RENEWAL / MONSTERS
Special Guard
DemihumanMediumFire 1
Elemental damage received Fire 1 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 90%
- FireFir
- 25%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 90%
- Level
- 100
- HP
- 21,914
- Base EXP
- 242
- Job EXP
- 227
Combat
- ATK
- 788–1,078
- MATK
- 281–383
- DEF
- 80
- MDEF
- 90
- 100% HIT
- 364
- 95% FLEE
- 395
Attributes
- STR
- 108
- AGI
- 64
- VIT
- 57
- INT
- 62
- DEX
- 150
- LUK
- 42
Special Guard drops
Your rates0.03%
0.08%
0.1%
0.15%
0.1%
0.1%
0.03%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1000 ms
- Attack Motion
- 780 ms
- Damage Motion
- 420 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Special Guard skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 3 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Fire BallMagic · 17 | 5 | 20% | 0.5 s1 s recast | attacktarget · cancelable: no | always0 |
Fire BoltMagic · 19 | 5 | 100% | No added delay10 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













