RENEWAL / MONSTERS
Buffalo Bandit Duelist
DemihumanLargeFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 80%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 80%
- Level
- 101
- HP
- 9,700
- Base EXP
- 1,443
- Job EXP
- 1,373
Combat
- ATK
- 557–748
- MATK
- 199–248
- DEF
- 62
- MDEF
- 32
- 100% HIT
- 353
- 95% FLEE
- 338
Attributes
- STR
- 76
- AGI
- 52
- VIT
- 38
- INT
- 40
- DEX
- 92
- LUK
- 50
Buffalo Bandit Duelist drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 7 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1200 ms
- Attack Motion
- 672 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Buffalo Bandit Duelist
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Kiwawa DesertTown & interior · rockrdg1 | 10 | No added delay | Map-wide |
Kiwawa DesertTown & interior · rockrdg2 | 20 | No added delay | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Rockridge MineTown & interior · rockmi2 | 1 | Script controlled | 101, 116 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Buffalo Bandit Duelist skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 50% | No added delay5 s recast | chaseself · cancelable: yes | always0 |
| Multi-stage AttackWeapon · 171 | 3 | 30% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 6 | 50% | No added delay3 s recast | attacktarget · cancelable: no | myhpltmaxrate50 |
| Stand off attackWeapon · 160 | 1 | 50% | 0.3 s5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













