RENEWAL / MONSTERS
Mistress
InsectSmallWind 4MVP
Elemental damage received Wind 4 defense
- NeutralNeu
- 100%
- WaterWat
- 60%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 78
- HP
- 378,000
- Base EXP
- 1,005
- Job EXP
- 1,005
Combat
- ATK
- 942–1,336
- MATK
- 1,147–1,968
- DEF
- 187
- MDEF
- 192
- 100% HIT
- 464
- 95% FLEE
- 395
Attributes
- STR
- 76
- AGI
- 186
- VIT
- 88
- INT
- 113
- DEX
- 172
- LUK
- 79
Mistress drops
Your rates1.25%
21.34%
50%
Mistress CardCannot be stolen0.01%
0.5%
0.25%
0.05%
Rough WindMVP reward15%
Royal JellyMVP reward30%
Royal JellyMVP reward30%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 1148 ms
- Attack Motion
- 648 ms
- Damage Motion
- 300 ms
- Ai
- 21
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Mistress skills
25| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 5 | 100% | No added delay30 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
| BedlamNone · 663 | 5 | 100% | 1 s20 s recast | chaseself · cancelable: no | myhpltmaxrate80 |
| BedlamNone · 663 | 5 | 100% | 1 s20 s recast | attackself · cancelable: no | myhpltmaxrate80 |
| Follower SummonsMagic · 196 | 5 | 100% | 0.7 s10 s recast | attackself · cancelable: no | slavele3 · 1604 |
| Follower SummonsMagic · 196 | 5 | 100% | 0.7 s10 s recast | idleself · cancelable: no | slavele3 · 1604 |
| Follower SummonsMagic · 196 | 4 | 100% | No added delayNo added delay recast | idleself · cancelable: no | onspawn0 · 1156 |
| Guided AttackWeapon · 172 | 5 | 5% | No added delay20 s recast | attacktarget · cancelable: no | always0 |
| Guided AttackWeapon · 172 | 5 | 5% | No added delay20 s recast | chasetarget · cancelable: no | always0 |
HealMagic · 28 | 11 | 100% | No added delay5 s recast | attackfriend · cancelable: yes | friendhpltmaxrate60 |
HealMagic · 28 | 11 | 100% | No added delay5 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
HealMagic · 28 | 11 | 100% | No added delay5 s recast | chasefriend · cancelable: yes | friendhpltmaxrate60 |
HealMagic · 28 | 11 | 100% | No added delay5 s recast | chaseself · cancelable: yes | myhpltmaxrate30 |
Jupitel ThunderMagic · 84 | 28 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Jupitel ThunderMagic · 84 | 28 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
PneumaMagic · 25 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | longrangeattacked0 |
PneumaMagic · 25 | 1 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | longrangeattacked0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
| Silence AttackWeapon · 178 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Silence AttackWeapon · 178 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
| Silence AttackWeapon · 178 | 5 | 100% | No added delay5 s recast | chasetarget · cancelable: no | skillused18 |
| StopNone · 342 | 1 | 20% | No added delay15 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked0 |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | idleself · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














