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PRE-RENEWAL DATABASE

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Results for “INT+2” in Pre-Renewal

Page 4 of 8
Harpy Card

Harpy Card

#4325 · Card · Garment
Weight
1
Buy value
20 z
Sell value
10 z
Add 15% more tolerance against Formless monster. Inflict 5% more damage with Napalm Beat. [Sage Card set] Yellow Novus Card Evil Nymph Card Miyabi Doll Card Bloody Butterfly Card Harpy Card Int +3 Increases Thunderstorm damage by 10%. Increases Heaven Drive damage by 10% When equipped by Sage classes: +20% chance of reflecting Magic Reduces cast time by 20% Randomly a defeated monster will drop Red Gemstone or Yellow Gemstone. [Wizard Card set] Loli Ruri Card Parasite Card Miyabi Doll Card Evil Nymph Harpy Card Bloody Butterfly Card MaxHP +500 Def +5 Mdef +5 Increases Cold Bolt, Fire Bolt and Lightning Bolt damage by 10%. When equipped by Mage classes: MATK +3% Reduces cast time by 15%.
Full item details & effects
Heater Card

Heater Card

#4331 · Card · Accessory
Weight
1
Buy value
20 z
Sell value
10 z
Critical +3 [Swordman classes] Perfect Dodge +3 [Swordman Card set] Assaulter Card Permeter Card Solider Card Freezer Card Heater Card Str +10 MaxHP +20% Increases HP regen by 50%. Randomly autocasts Level 1 Weapon Perfection when dealing physical attack. Randomly a defeated monster will drop Red Potion. When equipped by Swordman classes: Increases restoration gained from Red Potion, Yellow Potion and White Potion by 50%. [Crusader Card set] Archdam Card Permeter Card Freezer Card Heater Card Int +1 Str +1 Def +2 Increases SP regen by 10%. Increases Shield Chain and Sacrifice damage by 10%. Reduces cast time by 10%. When equipped by Crusader classes: Enchants armor with Holy elemental.
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Holy Marching Hat

Holy Marching Hat [1]

#5654 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
10
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band. Int +1, Dex +1, Mdef +5. If refined to +7 or higher, increases Heal effectieness by 5%. If refined to +9 or higher, Matk +5 and increases Heal effectiveness by 5%. Position: Upper
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Krierg

Krierg [3]

#13046 · Dagger · Weapon
ATK
110
Weapon Lv.
2
Required Lv.
50
Slots
3
Weight
50
Buy value
20 z
Sell value
10 z
This dagger is intended to give more pain, rather than killing the target, with its thorny shape. Increases Back Stab damage by 15%. Randomly inflicts Bleeding status when using Back Stab.
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Kronos

Kronos

#2004 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
Weapon Lv.
4
Required Lv.
50
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around. Matk +20%, Int +3, MaxHP +300 For every 2 refine Levels, Int +1, MaxHP +50. When attacking with a magical spell has a chance of adding Matk +12% and consumed SP decreases by 20% for 5 seconds.
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Ledger of Death

Ledger of Death [2]

#1565 · Book · Weapon
ATK
137
Weapon Lv.
4
Required Lv.
85
Slots
2
Weight
100
Buy value
20 z
Sell value
10 z
These books are used by demons to kill the living by writing their names in the pages, and a few of these were lost and ended up in human hands. The last name,''Hollg--'' looks like it wasn't completed. Maybe the demon changed his mind? Has a certain chance of inflicting the Coma status to Demihuman enemies. This weapon's Attack Speed bonus depends on its Upgrade Level. Damages and curses all onscreen enemies when worn by Sages and Professors. Str +3 Int +3 Luk -20 Matk +15% Sage Classes; Taekwon Master Job
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Lich's Bone Wand

Lich's Bone Wand [2]

#1624 · One-Handed Staff · Weapon
ATK
60
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A wand crafted from a powerful Lich's skull that will curse anyone that threatens its true owner. Has a low chance of cursing your enemy while physically attacking; this chance can be raised by increasing this weapon's Upgrade Level. Additional Matk +3% and MaxSP +300 bonus if Upgrade Level is 9 or greater. Matk +20% Int +1 Dex +1 Element: Undead
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Lich's Bone Wand

Lich's Bone Wand [2]

#1645 · One-Handed Staff · Weapon
ATK
60
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
80
Buy value
20 z
Sell value
10 z
A staff created with a skull of a powerful Lich. The curse eminating from this staff will threaten to all those who dare to threaten the wielder of this staff. Matk +20%, Int +1, Dex +1 Whenever you take a Physical Damage, small chance to cause Curse status ailment to every enemies in the screen. This chance is increased depending on the refinement rate of this weapon. [Refined to +9] You will receive bonus Matk +3%, MaxSP +300. Element: Undead
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Lif Doll Hat

Lif Doll Hat [1]

#5253 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
20
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hat of a drooping Lif Doll. It was made by by a hatter who could not obtain a real Lif of her own. Int +1 Reduces Def based on the refine level. Increases MDef based on the refine level. Position: Upper
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Manual: How To Make High Quality Potion

Manual: How To Make High Quality Potion

#6285 · Miscellaneous
Weight
1
Buy value
1,000 z
Sell value
500 z
This is the manual book for producing Enriched White PotionZ, vitata500, Enriched cell juice. Enriched White PotionZ : Empty Test Tube 10 +white potion 20 +white herb 10 +Alcohol 1 vitata 500 : Empty Test Tube 10 +grape 10 +honey 10 +Blue Herb 10 Concentrated Juice : Empty Test Tube 10 +Awakening Potion 5 +Intensive Potion 5 +Hot Sauce 5 Cure Landscape : Empty Test Tube 10 +elixir 5 +Green Herbs 20 +Mastela Fruit 1 +Yggdrasil Leaf 1
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Medic's Robe

Medic's Robe [1]

#2380 · Armor · Armor
DEF
3
Armor Lv.
1
Required Lv.
80
Slots
1
Weight
0
Buy value
10 z
Sell value
5 z
Designed to be used by responsible warriors who take charge of the survival of the guild or party. It gives off multiple effects when compounded as a set. Reduces damage from Demihuman monsters by 2%. MaxHP +150, Mdef +2. When equipped with Combat Boots and Commander's Manteau, Int +3. MaxHP +12%. Reduces Holy Light Casting Time by 50%. Increases damage from all non-Demihuman monsters times 3. Increases HP Restoration of Heal and Sanctuary by 6% when they are cast by the wearer. When receiving physical damage, has a chance of enchanting Armor with the Ghost element for 10 seconds.
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