RENEWAL / MONSTERS
Hunter Fly
InsectSmallWind 2
Elemental damage received Wind 2 defense
- NeutralNeu
- 100%
- WaterWat
- 80%
- EarthEar
- 175%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 63
- HP
- 1,902
- Base EXP
- 588
- Job EXP
- 532
Combat
- ATK
- 217–278
- MATK
- 102–114
- DEF
- 46
- MDEF
- 20
- 100% HIT
- 335
- 95% FLEE
- 308
Attributes
- STR
- 32
- AGI
- 72
- VIT
- 22
- INT
- 25
- DEX
- 100
- LUK
- 15
Hunter Fly drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 676 ms
- Attack Motion
- 576 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Hunter Fly
10 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Dungeon B1Dungeon · gef_dun00 | 30 | 5 s | Map-wide |
Geffen Dungeon B3Dungeon · gef_dun02 | 10 | 5 s | Map-wide |
Glastheim Underground ChurchyardDungeon · gl_chyard | 4 | 5 s | Map-wide |
Glastheim Underground Prison B1Dungeon · gl_prison | 12 | 5 s | Map-wide |
Glastheim Underground Prison B2Dungeon · gl_prison1 | 10 | 5 s | Map-wide |
Invaded PronteraTown & interior · prt_q | 10 | No added delay | Map-wide |
Labyrinth Forest F1Dungeon · prt_maze01 | 3 | 2 min + 0–40 s | 19, 100Area ±21, ±21 |
Labyrinth Forest F1Dungeon · prt_maze01 | 1 | 5 s | Map-wide |
Labyrinth Forest F3Dungeon · prt_maze03 | 30 | 5 s | Map-wide |
Mt.Mjolnir North FoothillsTown & interior · mjolnir_12 | 43 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Hunter Fly skills
10| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | followself · cancelable: yes | always0 · 19 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | idleself · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
























