A special composite bow that can fire three arrows at once. It was possessed by a wandering archer during his lifetime.
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MATK + 170
For every 1 base level, increases damage dealt by [Triangle Shot] by 1%
Additional AGI +3, Dex +3 per 1 refine Level of [Triangle Disaster]
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An armor that can be worn on top of armor. Can be equipped alone, but less effective.
Increase damage of Triangle Shot by 5% plus 2% per 2 refine rate.
SET BONUS
Triangle Shadow Armor
Triangle Shadow Shield
Triangle Shadow Shoes
Decrease after skill delay as a percentage equivalent to half the sum.
Location: Armor Weight: 0
A shield that can be worn on top of armor. Can be equipped alone, but less effective.
Increase ranged physical damage by 3%.
When refined to +7 or higher,
increase ranged physical damage by additional 3%,
When refined to +9 or higher,
increase ranged physical damage by additional 4%.
SET BONUS
Triangle Shadow Armor
Triangle Shadow Shield
Triangle Shadow Shoes
Decrease after skill delay as a percentage equivalent to half the sum.
SET BONUS
Shadowchaser Shadow Weapon,
Penetrates all race's physical armor by 40% except players,
additional penetration equivalent to sum of Triangle Shadow Shield/Weapon's refine rate.
Location : Shield Weight : 0
Shoes that can be worn on top of armor. Can be equipped alone, but less effective.
Reduce SP consumption of Triangle Shot by 2%
plus an additional 1% per 2 refine rate.
SET BONUS
Triangle Shadow Armor
Triangle Shadow Shield
Triangle Shadow Shoes
Decrease after skill delay as a percentage equivalent to half the sum.
Location : Shoes Weight : 0
Armor worn over armor provides additional protection. It can also be used alone, but has little defensive effect.
MaxHP +10 per refine rate.
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
When equipped with Round Trip Shadow Weapon/Shield/Armor,
Increases Round Trip damage by half of the sum of refine rates.
Location: Armor Weight: 0
A small shield that can be attached to the arm can provide additional defensive effects. It can also be used alone, but has little defensive effect.
MaxHP +10 per refine rate.
Increases Round Trip damage by 5%.
Increases Round Trip damage by additional 2% per 2 refine rate.
When equipped with Round Trip Shadow Weapon/Shield/Armor,
Increases Round Trip damage by half of the sum of refine rates.
Location: Shield Weight: 0
A glove that brings out the potential abilities of the wearer by attaching it to the hand that wears the weapon.
ATK +1, MATK +1 per refine rate.
Increases ranged physical damage by 3%.
When refined to +7 or higher, increases long ranged physical damage by additional 3%.
When refined to +9 or higher, MaxHP + 10%.
When equipped with Round Trip Shadow Weapon/Shield/Armor,
Increases Round Trip damage by half of the sum of refine rates.
When equipped with Rebellion Shadow Shoes,
Ignores 40% of physical defense of all races except players, additionally ignores physical defense equal to the sum of refine rate of Round Trip Shadow Weapon/Rebellion Shadow Shoes.
Location: Weapon Weight: 0
A hat with 3 Porings Stacked in a pile. Be careful not to drop one of them!
Position: Upper
Luk + 3
Adds a chance of casting Level 1 Greed on the user when performing a physical attack.
This item cannot be upgraded.
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Triple Laser increased by 5%.
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For every 2 Refine Levels, CRI + 1 ATK + 4.
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For every 3 Refine Levels, Damage of Triple Laser additionally increased by 1%.
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Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Triple Laser increased by 5%.
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For every 2 Refine Levels, CRI + 1 ATK + 4.
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For every 3 Refine Levels, Damage of Triple Laser additionally increased by 1%.
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Location: Pendant
Cannot be Knocked back.
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Every 2 refine level, ATK +10, CON +1, CRT +1.
Every 3 refine level, Increases Long range physical damage and critical damage by 5%.
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When refined to +7 or higher, ATK +15%, ASPD +10%.
When refined to +9 or higher, Increases physical attack to all property by 12%.
When refined to +11 or higher, CRI +20.
When refined to +13 or higher, additional increases long range physical damage by 10%, C.RATE +7.
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Set Bonus:
Tristan Imperial Cape-LT [1]
Old Casket of Protection [1]
Every 3 level refine of garment, increases Vanishing Point & Cannon Spear damage by 25%.
When garment refined to +13 or higher, reduces Cannon Spear cooldown by 1.5 seconds.
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Set Bonus:
Tristan Imperial Cape-LT [1]
Beelzebub Card
Increases physical damage to BOSS Monsters by 30%.
Enable to use Reflect Damage Lv.3.
Reduces damage taken from Undead race by 50%.
Increases damage taken from Ghost property by 30%.
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[Grade Bonus]
[Grade D] ATK +80.
[Grade C] CRI +10.
[Grade B] Increases physical damage to all size by 12%.
[Grade A] Reduce after skill delay by 7%.
If refined to +13, increases physical damage to all race by 12%.
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Def: 20