PRE-RENEWAL / MONSTERS
Gibbet
DemonLargeDark 1
Elemental damage received Dark 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 75%
- UndeadUnd
- 0%
- Level
- 58
- HP
- 6,841
- Base EXP
- 4,011
- Job EXP
- 1,824
Combat
- ATK
- 418–656
- DEF
- 28
- MDEF
- 31
- 100% HIT
- 120
- 95% FLEE
- 179
Attributes
- STR
- 0
- AGI
- 42
- VIT
- 42
- INT
- 27
- DEX
- 46
- LUK
- 28
Gibbet drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 917 ms
- Attack Motion
- 1584 ms
- Damage Motion
- 576 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Gibbet
5 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Niflheim, Realm of the DeadTown & interior · niflheim | 10 | 20 min + 0–10 min | Map-wide |
Skellington, a Solitary Village in NiflheimField · nif_fild01 | 10 | No added delay | Map-wide |
Valley of NiflheimField · nif_fild02 | 5 | 20 min + 0–10 min | 84, 276Area ±15, ±15 |
Valley of NiflheimField · nif_fild02 | 5 | 5 min + 0–2.5 min | 352, 273Area ±15, ±15 |
Valley of NiflheimField · nif_fild02 | 10 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Gibbet skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 3 | 10% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
GrimtoothWeapon · 137 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Undead Element AttackWeapon · 347 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















