MATK +1%.
------------------------
When refined to 7, additional MATK +1%.
When refined to 9, additional MATK +1%.
------------------------
Set Bonus
Spirit Shadow Weapon
Spirit Shadow Earring
Spirit Shadow Pendant
MATK +10,
If sum total refine level of the set is +20 or higher, MATK + 1%,
If sum total refine level of the set is +25 or higher, MATK + 1%.
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Location : Weapon
MATK +10.
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Every 2 refine levels, MATK +1%.
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Set Bonus
Enhance Spirit Shadow Weapon
Spirit Shadow Earring
Spirit Shadow Pendant
MATK +1%,
If sum total refine level of the set is +20 or higher, MATK + 1%,
If sum total refine level of the set is +25 or higher, MATK + 1%.
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Location : Weapon
A box containing a helm imbued with the power of faith.
Opening the box grants one +11 refined helm with effects that amplify Vivatus and Adulter weapons.
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When opened gives one of the following:
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Helm of Faith (Warlock)
Helm of Faith II (Warlock)
Helm of Faith(Sura)
Helm of Faith II(Sura)
Helm of Faith(Archbishop)
Helm of Faith II(Archbishop)
Helm of Faith(Shadow Chaser)
Helm of Faith II(Shadow Chaser)
Helm of Faith(Ranger)
Helm of Faith II(Ranger)
Helm of Faith(Royal Guard)
Helm of Faith II(Royal Guard)
Helm of Faith(Guillotine Cross)
Helm of Faith II(Guillotine Cross)
Helm of Faith(Sorcerer)
Helm of Faith II(Sorcerer)
Helm of Faith(Rune Knight)
Helm of Faith II(Rune Knight)
Helm of Faith(Minstrel & Wanderer)
Helm of Faith II(Minstrel & Wanderer)
Helm of Faith(Mechanic)
Helm of Faith II(Mechanic)
Helm of Faith(Geneticist)
Helm of Faith II(Geneticist)
Helm of Faith(Kagerou & Oboro)
Helm of Faith II(Kagerou & Oboro)
Helm of Faith(Rebellion)
Helm of Faith II(Rebellion)
Helm of Faith(Soul Reaper)
Helm of Faith II(Soul Reaper)
Helm of Faith(Star Emperor)
Helm of Faith II(Star Emperor)
Helm of Faith(Summoner)
Helm of Faith II(Summoner)
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A wand filled with false beliefs.
MATK +220.
Can't be destroyed in battle
------------------------
Increases Curse Explosion damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher,
increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher,
increases shadow property magical damage by 15%.
------------------------
ATK : 160
Weapon Lv : 4
A stick filled with false beliefs.
MATK +205.
Can't be destroyed in battle
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Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
ATK : 160
Weapon Lv : 4
Crown imbued with the power of good and evil.
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For every 3 refine level, increase magic damage against all races enemies by 5%.
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For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
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Def : 10
Location : Upper
A box containing a Crown imbued with the power to amplify the abilities of Weapons of Good and Evil.
You can randomly obtain 1 item from the list below.
[Obtainable Items]
Crown of Good and Evil (Dragon Knight)
Crown of Good and Evil (Imperial Guard)
Crown of Good and Evil (Arch Mage)
Crown of Good and Evil (Elemental Master)
Crown of Good and Evil (Cardinal)
Crown of Good and Evil (Inquisitor)
Crown of Good and Evil (Meister)
Crown of Good and Evil (Biolo)
Crown of Good and Evil (Shadow Cross)
Crown of Good and Evil (Abyss Chaser)
Crown of Good and Evil (Windhawk)
Crown of Good and Evil (Trouvere & Troubadour)
Crown of Good and Evil (Shinkiro & Shiranui)
Crown of Good and Evil (Sky Emperor)
Crown of Good and Evil (Soul Ascetic)
Crown of Good and Evil (Hyper Novice)
Crown of Good and Evil (Spirit Handler)
Crown of Good and Evil (Night Watch) Selection
A two-handed staff designed to harness chaos magic.
------------------------
Cannot be destroyed.
------------------------
MATK + 290.
------------------------
MATK + 5%, SPL + 2.
------------------------
Increase Soul Vulcan Strike damage by 5%.
------------------------
When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%.
------------------------
When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Ghost and Shadow property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
------------------------
A dagger imbued with lunar spirit and the power to drain an enemy's soul.
Property: Neutral
Max SP + 10%
Restores 3 SP to the user when performing a physical attack.
If upgrade level is +10 or higher,
Restores an additional 4 SP to the user when performing a physical attack.
Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
MATK + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional MATK + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional MATK + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Demon race targets by an additional 3% per 2 upgrade levels of the item.
Increases physical damage on Shadow and Undead property targets by 20%.
Increases physical damage on Shadow and Undead property targets by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Demon and Undead race enemies by 10%.
Reduces damage taken from Demon and Undead race enemies by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Shadow property attacks by 10%.
Reduces damage taken from Shadow property attacks by an additional 3% per 2 upgrade levels of the item.
Restores 50 HP to the user when a monster is killed by a physical attack.
Restores 1 SP to the user when a monster is killed by a physical attack per 2 upgrade levels of the item.
Adds a 10% chance of inflicting Chaos on the user when performing a short-ranged attack.
Set Bonus
Illusion Shoes
Illusion Spectral Spear
Aspd + 8%
If Illusion Shoes and Illusion Spectral Spear upgrade level is +7 or higher,
Increases the damage of Banishing Point by 20%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +18 or higher,
Increases long-ranged damage on targets by 10%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +22 or higher,
Increases the damage of Banishing Point by an additional 30%.
A staff which is covered with thorns, containing strong meanings of sorcery.
------------------------
Indestructible in battle.
------------------------
MATK + 180, INT + 3, DEX + 3.
------------------------
For every refine level, ignore magical defense of all race monsters (except players) by 3%.
------------------------
For every 2 refine level, reduce After Cast Delay by 3%.
------------------------
When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
------------------------
When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
------------------------
When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
------------------------
Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]
MATK + 20.
------------------------
When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
------------------------
Set Bonus:
M. Soul Ascetic Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Soul Ascetic Shadow Armor
M. Soul Ascetic Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1,
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Set Bonus:
M. Soul Ascetic Shadow Armor
M. Soul Ascetic Shadow Shoes
M. Soul Ascetic Shadow Earring
M. Soul Ascetic Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
ignores physical / magical resistance of all race monsters (except players) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Soul Ascetic Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Soul Ascetic Shadow Earring
M. Soul Ascetic Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
If the sum of refinement is 27 or higher,
ignores physical / magical defense of all race monsters (except players) by 50%.
------------------------
Location : Earring
He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master.
With strong power, he started to show his natural power.
It seems to resonate with the boots of the great hero.
MATK + 250.
MATK + 15 per 2 refine rates
Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates.
When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%.
When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10.
When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3.
When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.
The creator of this formidable two-handed spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Shadow and Undead property targets by 20%.
Increases physical damage on Demon race targets by 20%.
Reduces damage taken from Shadow property attacks by 10%.
Reduces damage taken from Demon and Undead race enemies by 10%.
Restores 50 HP to the user when a monster is killed by a physical attack.
Adds a 10% chance of inflicting Chaos on the user when performing a physical attack.
Set Bonus
Spectral Spear
Red Silk Seal
Reduces the chance of inflicting Chaos on the user when performing a physical attack by 9.5%.
The creator of this formidable two-handed spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Shadow and Undead property targets by 20%.
Reduces damage taken from Demon race attackers by 20%.
Reduces damage taken from Shadow and Undead property attacks by 20%.
Restores 50 HP to the user when a monster is killed by a physical attack.
Adds a 10% chance of inflicting Chaos on the user when performing a physical attack.
Set Bonus
Spectral Spear
Red Silk Seal
Reduces the chance of inflicting Chaos on the user when performing a physical attack by 9.5%.
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Talisman of Red Phoenix increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Talisman of Red Phoenix additionally increased by 2%.
------------------------
Set Bonus:
Talisman of Red Blue Shadow Earring
Talisman of Red Blue Shadow Pendant
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Talisman of Red Blue Shadow Earring
Talisman of Red Blue Shadow Pendant
Master Shadow Weapon
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
A Staff reborn through the power of true faith through a purification ritual.
------------------------
MATK + 220.
Can't be destroyed.
Increases Curse Explosion damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher, increases shadow property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Curse Explosion damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A Staff reborn through the power of true faith through a purification ritual.
------------------------
MATK + 205.
Can't be destroyed.
Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Eswhoo damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210