
RENEWAL / ITEMS
Safety Foxtail [2]
#550006Weapon
Ein_1H_Foxtail
Item stats
- ATK
- 300
- MATK
- 350
- Slots
- 2
- Weight
- 150
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Summoner, Spirit Handler
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Safety Foxtail description & effects
A foxtail that was growing near a construction site in Einbroch.
It is solid like steel, perhaps because of its mysterious ores.
MATK +350.
ATK +7%, MATK +7%.
Catnip Meteor and Picky Peck damages +15%.
When refined to +7 or higher, Increased ASPD (ASPD +10%), Variable Cast Time -10%
When refined to +9 or higher, Additional Catnip Meteor and Picky Peck damages +20%.
Physical/Magic attacks create a chance to gain additional Physical/Magic damage +10% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
Class: One-handed Staff
ATK: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Summoner (Doram)
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,7;
bonus bAtkRate,7;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SU_CN_METEOR",20;
bonus2 bSkillAtk,"SU_PICKYPECK",20;
autobonus "{ bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; }",1,10000,BF_MAGIC;
}
if (.@r>=11) {
bonus bDelayrate,-20;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 2
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 3
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 4
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;












