic.
Max HP + 3%
Max SP + 3%
Mdef + 15
Enables Level 1 Hiding.
Increases long-ranged damage on targets by 2%.
Increases critical damage on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases long-ranged damage on targets by an additional 3%.
Increases critical damage on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases long-ranged damage on targets by an additional 5%.
Increases critical damage on targets by an additional 5%.
Set Bonus
Black Wing Suit [1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit [1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit [1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.
Set Bonus
Gray Wing Boots
White Wing Suit [1]
Increases critical damage on targets by 4% for every 20 base Luk.
Increased Movement Speed.
If White Wing Wing Suit [1] upgrade level is +7 or higher,
Aspd + 8%
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Blitz Beat by 40%.
Increases the damage of Focused Arrow Strike by 50%.
If White Wing Wing Suit [1] upgrade level is +9 or higher,
Additional Aspd + 4%
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Blitz Beat by an additional 20%.
Increases the damage of Focused Arrow Strike by an additional 25%.
Shoes worn by a great hero.
It seems to resonate with the Awakened hero's armor.
MaxHP + 1500, MaxSP + 150.
MaxHP + 1%, MaxSP + 1% per 3 refine levels.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, reduce fixed casting by 0.5 sec.
When refined to +11 or higher, reduce fixed casting by 0.2 sec.
When refined to +13 or higher, reduce global cooldown by 5%, reduce variable casting by 5%.
A Green Apple ring for those who have ascended to their third job. Once you are accustomed to your specific job skills it's effects begin to wear off.
All Stats +6 at job level 1.
Stat bonus decreases by 1 for every 5 job levels attained.
At job level 30 stat bonus is cancelled.
A lab outfit from a student who went crazy while studying Homunculi for too long.
DEX + 1, MSP + 30.
When equipped a Scalpel while killing Demihuman or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate.
This rate increases depending on the refine level.
A helmet once worn by the strongest guard.
It embodies deep loyalty to the great king.
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Increase physical and magic damage against all size enemies by 10%.
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Immune to Curse.
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Set Bonus:
Guardian Helm [1]
King Schmidt's Suit [1]
All Basic Status + 10
Reduce damage taken from Players by 7%.
Immune to Frozen.
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Guardian Helm [1]
King Schmidt's Manteau [1]
All Basic Status + 10
Reduce damage taken from Players by 6%.
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Guardian Helm [1]
King Schmidt's Insignia (Str) [1]
All Basic Status + 5
ATK + 10%
Reduce damage taken from Players by 3%.
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Guardian Helm [1]
King Schmidt's Insignia (Vit) [1]
All Basic Status + 5
Reduce variable casting time by 10%.
Reduce damage taken from Players by 3%.
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Guardian Helm [1]
King Schmidt's Insignia (Int) [1]
All Basic Status + 5
MATK + 10%
Reduce damage taken from Players by 3%.
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Guardian Helm [1]
King Schmidt's Insignia (Agi) [1]
All Basic Status + 5
ASPD + 10%
Reduce damage taken from Players by 3%.
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Guardian Helm [1]
King Schmidt's Insignia (Dex) [1]
All Basic Status + 5
Increase long ranged physical damage by 10%.
Reduce damage taken from Players by 3%.
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Guardian Helm [1]
King Schmidt's Insignia (Luk) [1]
All Basic Status + 5
Critical Damage + 10%
Reduce damage taken from Players by 3%.
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Def : 2
Location : Middle
A shield that fills the user with so much joy.
Mdef + 10
Set Bonus
Alnold Card
Happy Shield
Increases the experience given from Plant race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
Set Bonus
Anubis Card
Happy Shield
Increases the experience given from Angel race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
Set Bonus
Bigfoot Card
Happy Shield
Increases the experience given from Insect race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
Set Bonus
Happy Shield
Khalitzburg Card
Increases the experience given from Demon race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
Set Bonus
Happy Shield
Orc Warrior Card
Increases the experience given from Brute race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
Set Bonus
Happy Shield
Penomena Card
Increases the experience given from Formless race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
Set Bonus
Happy Shield
Rafflesia Card
Increases the experience given from Fish race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
Set Bonus
Happy Shield
Sky Petite Card
Increases the experience given from Dragon race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
Set Bonus
Happy Shield
Teddy Bear Card
Increases the experience given from Undead race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
Set Bonus
Happy Shield
Thara Frog Card
Increases the experience given from Demi-Human race monsters by 5%.
If Happy Shield upgrade level is +6 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
If Happy Shield upgrade level is +8 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
A strange device that
was invented by an old
craftsman, but has just recently been completed
by his grandson. Increases resistance against the
Curse status by 10%.
An incomplete device created by an old craftsman.
Location : Upper
except Novice
A Shadowmancer's cloth hat that increases tolerance to
Mdef +12
Increases tolerance to Demon and Undead monsters by 5%.
Increases ATK and MATK to all monster sizes by 10%.
Has a random chance of healing or taking away HP and restoring or taking away SP while attacking and being attacked.
Upgrade effects:
4-5 HP/SP heal further increases by +5% and HP/SP drain decreases by 5
5-6 HP/SP heal further increases by +5% and HP/SP drain decreases by 5
7+ HP/SP heal further increases by +10% and HP/SP drain decreases by 10
Location : Upper
Once worn by a slave of a legendary dragon, this headgear is made of actual dragon wings and skin. Wearing it makes you feel adventurous and powerful.
+5% resistance against Neutral attacks.
+5% resistance against Dragon monsters.
Creates a chance of casting Level 5 Assumptio when you receive Physical damage.
All stats + 5. Consumes 600 HP every 4 seconds.
Indestructible.
Location : Upper Weight : 60
Once worn by a slave of a legendary dragon, this headgear is made of actual dragon wings and skin. Wearing it makes you feel adventurous and powerful.
+5% resistance against Neutral attacks.
+5% resistance against Dragon monsters.
Creates a chance of casting Level 5 Assumptio when you receive Physical damage.
All stats + 5. Consumes 600 HP every 4 seconds.
Indestructible.
Location : Upper Weight : 60
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's weapons.
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MHP + 1500, MSP + 150.
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When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
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For every 3 refine level, MHP + 1%, MSP + 1%.
When refine level 7 or more, ATK + 5%, MATK + 5%.
When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
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[Bonus By Grade]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.ATK + 5, S.MATK + 5,
When refine level 13, reduced fixed casting by an additional 0.2 seconds.
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Def : 15
Honorable suit given to those who fought Satan Morroc. The suit is enhanced with powers to increase concentration and spirit, occasionally it will release unpredictable attacks.
All Stats + 1
Max HP + 5%
Max SP + 5%
Aspd + 1
Increases long-ranged damage on targets by 3%.
Adds a chance of casting Level 10 Improve Concentration on the user when performing a physical attack.
Adds a chance of casting Level 10 Double Strafe on the target when performing a long-ranged attack.
The chance of casting the skills is increased per upgrade level of the armor.
A Manteau worn by the legendary hero.
You can feel a mysterious power when wearing it.
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MHP + 3000, MSP + 200.
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When Base Level is 200 or higher, S.MATK + 1, RES + 7, MRES + 7.
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For every 10 Base Level when Base Level is 200 or higher, additional S.MATK + 1, RES + 5, MRES + 5.
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For every 2 refine level, MATK + 10.
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For every 3 refine level, MATK + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, increase magic damage against all size monsters by 10%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase magic damage against all race monsters by 15%.
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Set Bonus:
Hero's Grace [1]
Ancient Hero Boots [1]
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 40.
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Set Bonus:
Hero's Grace [1]
Great Hero's Boots [1]
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 60.
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Set Bonus:
Hero's Grace [1]
Hero Boots-LT [1]
When Shoes is refined to +13 or higher,
Reduce Fixed Casting Time by 0.2 seconds.
MATK + 150, MATK + 18%, S.MATK + 8.
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Def : 0
A helmet that can be used in Herosria.
Specialized in combat support.
MDEF + 7.
Increases healing amount by 5%, SP consumption when using skills by 10%.
Decreases global cooldown by 5%, reduces physical/magical damage given to players by 10%.
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Location : Upper