PRE-RENEWAL / MONSTERS
Tendrilion
#1991BruteMediumEarth 2
Level113
HP3,657,330
SP1
Base EXP731,466
Job EXP365,733
ATK (min)20,000
ATK (max)24,000
DEF33
MDEF30
STR113
AGI60
VIT1
INT45
DEX147
LUK13
100% HIT193
95% FLEE335
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 500 ms
- Attack Motion
- 960 ms
- Damage Motion
- 360 ms
- Ai
- 21
- Class
- Boss
Behavior & elements
Elemental damage received
Earth 2 defenseNeutral100%
Water100%
Earth50%
Fire175%
Wind25%
Poison125%
Holy100%
Dark100%
Ghost75%
Undead75%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Death Guidance [2]Weapon · 1186 | 1% | 1% | |
EraserWeapon · 1637 | 1% | 1% | |
FurMiscellaneous · 6020 | 40% | 40% | |
Horn of TendrilionMiscellaneous · 6033 | 90% | 90% | |
Leather of Tendrilion [1]Armor · 2544 | 5% | 5% | |
Stiff HornMiscellaneous · 7008 | 48.5% | 48.5% | |
Tough VinesMiscellaneous · 7197 | 53.35% | 53.35% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Tendrilion
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Splendide Field F3Field · spl_fild03 | 1 | 1 h | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
24| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Critical WoundsWeapon · 673 | 2 | 20% | 0.5 s1 min recast | chasetarget · cancelable: no | always0 |
| Critical WoundsWeapon · 673 | 2 | 20% | 0.7 s1 min recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.3 s30 s recast | chasetarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.8 s30 s recast | attacktarget · cancelable: no | always0 |
| Dragon FearNone · 659 | 2 | 5% | No added delay10 s recast | attackself · cancelable: yes | always0 |
| Earth Attribute AttackWeapon · 185 | 4 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Earth SpikeMagic · 90 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 7 |
| EmotionNone · 197 | 1 | 10% | No added delay10 s recast | attackself · cancelable: yes | always0 · 19 |
Fiber LockMagic · 405 | 1 | 30% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
| Full HealNone · 687 | 1 | 100% | 30 s30 s recast | idleself · cancelable: yes | myhpltmaxrate80 |
GanbanteinNone · 483 | 1 | 30% | No added delay7 s recast | attacktarget · cancelable: no | always0 |
Magnum BreakWeapon · 7 | 5 | 5% | 0.5 s5 s recast | attackself · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 3 | 30% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
ProvokeNone · 6 | 10 | 5% | 0.6 s5 s recast | chasetarget · cancelable: yes | myhpltmaxrate80 |
ProvokeNone · 6 | 10 | 5% | 0.6 s5 s recast | attacktarget · cancelable: yes | myhpltmaxrate80 |
SnapNone · 264 | 1 | 20% | 0.2 s1 s recast | chasetarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 10 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
| Wide BleedingNone · 665 | 1 | 100% | 0.5 s1 min recast | attackself · cancelable: no | always0 |
| Wide BleedingNone · 665 | 1 | 100% | 0.5 s1 min recast | chaseself · cancelable: no | always0 |
| Wide SleepNone · 668 | 1 | 5% | 0.3 s30 s recast | chaseself · cancelable: no | always0 |
| Wide SleepNone · 668 | 1 | 5% | 0.8 s30 s recast | attackself · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















