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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Soul Shadow Weapon” in Renewal

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Soul Shadow Weapon

Soul Shadow Weapon

#24228 · Shadowgear · Shadow weapon
Weight
0
Buy value
10 z
Sell value
5 z
MATK +1%. ------------------------ When refined to 7, additional MATK +1%. When refined to 9, additional MATK +1%. ------------------------ Set Bonus Spirit Shadow Weapon Spirit Shadow Earring Spirit Shadow Pendant MATK +10, If sum total refine level of the set is +20 or higher, MATK + 1%, If sum total refine level of the set is +25 or higher, MATK + 1%. ------------------------ Location : Weapon
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Enhanced Soul Shadow Weapon

Enhanced Soul Shadow Weapon

#24227 · Shadowgear · Shadow weapon
Weight
0
Buy value
10 z
Sell value
5 z
MATK +10. ------------------------ Every 2 refine levels, MATK +1%. ------------------------ Set Bonus Enhance Spirit Shadow Weapon Spirit Shadow Earring Spirit Shadow Pendant MATK +1%, If sum total refine level of the set is +20 or higher, MATK + 1%, If sum total refine level of the set is +25 or higher, MATK + 1%. ------------------------ Location : Weapon
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+11 Helm of Face Chest

+11 Helm of Face Chest

#101653 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
A box containing a helm imbued with the power of faith. Opening the box grants one +11 refined helm with effects that amplify Vivatus and Adulter weapons. ------------------------ When opened gives one of the following: ------------------------ Helm of Faith (Warlock) Helm of Faith II (Warlock) Helm of Faith(Sura) Helm of Faith II(Sura) Helm of Faith(Archbishop) Helm of Faith II(Archbishop) Helm of Faith(Shadow Chaser) Helm of Faith II(Shadow Chaser) Helm of Faith(Ranger) Helm of Faith II(Ranger) Helm of Faith(Royal Guard) Helm of Faith II(Royal Guard) Helm of Faith(Guillotine Cross) Helm of Faith II(Guillotine Cross) Helm of Faith(Sorcerer) Helm of Faith II(Sorcerer) Helm of Faith(Rune Knight) Helm of Faith II(Rune Knight) Helm of Faith(Minstrel & Wanderer) Helm of Faith II(Minstrel & Wanderer) Helm of Faith(Mechanic) Helm of Faith II(Mechanic) Helm of Faith(Geneticist) Helm of Faith II(Geneticist) Helm of Faith(Kagerou & Oboro) Helm of Faith II(Kagerou & Oboro) Helm of Faith(Rebellion) Helm of Faith II(Rebellion) Helm of Faith(Soul Reaper) Helm of Faith II(Soul Reaper) Helm of Faith(Star Emperor) Helm of Faith II(Star Emperor) Helm of Faith(Summoner) Helm of Faith II(Summoner) ------------------------
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Adulter Fides Dark Wand

Adulter Fides Dark Wand [2]

#550026 · One-Handed Staff · Weapon
ATK
160
MATK
220
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A wand filled with false beliefs. MATK +220. Can't be destroyed in battle ------------------------ Increases Curse Explosion damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%. If refine rate is 12 or higher, increases shadow property magical damage by 15%. ------------------------ ATK : 160 Weapon Lv : 4
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Adulter Fides Soul Stick

Adulter Fides Soul Stick [2]

#550025 · One-Handed Staff · Weapon
ATK
160
MATK
205
Weapon Lv.
4
Required Lv.
180
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A stick filled with false beliefs. MATK +205. Can't be destroyed in battle ------------------------ Increases Eswhoo damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ ATK : 160 Weapon Lv : 4
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Ancient Hero Bravery

Ancient Hero Bravery

#100023 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Bravery of Ancient Heroes, eliciting the power of the Ancient Hero Weapons. Can give physical options to 71 weapons of Ancient Heroes ------------- Royal Bow, Shadow Staff, Iron Nail, Narcissus Bow, Magic Sword, Aquatic Spear, Iron Staff, Red Lotus Sword, Avenger, Golden Lord Launcher, Exorcist's Bible, Katar of Shiver, Thousand Sun Clarity Huuma Shuriken, Kiri no Tsuyu, Crimson Rose, Meowmeow Foxtail, The Black, Oriental Sword, Spirit Pendulum, Master Soul Rifle, Demon Slayer Shot, Surudoi Kaze, Dragonic Slayer, Light Blade, Slate Sowrd, Trumpet Shell, Barbed Wire Whip, Meteor Striker, Blade Katar, Scarlet Dragon Leather Bow, Fatalist, Ray Knuckle, Saint Scepter, Blue Crystal Staff, Chilling Cane, Patent Oriental Sword, Patent Dragonic Slayer, Patent Katar of Shiver, Patent Blade Katar, Patent Red Lotus Sword, Patent Slate Sword, Patent Narcissus Bow, Patent Trumpet Shell, Patent Barbed Wire Whip, Patent Avenger, Patent Meteor Striker, Patent Madogum, Patent Fatalist, Patent Royal Bow, Patent Scarlet Dragon Leather Bow, Patent Shadow Staff, Patent Chilling Cane, Patent Iron Nail, Patent Ray Knuckle, Patent Aquatic Spear, Patent Light Blade, Patent Iron Staff, Patent Blue Crystal Staff, Patent Exorcist's Bible, Patent Saint Mace, Patent Meowmeow Foxtail, Patent Kiri no Tsuyu, Patent Clarity Huuma Shuriken, Patent Crimson Rose, Patent Master Soul Rifle, Patent Golden Lord Launcher, Patent The Black, Patent Demon Slayer Shot, Patent Thousand Sun, Patent Spirit Pendulum. -------------
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Ancient Hero Wisdom

Ancient Hero Wisdom

#100025 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Wisdom of Ancient Heroes, eliciting the power of the Ancient Hero Weapons. Can give magical options to 71 weapons of Ancient Heroes ------------- Royal Bow, Shadow Staff, Iron Nail, Narcissus Bow, Magic Sword, Aquatic Spear, Iron Staff, Red Lotus Sword, Avenger, Golden Lord Launcher, Exorcist's Bible, Katar of Shiver, Thousand Sun Clarity Huuma Shuriken, Kiri no Tsuyu, Crimson Rose, Meowmeow Foxtail, The Black, Oriental Sword, Spirit Pendulum, Master Soul Rifle, Demon Slayer Shot, Surudoi Kaze, Dragonic Slayer, Light Blade, Slate Sowrd, Trumpet Shell, Barbed Wire Whip, Meteor Striker, Blade Katar, Scarlet Dragon Leather Bow, Fatalist, Ray Knuckle, Saint Scepter, Blue Crystal Staff, Chilling Cane, Patent Oriental Sword, Patent Dragonic Slayer, Patent Katar of Shiver, Patent Blade Katar, Patent Red Lotus Sword, Patent Slate Sword, Patent Narcissus Bow, Patent Trumpet Shell, Patent Barbed Wire Whip, Patent Avenger, Patent Meteor Striker, Patent Madogum, Patent Fatalist, Patent Royal Bow, Patent Scarlet Dragon Leather Bow, Patent Shadow Staff, Patent Chilling Cane, Patent Iron Nail, Patent Ray Knuckle, Patent Aquatic Spear, Patent Light Blade, Patent Iron Staff, Patent Blue Crystal Staff, Patent Exorcist's Bible, Patent Saint Mace, Patent Meowmeow Foxtail, Patent Kiri no Tsuyu, Patent Clarity Huuma Shuriken, Patent Crimson Rose, Patent Master Soul Rifle, Patent Golden Lord Launcher, Patent The Black, Patent Demon Slayer Shot, Patent Thousand Sun, Patent Spirit Pendulum. -------------
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Ancient Heros Weapon Box

Ancient Heros Weapon Box

#23806 · Consumable
Weight
200
Buy value
0 z
Sell value
0 z
A box containing ancient hero's weapon. It contains one of 38 ancient hero's weapons. ------------- Royal Bow, Shadow Staff Iron Nail, Narcis Bow Madogum, Aquatic Spear Iron Staff, Red Lotus Sword Avenger, Gold Road Launcher Exorcist's Bible, Shiver Katar One Sky One Sun, Huuma Shuriken Clear Kiri no Tsuyu, Crimson Rose Meowmeow Foxtail, The Black Oriental Sword, Sharp Wind Sword Master Soul Rifle Demon Slayer Shot, Spirit Pendulum Dragonic Slayer Light Blade Meteor Striker Slate Sword Trumpet Shell Barbed Wire Whip Saint Hall, Ray Knuckle Blade Katar Fatalist Scarlet Dragon Leather Bow Blue Crystal Staff Chilling Cane, Freedom Stick Blessed Knife -------------
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Ancient Heros Weapon Modification Cube

Ancient Heros Weapon Modification Cube

#100437 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
A box containing modification cubes for ancient hero's weapon. It contains one of 37 ancient weapon modification cubes. [Items obtainable] Oriental Sword Modification Cube Dragonic Slayer Modification Cube Shiver Katar Modification Cube Blade Katar Modification Cube Barbed Wire Whip Modification Cube Trumpet Shell Modification Cube Narcis Bow Modification Cube Slate Sword Modification Cube Red Lotus Sword Modification Cube Fatalist Modification Cube Madogum Modification Cube Meteor Striker Modification Cube Avenger Modification Cube Chilling Cane Modification Cube Shadow Staff Modification Cube Scarlet Dragon Leather Bow Modification Cube Royal Bow Modification Cube Saint Hall Modification Cube Exorcist's Bible Modification Cube Blue Crystal Staff Modification Cube Iron Staff Modification Cube Light Blade Modification Cube Aquatic Spear Modification Cube Ray Knuckle Modification Cube Iron Nail Modification Cube Meowmeow Foxtail Modification Cube Kiri no Tsuyu Modification Cube Huuma Shuriken Clear Modification Cube Crimson Rose Modification Cube Master Soul Rifle Modification Cube Gold Road Launcher Modification Cube The Black Modification Cube Demon Slayer Shot Modification Cube One Sky One Sun Modification Cube Spirit Pendulum Modification Cube Freedom Stick Modification Cube Blessed Knife Modification Cube
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Awakened Ancient Heros Weapon Box

Awakened Ancient Heros Weapon Box

#100742 · Consumable
Weight
200
Buy value
0 z
Sell value
0 z
A box containing ancient hero's awakened weapons. It contains one of 37 awakened ancient weapons. ------------- Awakened Royal Bow Awakened Shadow Staff Awakened Iron Nail Awakened Narcis Bow Awakened Madogum Awakened Aquatic Spear Awakened Iron Staff Awakened Red Lotus Sword Awakened Avenger Awakened Gold Road Launcher Awakened Exorcist's Bible Awakened Shiver Katar Awakened One Sky One Sun Awakened Huuma Shuriken Clear Awakened Kiri no Tsuyu Awakened Crimson Rose Awakened Meowmeow Foxtail Awakened The Black Awakened Oriental Sword Awakened Master Soul Rifle Awakened Demon Slayer Shot Awakened Spirit Pendulum Awakened Dragonic Slayer Awakened Light Blade Awakened Meteor Striker Awakened Slate Sword Awakened Trumpet Shell Awakened Barbed Wire Whip Awakened Saint Hall Awakened Ray Knuckle Awakened Blade Katar Awakened Fatalist Awakened Scarlet Dragon Leather Bow Awakened Blue Crystal Staff Awakened Chilling Cane Awakened Freedom Stick Awakened Blessed Knife -------------
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Crown of Good and Evil (Arch Mage)

Crown of Good and Evil (Arch Mage) [1]

#400376 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%. When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] Evil Spell Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%. When weapon grade is B or higher, increase Frozen Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] Good Spell Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
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Crown of Good and Evil Box

Crown of Good and Evil Box

#102074 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
A box containing a Crown imbued with the power to amplify the abilities of Weapons of Good and Evil. You can randomly obtain 1 item from the list below. [Obtainable Items] Crown of Good and Evil (Dragon Knight) Crown of Good and Evil (Imperial Guard) Crown of Good and Evil (Arch Mage) Crown of Good and Evil (Elemental Master) Crown of Good and Evil (Cardinal) Crown of Good and Evil (Inquisitor) Crown of Good and Evil (Meister) Crown of Good and Evil (Biolo) Crown of Good and Evil (Shadow Cross) Crown of Good and Evil (Abyss Chaser) Crown of Good and Evil (Windhawk) Crown of Good and Evil (Trouvere & Troubadour) Crown of Good and Evil (Shinkiro & Shiranui) Crown of Good and Evil (Sky Emperor) Crown of Good and Evil (Soul Ascetic) Crown of Good and Evil (Hyper Novice) Crown of Good and Evil (Spirit Handler) Crown of Good and Evil (Night Watch) Selection
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Devil Wing Staff

Devil Wing Staff [2]

#640036 · Two-Handed Staff · Weapon (Two-Handed)
ATK
95
MATK
290
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A two-handed staff designed to harness chaos magic. ------------------------ Cannot be destroyed. ------------------------ MATK + 290. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Soul Vulcan Strike damage by 5%. ------------------------ When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Ghost and Shadow property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
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Great Hero's Bravery

Great Hero's Bravery

#100412 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Great Heros Bravery that brings the power of Awakened Heros Wapon. Can enchant physical type options to Heros Weapon. ------------- Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcis Bow, Awakened Trumpet Shell, Awakened Barbed Wire Whip, Awakened Avenger, Awakened Meteor Striker, Awakened Madogum, Awakened Fatalist, Awakened Royal Bow, Awakened Scarlet Dragon Leather Bow, Awakened Shadow Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Light Blade, Awakened Iron Staff, Awakened Blue Crystal Staff, Awakened Exorcist's Bible, Awakened Saint Hall, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Huuma Shuriken Clear, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Gold Road Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife -------------
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Great Hero's Wisdom

Great Hero's Wisdom

#100413 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
Great Heros Wisdom that brings the power of Awakened Heros Wapon. Can enchant magic type options to Heros Weapon. ------------- Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcis Bow, Awakened Trumpet Shell, Awakened Barbed Wire Whip, Awakened Avenger, Awakened Meteor Striker, Awakened Madogum, Awakened Fatalist, Awakened Royal Bow, Awakened Scarlet Dragon Leather Bow, Awakened Shadow Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Light Blade, Awakened Iron Staff, Awakened Blue Crystal Staff, Awakened Exorcist's Bible, Awakened Saint Hall, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Huuma Shuriken Clear, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Gold Road Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife -------------
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Illusion Moonlight Dagger

Illusion Moonlight Dagger [1]

#28725 · Dagger · Weapon
ATK
150
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
A dagger imbued with lunar spirit and the power to drain an enemy's soul. Property: Neutral Max SP + 10% Restores 3 SP to the user when performing a physical attack. If upgrade level is +10 or higher, Restores an additional 4 SP to the user when performing a physical attack. Set Bonus Illusion Ancient Cape [1] Illusion Moonlight Dagger [1] Shadow Chaser Bonus MATK + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, Additional MATK + 80 If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, Additional MATK + 40 If the combined upgrade levels are +22 or higher, Increases the damage of Fire property magical attacks on targets by 15%.
Full item details & effects
Illusion Spectral Spear

Illusion Spectral Spear [1]

#26007 · Two-Handed Spear · Weapon (Two-Handed)
ATK
240
Weapon Lv.
4
Required Lv.
99
Slots
1
Weight
200
Buy value
20 z
Sell value
10 z
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Property: Neutral Increases physical damage on Demon race targets by 20%. Increases physical damage on Demon race targets by an additional 3% per 2 upgrade levels of the item. Increases physical damage on Shadow and Undead property targets by 20%. Increases physical damage on Shadow and Undead property targets by an additional 3% per 2 upgrade levels of the item. Reduces damage taken from Demon and Undead race enemies by 10%. Reduces damage taken from Demon and Undead race enemies by an additional 3% per 2 upgrade levels of the item. Reduces damage taken from Shadow property attacks by 10%. Reduces damage taken from Shadow property attacks by an additional 3% per 2 upgrade levels of the item. Restores 50 HP to the user when a monster is killed by a physical attack. Restores 1 SP to the user when a monster is killed by a physical attack per 2 upgrade levels of the item. Adds a 10% chance of inflicting Chaos on the user when performing a short-ranged attack. Set Bonus Illusion Shoes Illusion Spectral Spear Aspd + 8% If Illusion Shoes and Illusion Spectral Spear upgrade level is +7 or higher, Increases the damage of Banishing Point by 20%. If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +18 or higher, Increases long-ranged damage on targets by 10%. If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +22 or higher, Increases the damage of Banishing Point by an additional 30%.
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Illusion Thorn Staff of Darkness

Illusion Thorn Staff of Darkness [2]

#550030 · One-Handed Staff · Weapon
ATK
60
MATK
180
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A staff which is covered with thorns, containing strong meanings of sorcery. ------------------------ Indestructible in battle. ------------------------ MATK + 180, INT + 3, DEX + 3. ------------------------ For every refine level, ignore magical defense of all race monsters (except players) by 3%. ------------------------ For every 2 refine level, reduce After Cast Delay by 3%. ------------------------ When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%. ------------------------ When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%. ------------------------ Set Bonus: Illusion Thorn Staff of Darkness [2] Illusion Morpheus's Hood [1] MATK + 20. ------------------------ When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds. ------------------------
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M. Soul Ascetic Shadow Armor

M. Soul Ascetic Shadow Armor

#24864 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Soul Ascetic Shadow Armor Master Shadow Shield All talent status +2. ------------------------ Set Bonus: M. Soul Ascetic Shadow Armor M. Soul Ascetic Shadow Shoes Master Shadow Shield P.ATK +1, S.MATK +1, If the sum of refinement is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. ------------------------ Set Bonus: M. Soul Ascetic Shadow Armor M. Soul Ascetic Shadow Shoes M. Soul Ascetic Shadow Earring M. Soul Ascetic Shadow Pendant Master Shadow Weapon Master Shadow Shield ignores physical / magical resistance of all race monsters (except players) by 20%. ------------------------ Location : Armor
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M. Soul Ascetic Shadow Earring

M. Soul Ascetic Shadow Earring

#24866 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Soul Ascetic Shadow Earring Master Shadow Weapon All talent status +2. ------------------------ Set Bonus: M. Soul Ascetic Shadow Earring M. Soul Ascetic Shadow Pendant Master Shadow Weapon P.ATK +1, S.MATK +1. If the sum of refinement is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%. ------------------------ Location : Earring
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Patent Master Soul Rifle

Patent Master Soul Rifle [2]

#810001 · Rifle · Weapon (Two-Handed)
ATK
200
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master. With strong power, he started to show his natural power. It seems to resonate with the boots of the great hero. MATK + 250. MATK + 15 per 2 refine rates Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates. When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%. When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10. When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3. When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.
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Spectral Spear

Spectral Spear

#1477 · Two-Handed Spear · Weapon (Two-Handed)
ATK
170
Weapon Lv.
4
Required Lv.
75
Slots
0
Weight
200
Buy value
20 z
Sell value
10 z
The creator of this formidable two-handed spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Property: Neutral Increases physical damage on Shadow and Undead property targets by 20%. Increases physical damage on Demon race targets by 20%. Reduces damage taken from Shadow property attacks by 10%. Reduces damage taken from Demon and Undead race enemies by 10%. Restores 50 HP to the user when a monster is killed by a physical attack. Adds a 10% chance of inflicting Chaos on the user when performing a physical attack. Set Bonus Spectral Spear Red Silk Seal Reduces the chance of inflicting Chaos on the user when performing a physical attack by 9.5%.
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Spectral Spear

Spectral Spear [1]

#1479 · Two-Handed Spear · Weapon (Two-Handed)
ATK
170
Weapon Lv.
4
Required Lv.
75
Slots
1
Weight
200
Buy value
20 z
Sell value
10 z
The creator of this formidable two-handed spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Property: Neutral Increases physical damage on Demon race targets by 20%. Increases physical damage on Shadow and Undead property targets by 20%. Reduces damage taken from Demon race attackers by 20%. Reduces damage taken from Shadow and Undead property attacks by 20%. Restores 50 HP to the user when a monster is killed by a physical attack. Adds a 10% chance of inflicting Chaos on the user when performing a physical attack. Set Bonus Spectral Spear Red Silk Seal Reduces the chance of inflicting Chaos on the user when performing a physical attack by 9.5%.
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Talisman of Red Blue Shadow Earring

Talisman of Red Blue Shadow Earring

#1270043 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. Damage of Talisman of Red Phoenix increased by 8%. ------------------------ For every 2 Refine Levels, MATK + 7. ------------------------ For every 3 Refine Levels, Damage of Talisman of Red Phoenix additionally increased by 2%. ------------------------ Set Bonus: Talisman of Red Blue Shadow Earring Talisman of Red Blue Shadow Pendant MATK + 2%, S.MATK + 2, If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players). ------------------------ Set Bonus: Talisman of Red Blue Shadow Earring Talisman of Red Blue Shadow Pendant Master Shadow Weapon Increase magical damage of all properties by 3%, S.MATK + 2. When total refine level of set is 27 or higher, Ignore magical resistance of all race enemies (except players) by 10%. ------------------------ Location: Earring
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Vivatus Fides Dark Wand

Vivatus Fides Dark Wand [2]

#550063 · One-Handed Staff · Weapon
ATK
160
MATK
220
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A Staff reborn through the power of true faith through a purification ritual. ------------------------ MATK + 220. Can't be destroyed. Increases Curse Explosion damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%. If refine rate is 12 or higher, increases shadow property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Curse Explosion damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
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Vivatus Fides Soul Stick

Vivatus Fides Soul Stick [2]

#550064 · One-Handed Staff · Weapon
ATK
160
MATK
205
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A Staff reborn through the power of true faith through a purification ritual. ------------------------ MATK + 205. Can't be destroyed. Increases Eswhoo damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Eswhoo damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
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