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RENEWAL DATABASE

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Ancient Dagger” in Renewal

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Illusion Ancient Dagger

Illusion Ancient Dagger [2]

#510034 · Dagger · Weapon
ATK
107
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
60
Buy value
0 z
Sell value
0 z
A dagger is said to have been used in ancient sacrifices and ceremonies. You can feel its mysterious power when holding it. ------------------------ MATK + 180, MSP + 100. ------------------------ Increase SP recovery rate by 10%. ------------------------ There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks. ------------------------ When refined to +7 or higher, increase all property magical damage by 15%. ------------------------ When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%. ------------------------ When refined to +11 or higher, there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks. ------------------------ Set Bonus: Illusion Ancient Dagger [2] Illusion Guard [1] MATK + 50. ------------------------ When the refine level of each item in the set is 7 or higher, Perfect Hit + 10. ------------------------ When the total refine level of set is 18 or higher, increase all property magical damage by 15%, there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks. ------------------------ When the total refine level of set is 22 or higher, upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds. ------------------------
Full item details & effects
Illusion Ancient Cape

Illusion Ancient Cape [1]

#20840 · Armor · Garment
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
A fancy cape said to have once been worn by marquises long ago. Agi + 2 Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus MATK + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional MATK + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional MATK + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%.
Full item details & effects
Illusion Moonlight Dagger

Illusion Moonlight Dagger [1]

#28725 · Dagger · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
A dagger imbued with lunar spirit and the power to drain an enemy's soul. Property: Neutral Max SP + 10% Restores 3 SP to the user when performing a physical attack. If upgrade level is +10 or higher, Restores an additional 4 SP to the user when performing a physical attack. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus MATK + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional MATK + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional MATK + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%.
Full item details & effects
Krishnagar

Krishnagar [1]

#13088 · Dagger · Weapon
ATK
110
MATK
50
Weapon Lv.
4
Required Lv.
30
Slots
1
Weight
50
Buy value
10 z
Sell value
5 z
An original Kris from ancient Jati clan. It gives off an intense magical aura. Property: Neutral If upgrade level is +5 or higher, MATK + 30 If upgrade level is +7 or higher, Additional MATK + 40 If upgrade level is +9 or higher, Additional MATK + 50
Full item details & effects
Madogum

Madogum [2]

#28744 · Dagger · Weapon
ATK
150
MATK
150
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A dagger used by a wizard who admired a magic knight. It seems to resonate with Ancient Hero Boots. MATK +150. For each 2 refine levels, MATK +10. For each 3 refine levels, increase attack speed (reduces delay after attack by 2%). When refined to +9 or higher, increase all elemental magic damage by 10%. When refined to +11 or higher, adds a random chance to autospell Psychic Wave 3Lv when melee physical attakcs. When equipped with Ancient Hero Boots, adds random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks. Weapon Lv : 4 Required Lv : 100 Required Job: Shadow Chaser Jobs
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Special Twins Refinement Box

Special Twins Refinement Box

#100700 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A mysterious box that imbued with Illusion energy. ------------------------ It can randomly refine Illusion of Twins equipment to +9 ~ +12. ------------------------ The equipment must be refined to +4 or higher. ------------------------ [Applicable Items] Illusion Sprint Mail Illusion Sprint Shoes Illusion Sprint Ring Illusion Sprint Glove Illusion Thorn Staff of Darkness Illusion Dea Staff Illusion Gelerdria Illusion Excallibur Illusion Doom Slayer Illusion Ancient Dagger Illusion Guard Illusion Silver Guard ------------------------
Full item details & effects
Sucsamad

Sucsamad [1]

#13018 · Dagger · Weapon
ATK
140
Weapon Lv.
4
Required Lv.
36
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
A dagger that has been crafted in the ancient, traditional ways of a small desert tribe. Indestructible in battle, and inflicts 10% more damage on Earth and Wind property targets. Attack Strength: 140 Archer, Merchant, and Thief Classes; Soul Linker and Ninja Jobs
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Twins Refinement Box

Twins Refinement Box

#100699 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A mysterious box that imbued with Illusion energy. ------------------------ It can randomly refine Illusion of Twins equipment to +7 ~ +10. ------------------------ The equipment must be refined to +4 or higher. ------------------------ [Applicable Items] Illusion Sprint Mail Illusion Sprint Shoes Illusion Sprint Ring Illusion Sprint Glove Illusion Thorn Staff of Darkness Illusion Dea Staff Illusion Gelerdria Illusion Excallibur Illusion Doom Slayer Illusion Ancient Dagger Illusion Guard Illusion Silver Guard ------------------------
Full item details & effects
Veteran Axe

Veteran Axe [2]

#1384 · Two-Handed Axe · Weapon (Two-Handed)
ATK
250
Weapon Lv.
3
Required Lv.
80
Slots
2
Weight
300
Buy value
10,000 z
Sell value
5,000 z
An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. If someone handy with metals uses this axe, it will show their incredible power. Property: Neutral ATK + 10, if Forge Axe is at maximum level. ATK + 10, if Forge Dagger is at maximum level. ATK + 10, if Forge Knuckle is at maximum level. ATK + 10, if Forge Mace is at maximum level. ATK + 10, if Forge Spear is at maximum level. ATK + 10, if Forge Knuckle is at maximum level. ATK + 10, if Forge Sword is at maximum level. ATK + 10, if Forge Two-Handed Sword is at maximum level. Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall. This item is indestructible in battle.
Full item details & effects
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