RENEWAL / MONSTERS
Zombie
UndeadMediumUndead 1
Elemental damage received Undead 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 125%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 100%
- UndeadUnd
- 0%
- Level
- 160
- HP
- 146,220
- Base EXP
- 29,110
- Job EXP
- 25,470
Combat
- ATK
- 2,296–3,332
- MATK
- 1,973–3,527
- DEF
- 45
- MDEF
- 36
- 100% HIT
- 419
- 95% FLEE
- 391
Attributes
- STR
- 64
- AGI
- 59
- VIT
- 68
- INT
- 0
- DEX
- 86
- LUK
- 0
Zombie drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 2612 ms
- Attack Motion
- 912 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Zombie skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Brandish SpearWeapon · 57 | 5 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Poison AttackWeapon · 176 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
| Poison Attribute AttackWeapon · 188 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
| Undead Element AttackWeapon · 347 | 3 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













